More NPCs

This commit is contained in:
Clownacy 2019-02-06 21:23:16 +00:00
parent b461211fb5
commit 517d39533a
4 changed files with 181 additions and 4 deletions

View file

@ -173,9 +173,11 @@ void ActNpc167(NPCHAR *npc);
void ActNpc168(NPCHAR *npc); void ActNpc168(NPCHAR *npc);
void ActNpc169(NPCHAR *npc); void ActNpc169(NPCHAR *npc);
void ActNpc170(NPCHAR *npc); void ActNpc170(NPCHAR *npc);
void ActNpc171(NPCHAR *npc);
void ActNpc172(NPCHAR *npc);
void ActNpc173(NPCHAR *npc); void ActNpc173(NPCHAR *npc);
void ActNpc174(NPCHAR *npc); void ActNpc174(NPCHAR *npc);
void ActNpc175(NPCHAR *npc);
void ActNpc192(NPCHAR *npc); void ActNpc192(NPCHAR *npc);
void ActNpc193(NPCHAR *npc); void ActNpc193(NPCHAR *npc);

View file

@ -12,6 +12,7 @@
#include "Caret.h" #include "Caret.h"
#include "MycParam.h" #include "MycParam.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "NpcHit.h"
//Puu Black //Puu Black
void ActNpc160(NPCHAR *npc) void ActNpc160(NPCHAR *npc)
@ -908,6 +909,134 @@ void ActNpc170(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Fire Whirrr
void ActNpc171(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {120, 48, 152, 80};
rcLeft[1] = {152, 48, 184, 80};
rcRight[0] = {184, 48, 216, 80};
rcRight[1] = {216, 48, 248, 80};
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->act_wait = Random(0, 50);
npc->tgt_y = npc->y;
// Fallthrough
case 1:
if (npc->act_wait)
{
--npc->act_wait;
}
else
{
npc->act_no = 10;
npc->ym = 0x200;
}
// Fallthrough
case 10:
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
else
npc->ym -= 0x10;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
npc->y += npc->ym;
if (npc->direct == 0)
{
if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x && gMC.x > npc->x - 0x14000)
++npc->count1;
}
else
{
if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x + 0x14000 && gMC.x > npc->x)
++npc->count1;
}
if (npc->count1 > 20)
{
SetNpChar(172, npc->x, npc->y, 0, 0, npc->direct, 0, 0x100);
npc->count1 = -100;
gCurlyShoot_wait = Random(80, 100);
gCurlyShoot_x = npc->x;
gCurlyShoot_y = npc->y;
}
break;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Fire Whirr projectile
void ActNpc172(NPCHAR *npc)
{
RECT rect[3];
rect[0] = {248, 48, 264, 80};
rect[1] = {264, 48, 280, 80};
rect[2] = {280, 48, 296, 80};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
if (npc->flag & 1 || npc->flag & 4)
{
SetCaret(npc->x, npc->y, 2, 0);
VanishNpChar(npc);
return;
}
break;
}
npc->rect = rect[npc->ani_no];
}
//Gaudi (armoured) //Gaudi (armoured)
void ActNpc173(NPCHAR *npc) void ActNpc173(NPCHAR *npc)
{ {
@ -1152,3 +1281,48 @@ void ActNpc174(NPCHAR *npc)
npc->rect = rect_left[npc->ani_no]; npc->rect = rect_left[npc->ani_no];
} }
//Gaudi egg
void ActNpc175(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {168, 80, 192, 104};
rcLeft[1] = {192, 80, 216, 104};
rcRight[0] = {216, 80, 240, 104};
rcRight[1] = {240, 80, 264, 104};
if (npc->act_no < 3 && npc->life < 90)
{
LoseNpChar(npc, 0);
npc->act_no = 10;
npc->ani_no = 1;
npc->bits &= ~0x20;
npc->damage = 0;
}
if (npc->act_no == 0)
{
npc->ani_no = 0;
npc->act_no = 1;
}
if (npc->direct == 0)
npc->ym += 0x20;
else
npc->ym -= 0x20;
if (npc->ym < -0x5FF)
npc->ym = -0x5FF;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}

View file

@ -12,4 +12,5 @@ void JudgeHitNpCharTriangleG(NPCHAR *npc, int x, int y);
void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y); void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y);
void JudgeHitNpCharWater(NPCHAR *npc, int x, int y); void JudgeHitNpCharWater(NPCHAR *npc, int x, int y);
void HitNpCharMap(); void HitNpCharMap();
void LoseNpChar(NPCHAR *npc, bool bVanish);
void HitNpCharBullet(); void HitNpCharBullet();

View file

@ -227,11 +227,11 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc168, ActNpc168,
ActNpc169, ActNpc169,
ActNpc170, ActNpc170,
nullptr, ActNpc171,
nullptr, ActNpc172,
ActNpc173, ActNpc173,
ActNpc174, ActNpc174,
nullptr, ActNpc175,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,