More NPCs
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b461211fb5
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4 changed files with 181 additions and 4 deletions
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@ -173,9 +173,11 @@ void ActNpc167(NPCHAR *npc);
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void ActNpc168(NPCHAR *npc);
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void ActNpc168(NPCHAR *npc);
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void ActNpc169(NPCHAR *npc);
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void ActNpc169(NPCHAR *npc);
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void ActNpc170(NPCHAR *npc);
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void ActNpc170(NPCHAR *npc);
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void ActNpc171(NPCHAR *npc);
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void ActNpc172(NPCHAR *npc);
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void ActNpc173(NPCHAR *npc);
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void ActNpc173(NPCHAR *npc);
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void ActNpc174(NPCHAR *npc);
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void ActNpc174(NPCHAR *npc);
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void ActNpc175(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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@ -12,6 +12,7 @@
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#include "Caret.h"
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#include "Caret.h"
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#include "MycParam.h"
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#include "MycParam.h"
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#include "CommonDefines.h"
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#include "CommonDefines.h"
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#include "NpcHit.h"
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//Puu Black
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//Puu Black
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void ActNpc160(NPCHAR *npc)
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void ActNpc160(NPCHAR *npc)
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@ -908,6 +909,134 @@ void ActNpc170(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Fire Whirrr
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void ActNpc171(NPCHAR *npc)
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{
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RECT rcLeft[2];
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RECT rcRight[2];
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rcLeft[0] = {120, 48, 152, 80};
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rcLeft[1] = {152, 48, 184, 80};
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rcRight[0] = {184, 48, 216, 80};
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rcRight[1] = {216, 48, 248, 80};
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->act_wait = Random(0, 50);
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npc->tgt_y = npc->y;
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// Fallthrough
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case 1:
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if (npc->act_wait)
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{
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--npc->act_wait;
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}
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else
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{
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npc->act_no = 10;
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npc->ym = 0x200;
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}
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// Fallthrough
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case 10:
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if (++npc->ani_wait > 0)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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if (npc->tgt_y > npc->y)
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npc->ym += 0x10;
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else
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npc->ym -= 0x10;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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npc->y += npc->ym;
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if (npc->direct == 0)
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{
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if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x && gMC.x > npc->x - 0x14000)
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++npc->count1;
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}
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else
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{
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if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x + 0x14000 && gMC.x > npc->x)
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++npc->count1;
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}
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if (npc->count1 > 20)
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{
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SetNpChar(172, npc->x, npc->y, 0, 0, npc->direct, 0, 0x100);
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npc->count1 = -100;
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gCurlyShoot_wait = Random(80, 100);
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gCurlyShoot_x = npc->x;
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gCurlyShoot_y = npc->y;
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}
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break;
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}
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Fire Whirr projectile
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void ActNpc172(NPCHAR *npc)
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{
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RECT rect[3];
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rect[0] = {248, 48, 264, 80};
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rect[1] = {264, 48, 280, 80};
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rect[2] = {280, 48, 296, 80};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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// Fallthrough
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case 1:
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 2)
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npc->ani_no = 0;
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if (npc->direct == 0)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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if (npc->flag & 1 || npc->flag & 4)
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{
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SetCaret(npc->x, npc->y, 2, 0);
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VanishNpChar(npc);
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return;
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}
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break;
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}
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npc->rect = rect[npc->ani_no];
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}
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//Gaudi (armoured)
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//Gaudi (armoured)
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void ActNpc173(NPCHAR *npc)
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void ActNpc173(NPCHAR *npc)
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{
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{
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@ -1152,3 +1281,48 @@ void ActNpc174(NPCHAR *npc)
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npc->rect = rect_left[npc->ani_no];
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npc->rect = rect_left[npc->ani_no];
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}
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}
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//Gaudi egg
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void ActNpc175(NPCHAR *npc)
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{
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RECT rcLeft[2];
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RECT rcRight[2];
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rcLeft[0] = {168, 80, 192, 104};
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rcLeft[1] = {192, 80, 216, 104};
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rcRight[0] = {216, 80, 240, 104};
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rcRight[1] = {240, 80, 264, 104};
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if (npc->act_no < 3 && npc->life < 90)
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{
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LoseNpChar(npc, 0);
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npc->act_no = 10;
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npc->ani_no = 1;
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npc->bits &= ~0x20;
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npc->damage = 0;
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}
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if (npc->act_no == 0)
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{
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npc->ani_no = 0;
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npc->act_no = 1;
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}
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if (npc->direct == 0)
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npc->ym += 0x20;
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else
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npc->ym -= 0x20;
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if (npc->ym < -0x5FF)
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npc->ym = -0x5FF;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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@ -12,4 +12,5 @@ void JudgeHitNpCharTriangleG(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharWater(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharWater(NPCHAR *npc, int x, int y);
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void HitNpCharMap();
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void HitNpCharMap();
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void LoseNpChar(NPCHAR *npc, bool bVanish);
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void HitNpCharBullet();
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void HitNpCharBullet();
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@ -227,11 +227,11 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc168,
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ActNpc168,
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ActNpc169,
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ActNpc169,
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ActNpc170,
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ActNpc170,
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nullptr,
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ActNpc171,
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nullptr,
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ActNpc172,
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ActNpc173,
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ActNpc173,
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ActNpc174,
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ActNpc174,
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nullptr,
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ActNpc175,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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