Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-01-24 21:01:33 +00:00
commit 517824216e
2 changed files with 12 additions and 6 deletions

12
.gitignore vendored
View file

@ -1,7 +1,7 @@
# Exclude obj directory (object files for Makefile build)
/obj
# Exclude executables (English)
# Exclude executables
/game_english/CSE2_debug.exe
/game_english/DoConfig_debug.exe
/game_english/CSE2.exe
@ -10,8 +10,6 @@
/game_english/DoConfig_debug
/game_english/CSE2
/game_english/DoConfig
# Exclude executables (Japanese)
/game_japanese/CSE2_debug.exe
/game_japanese/DoConfig_debug.exe
/game_japanese/CSE2.exe
@ -21,6 +19,14 @@
/game_japanese/CSE2
/game_japanese/DoConfig
# Exclude save data
/game_english/Config.dat
/game_english/Profile.dat
/game_english/290.rec
/game_japanese/Config.dat
/game_japanese/Profile.dat
/game_japanese/290.rec
####
# Accurate branch
####

View file

@ -26,13 +26,13 @@ void ReleaseDirectInput(void)
}
// It looks like Pixel declared his functions early, so he could forward-reference
BOOL HookDirectInputDevice(void);
BOOL FindAndOpenDirectInputDevice(void);
BOOL InitDirectInput(void)
{
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if (!HookDirectInputDevice())
if (!FindAndOpenDirectInputDevice())
return FALSE;
return TRUE;
@ -40,7 +40,7 @@ BOOL InitDirectInput(void)
// The original name for this function and its variables are unknown.
// This function finds and hooks the first available DirectInput device (or SDL Joystick, in this case).
BOOL HookDirectInputDevice(void)
BOOL FindAndOpenDirectInputDevice(void)
{
int i;