worked on npc stuff
This commit is contained in:
parent
66f545af41
commit
51638079c7
5 changed files with 244 additions and 2 deletions
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@ -6,6 +6,7 @@
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#include "Tags.h"
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#include "NpcTbl.h"
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#include "NpChar.h"
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#include "Generic.h"
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#include "GenericLoad.h"
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#include "TextScr.h"
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@ -84,7 +85,7 @@ void PutNumber4(int x, int y, int value, bool bZero)
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int ModeOpening()
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{
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//InitNpChar();
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InitNpChar();
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//InitCaret();
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//InitStar();
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InitFade();
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196
src/NpChar.cpp
196
src/NpChar.cpp
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@ -1,12 +1,208 @@
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#include <stdint.h>
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#include <SDL_rwops.h>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Tags.h"
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#include "NpChar.h"
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#include "Game.h"
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#include "Flags.h"
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#include "NpcTbl.h"
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#define NPC_MAX 0x200
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NPCHAR gNPC[NPC_MAX];
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const char *gPassPixEve = "PXE\0";
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void InitNpChar()
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{
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memset(gNPC, 0, sizeof(gNPC));
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}
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void SetUniqueParameter(NPCHAR *npc)
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{
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int code = npc->code_char;
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npc->surf = gNpcTable[code].surf;
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npc->hit_voice = gNpcTable[code].hit_voice;
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npc->destroy_voice = gNpcTable[code].destroy_voice;
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npc->damage = gNpcTable[code].damage;
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npc->size = gNpcTable[code].size;
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npc->life = gNpcTable[code].life;
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npc->hit.front = gNpcTable[code].hit.front << 9;
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npc->hit.back = gNpcTable[code].hit.back << 9;
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npc->hit.top = gNpcTable[code].hit.top << 9;
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npc->hit.bottom = gNpcTable[code].hit.bottom << 9;
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npc->view.front = gNpcTable[code].view.front << 9;
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npc->view.back = gNpcTable[code].view.back << 9;
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npc->view.top = gNpcTable[code].view.top << 9;
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npc->view.bottom = gNpcTable[code].view.bottom << 9;
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}
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bool LoadEvent(char *path_event)
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{
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, path_event);
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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return false;
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//Read "PXE" check
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char code[4];
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fp->read(fp, code, 1, 4);
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if (memcmp(code, gPassPixEve, 3))
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return false;
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//Get amount of npcs
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int count = SDL_ReadLE32(fp);
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//Load npcs
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memset(gNPC, 0, sizeof(gNPC));
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int n = 170;
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for (int i = 0; i < count; i++)
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{
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//Get data from file
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EVENT eve;
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eve.x = SDL_ReadLE16(fp);
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eve.y = SDL_ReadLE16(fp);
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eve.code_flag = SDL_ReadLE16(fp);
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eve.code_event = SDL_ReadLE16(fp);
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eve.code_char = SDL_ReadLE16(fp);
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eve.bits = SDL_ReadLE16(fp);
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//Set NPC parameters
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if (eve.bits & npc_altDir)
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gNPC[n].direct = 2;
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else
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gNPC[n].direct = 0;
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gNPC[n].code_char = eve.code_char;
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gNPC[n].code_event = eve.code_event;
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gNPC[n].code_flag = eve.code_flag;
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gNPC[n].x = eve.x << 13;
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gNPC[n].y = eve.y << 13;
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gNPC[n].bits = eve.bits;
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gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
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gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
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SetUniqueParameter(&gNPC[n]);
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//Check flags
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if (gNPC[n].bits & npc_appearSet)
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{
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if (GetNPCFlag(gNPC[n].code_flag))
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gNPC[n].cond |= 0x80u;
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}
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else if (gNPC[n].bits & npc_hideSet)
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{
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if (!GetNPCFlag(gNPC[n].code_flag))
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gNPC[n].cond |= 0x80u;
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}
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else
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{
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gNPC[n].cond = 0x80;
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}
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//Increase index
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n++;
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}
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return true;
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}
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void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index)
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{
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for (int n = start_index; n < NPC_MAX; n++)
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{
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if (!gNPC[n].cond)
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{
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//Set NPC parameters
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memset(&gNPC[n], 0, sizeof(NPCHAR));
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gNPC[n].cond |= 0x80u;
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gNPC[n].direct = dir;
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gNPC[n].code_char = code_char;
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gNPC[n].x = x;
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gNPC[n].y = y;
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gNPC[n].xm = xm;
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gNPC[n].ym = ym;
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gNPC[n].pNpc = npc;
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gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
