Merge branch 'accurate' into portable
This commit is contained in:
commit
517824216e
2 changed files with 12 additions and 6 deletions
12
.gitignore
vendored
12
.gitignore
vendored
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@ -1,7 +1,7 @@
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# Exclude obj directory (object files for Makefile build)
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/obj
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# Exclude executables (English)
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# Exclude executables
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/game_english/CSE2_debug.exe
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/game_english/DoConfig_debug.exe
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/game_english/CSE2.exe
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@ -10,8 +10,6 @@
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/game_english/DoConfig_debug
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/game_english/CSE2
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/game_english/DoConfig
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# Exclude executables (Japanese)
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/game_japanese/CSE2_debug.exe
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/game_japanese/DoConfig_debug.exe
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/game_japanese/CSE2.exe
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@ -21,6 +19,14 @@
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/game_japanese/CSE2
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/game_japanese/DoConfig
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# Exclude save data
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/game_english/Config.dat
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/game_english/Profile.dat
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/game_english/290.rec
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/game_japanese/Config.dat
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/game_japanese/Profile.dat
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/game_japanese/290.rec
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####
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# Accurate branch
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####
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@ -26,13 +26,13 @@ void ReleaseDirectInput(void)
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}
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// It looks like Pixel declared his functions early, so he could forward-reference
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BOOL HookDirectInputDevice(void);
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BOOL FindAndOpenDirectInputDevice(void);
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BOOL InitDirectInput(void)
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{
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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if (!HookDirectInputDevice())
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if (!FindAndOpenDirectInputDevice())
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return FALSE;
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return TRUE;
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@ -40,7 +40,7 @@ BOOL InitDirectInput(void)
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// The original name for this function and its variables are unknown.
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// This function finds and hooks the first available DirectInput device (or SDL Joystick, in this case).
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BOOL HookDirectInputDevice(void)
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BOOL FindAndOpenDirectInputDevice(void)
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{
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int i;
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