worked on npc stuff

This commit is contained in:
cuckydev 2019-01-22 22:04:35 -05:00
parent 66f545af41
commit 51638079c7
5 changed files with 244 additions and 2 deletions

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@ -6,6 +6,7 @@
#include "Tags.h"
#include "NpcTbl.h"
#include "NpChar.h"
#include "Generic.h"
#include "GenericLoad.h"
#include "TextScr.h"
@ -84,7 +85,7 @@ void PutNumber4(int x, int y, int value, bool bZero)
int ModeOpening()
{
//InitNpChar();
InitNpChar();
//InitCaret();
//InitStar();
InitFade();

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@ -1,12 +1,208 @@
#include <stdint.h>
#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "NpChar.h"
#include "Game.h"
#include "Flags.h"
#include "NpcTbl.h"
#define NPC_MAX 0x200
NPCHAR gNPC[NPC_MAX];
const char *gPassPixEve = "PXE\0";
void InitNpChar()
{
memset(gNPC, 0, sizeof(gNPC));
}
void SetUniqueParameter(NPCHAR *npc)
{
int code = npc->code_char;
npc->surf = gNpcTable[code].surf;
npc->hit_voice = gNpcTable[code].hit_voice;
npc->destroy_voice = gNpcTable[code].destroy_voice;
npc->damage = gNpcTable[code].damage;
npc->size = gNpcTable[code].size;
npc->life = gNpcTable[code].life;
npc->hit.front = gNpcTable[code].hit.front << 9;
npc->hit.back = gNpcTable[code].hit.back << 9;
npc->hit.top = gNpcTable[code].hit.top << 9;
npc->hit.bottom = gNpcTable[code].hit.bottom << 9;
npc->view.front = gNpcTable[code].view.front << 9;
npc->view.back = gNpcTable[code].view.back << 9;
npc->view.top = gNpcTable[code].view.top << 9;
npc->view.bottom = gNpcTable[code].view.bottom << 9;
}
bool LoadEvent(char *path_event)
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_event);
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
if (!fp)
return false;
//Read "PXE" check
char code[4];
fp->read(fp, code, 1, 4);
if (memcmp(code, gPassPixEve, 3))
return false;
//Get amount of npcs
int count = SDL_ReadLE32(fp);
//Load npcs
memset(gNPC, 0, sizeof(gNPC));
int n = 170;
for (int i = 0; i < count; i++)
{
//Get data from file
EVENT eve;
eve.x = SDL_ReadLE16(fp);
eve.y = SDL_ReadLE16(fp);
eve.code_flag = SDL_ReadLE16(fp);
eve.code_event = SDL_ReadLE16(fp);
eve.code_char = SDL_ReadLE16(fp);
eve.bits = SDL_ReadLE16(fp);
//Set NPC parameters
if (eve.bits & npc_altDir)
gNPC[n].direct = 2;
else
gNPC[n].direct = 0;
gNPC[n].code_char = eve.code_char;
gNPC[n].code_event = eve.code_event;
gNPC[n].code_flag = eve.code_flag;
gNPC[n].x = eve.x << 13;
gNPC[n].y = eve.y << 13;
gNPC[n].bits = eve.bits;
gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
//Check flags
if (gNPC[n].bits & npc_appearSet)
{
if (GetNPCFlag(gNPC[n].code_flag))
gNPC[n].cond |= 0x80u;
}
else if (gNPC[n].bits & npc_hideSet)
{
if (!GetNPCFlag(gNPC[n].code_flag))
gNPC[n].cond |= 0x80u;
}
else
{
gNPC[n].cond = 0x80;
}
//Increase index
n++;
}
return true;
}
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index)
{
for (int n = start_index; n < NPC_MAX; n++)
{
if (!gNPC[n].cond)
{
//Set NPC parameters
memset(&gNPC[n], 0, sizeof(NPCHAR));
gNPC[n].cond |= 0x80u;
gNPC[n].direct = dir;
gNPC[n].code_char = code_char;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].xm = xm;
gNPC[n].ym = ym;
gNPC[n].pNpc = npc;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
break;
}
}
}
void SetDestroyNpChar(int x, int y, int w, int num)
{
//Create smoke
int wa = w / 0x200;
for (int i = 0; i < num; i++)
{
int offset_x = Random(-wa, wa) << 9;
int offset_y = Random(-wa, wa) << 9;
SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 0, NULL, 0x100);
}
//Flash effect
//SetCaret(x, y, 12, 0);
}
void SetDestroyNpCharUp(int x, int y, int w, int num)
{
//Create smoke
int wa = w / 0x200;
for (int i = 0; i < num; i++)
{
int offset_x = Random(-wa, wa) << 9;
int offset_y = Random(-wa, wa) << 9;
SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 1, NULL, 0x100);
}
//Flash effect
//SetCaret(x, y, 12, 0);
}
void SetExpObjects(int x, int y, int exp)
{
for (int n = 0x100; exp; SetUniqueParameter(&gNPC[n]))
{
if (!gNPC[n].cond)
{
memset(&gNPC[n], 0, sizeof(NPCHAR));
int sub_exp = 0;
if (exp < 20)
{
if (exp < 5)
{
if (exp > 0)
{
--exp;
sub_exp = 1;
}
}
else
{
exp -= 5;
sub_exp = 5;
}
}
else
{
exp -= 20;
sub_exp = 20;
}
gNPC[n].cond |= 0x80u;
gNPC[n].direct = 0;
gNPC[n].code_char = 1;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = sub_exp;
}
}
}

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@ -2,6 +2,25 @@
#include <stdint.h>
#include "WindowsWrapper.h"
enum NPC_flags
{
npc_solidSoft = 0x1, //Pushes quote out
npc_ignore44 = 0x2, //Ignores tile 44 (No NPC)
npc_invulnerable = 0x4, //Can't get hit
npc_ignoreSolid = 0x8, //Doesn't collide with anything
npc_bouncy = 0x10, //Quote bounces on the top
npc_shootable = 0x20, //Can be shot
npc_solidHard = 0x40, //Essentially acts as level tiles
npc_rearTop = 0x80, //Rear and top don't hurt
npc_eventTouch = 0x100, //Run event when touched
npc_eventDie = 0x200, //Run event when killed
npc_appearSet = 0x800, //Only appear when flag is set
npc_altDir = 0x1000, //Spawn facing to the right (or however the npc interprets the direction as)
npc_interact = 0x2000, //Run event when interacted with
npc_hideSet = 0x4000, //Hide when flag is set
npc_showDamage = 0x8000, //Show #Damage taken
};
struct NPCHAR
{
uint8_t cond;
@ -40,4 +59,19 @@ struct NPCHAR
NPCHAR *pNpc;
};
struct EVENT
{
int16_t x;
int16_t y;
int16_t code_flag;
int16_t code_event;
int16_t code_char;
uint16_t bits;
};
void InitNpChar();
bool LoadEvent(char *path_event);
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
void SetDestroyNpChar(int x, int y, int w, int num);
void SetDestroyNpCharUp(int x, int y, int w, int num);
void SetExpObjects(int x, int y, int exp);

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@ -1,7 +1,18 @@
#pragma once
struct RECT
{
int left, top, right, bottom;
union
{
int left;
int front;
};
int top;
union
{
int right;
int back;
};
int bottom;
};
bool SystemTask();