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gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
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SetUniqueParameter(&gNPC[n]);
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break;
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}
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}
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}
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void SetDestroyNpChar(int x, int y, int w, int num)
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{
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//Create smoke
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int wa = w / 0x200;
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for (int i = 0; i < num; i++)
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{
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int offset_x = Random(-wa, wa) << 9;
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int offset_y = Random(-wa, wa) << 9;
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SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 0, NULL, 0x100);
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}
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//Flash effect
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//SetCaret(x, y, 12, 0);
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}
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void SetDestroyNpCharUp(int x, int y, int w, int num)
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{
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//Create smoke
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int wa = w / 0x200;
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for (int i = 0; i < num; i++)
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{
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int offset_x = Random(-wa, wa) << 9;
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int offset_y = Random(-wa, wa) << 9;
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SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 1, NULL, 0x100);
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}
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//Flash effect
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//SetCaret(x, y, 12, 0);
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}
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void SetExpObjects(int x, int y, int exp)
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{
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for (int n = 0x100; exp; SetUniqueParameter(&gNPC[n]))
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{
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if (!gNPC[n].cond)
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{
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memset(&gNPC[n], 0, sizeof(NPCHAR));
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int sub_exp = 0;
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if (exp < 20)
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{
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if (exp < 5)
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{
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if (exp > 0)
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{
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--exp;
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sub_exp = 1;
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}
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}
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else
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{
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exp -= 5;
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sub_exp = 5;
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}
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}
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else
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{
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exp -= 20;
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sub_exp = 20;
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}
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gNPC[n].cond |= 0x80u;
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gNPC[n].direct = 0;
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gNPC[n].code_char = 1;
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gNPC[n].x = x;
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gNPC[n].y = y;
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gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
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gNPC[n].exp = sub_exp;
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}
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}
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}
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34
src/NpChar.h
34
src/NpChar.h
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#include <stdint.h>
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#include "WindowsWrapper.h"
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enum NPC_flags
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{
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npc_solidSoft = 0x1, //Pushes quote out
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npc_ignore44 = 0x2, //Ignores tile 44 (No NPC)
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npc_invulnerable = 0x4, //Can't get hit
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npc_ignoreSolid = 0x8, //Doesn't collide with anything
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npc_bouncy = 0x10, //Quote bounces on the top
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npc_shootable = 0x20, //Can be shot
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npc_solidHard = 0x40, //Essentially acts as level tiles
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npc_rearTop = 0x80, //Rear and top don't hurt
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npc_eventTouch = 0x100, //Run event when touched
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npc_eventDie = 0x200, //Run event when killed
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npc_appearSet = 0x800, //Only appear when flag is set
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npc_altDir = 0x1000, //Spawn facing to the right (or however the npc interprets the direction as)
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npc_interact = 0x2000, //Run event when interacted with
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npc_hideSet = 0x4000, //Hide when flag is set
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npc_showDamage = 0x8000, //Show #Damage taken
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};
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struct NPCHAR
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{
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uint8_t cond;
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NPCHAR *pNpc;
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};
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struct EVENT
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{
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int16_t x;
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int16_t y;
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int16_t code_flag;
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int16_t code_event;
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int16_t code_char;
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uint16_t bits;
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};
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void InitNpChar();
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bool LoadEvent(char *path_event);
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void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
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void SetDestroyNpChar(int x, int y, int w, int num);
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void SetDestroyNpCharUp(int x, int y, int w, int num);
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void SetExpObjects(int x, int y, int exp);
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#pragma once
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struct RECT
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{
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int left, top, right, bottom;
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union
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{
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int left;
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int front;
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};
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int top;
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union
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{
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int right;
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int back;
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};
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int bottom;
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};
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bool SystemTask();
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