Merge branch 'accurate' into portable
This commit is contained in:
commit
4f49fe8706
1 changed files with 5 additions and 4 deletions
|
@ -60,7 +60,6 @@ You can also add the following flags:
|
||||||
|
|
||||||
Name | Function
|
Name | Function
|
||||||
--------|--------
|
--------|--------
|
||||||
`-DLTO=ON` | Enable link-time optimisation
|
|
||||||
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
|
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
|
||||||
`-DFIX_BUGS=ON` | Fix various bugs in the game
|
`-DFIX_BUGS=ON` | Fix various bugs in the game
|
||||||
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
|
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
|
||||||
|
@ -71,6 +70,8 @@ Name | Function
|
||||||
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
|
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
|
||||||
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
|
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
|
||||||
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
|
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
|
||||||
|
`-DLTO=ON` | Enable link-time optimisation
|
||||||
|
`-DMSVC_LINK_STATIC_RUNTIME=ON | Link the static MSVC runtime library
|
||||||
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
|
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
|
||||||
|
|
||||||
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
|
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
|
||||||
|
@ -93,11 +94,8 @@ Run 'make' in this folder, preferably with some of the following settings:
|
||||||
|
|
||||||
Name | Function
|
Name | Function
|
||||||
--------|--------
|
--------|--------
|
||||||
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
|
|
||||||
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
|
|
||||||
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
|
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
|
||||||
`FIX_BUGS=1` | Fix various bugs in the game
|
`FIX_BUGS=1` | Fix various bugs in the game
|
||||||
`WINDOWS=1` | Build for Windows
|
|
||||||
`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
|
`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
|
||||||
`BACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
|
`BACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
|
||||||
`BACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
|
`BACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
|
||||||
|
@ -106,6 +104,9 @@ Name | Function
|
||||||
`BACKEND_RENDERER=Software` | Use the hand-written software renderer
|
`BACKEND_RENDERER=Software` | Use the hand-written software renderer
|
||||||
`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
|
`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
|
||||||
`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
|
`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
|
||||||
|
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
|
||||||
|
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
|
||||||
|
`WINDOWS=1` | Build for Windows
|
||||||
|
|
||||||
You can pass your own compiler flags by defining `CXXFLAGS`.
|
You can pass your own compiler flags by defining `CXXFLAGS`.
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue