More NPCs

Moving onto Mimiga Village
This commit is contained in:
Clownacy 2019-01-29 21:38:45 +00:00
parent 25b58cc072
commit 51a11eede1
4 changed files with 422 additions and 11 deletions

View file

@ -36,6 +36,7 @@ void ActNpc037(NPCHAR *npc);
void ActNpc039(NPCHAR *npc);
void ActNpc042(NPCHAR *npc);
void ActNpc043(NPCHAR *npc);
void ActNpc046(NPCHAR *npc);
@ -47,7 +48,16 @@ void ActNpc062(NPCHAR *npc);
void ActNpc064(NPCHAR *npc);
void ActNpc065(NPCHAR *npc);
void ActNpc070(NPCHAR *npc);
void ActNpc071(NPCHAR *npc);
void ActNpc072(NPCHAR *npc);
void ActNpc073(NPCHAR *npc);
void ActNpc074(NPCHAR *npc);
void ActNpc075(NPCHAR *npc);
void ActNpc076(NPCHAR *npc);
void ActNpc077(NPCHAR *npc);
void ActNpc078(NPCHAR *npc);
void ActNpc079(NPCHAR *npc);
void ActNpc083(NPCHAR *npc);
void ActNpc084(NPCHAR *npc);

View file

@ -294,7 +294,28 @@ void ActNpc042(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
// H/V Trigger
//Chalkboard
void ActNpc043(NPCHAR *npc)
{
RECT rcLeft[1];
RECT rcRight[1];
rcLeft[0] = {128, 80, 168, 112};
rcRight[0] = {168, 80, 208, 112};
if (npc->act_no == 0)
{
npc->act_no = 1;
npc->y -= 0x2000;
}
if (npc->direct == 0)
npc->rect = rcLeft[0];
else
npc->rect = rcRight[0];
}
//H/V Trigger
void ActNpc046(NPCHAR *npc)
{
RECT rect[1];

View file

@ -9,6 +9,7 @@
#include "Back.h"
#include "Triangle.h"
#include "Map.h"
#include "CommonDefines.h"
//Kazuma at computer
void ActNpc062(NPCHAR *npc)
@ -257,6 +258,137 @@ void ActNpc065(NPCHAR *npc)
npc->rect = rect_right[npc->ani_no];
}
//Sparkle
void ActNpc070(NPCHAR *npc)
{
RECT rect[4];
rect[0] = {96, 48, 112, 64};
rect[1] = {112, 48, 128, 64};
rect[2] = {128, 48, 144, 64};
rect[3] = {144, 48, 160, 64};
if (++npc->ani_wait > 3)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 3)
npc->ani_no = 0;
npc->rect = rect[npc->ani_no];
}
//Chinfish
void ActNpc071(NPCHAR *npc)
{
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
npc->ym = 0x80;
// Fallthrough
case 1:
if (npc->tgt_y < npc->y)
npc->ym -= 8;
if (npc->tgt_y > npc->y)
npc->ym += 8;
if (npc->ym > 0x100)
npc->ym = 0x100;
if (npc->ym < -0x100)
npc->ym = -0x100;
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
RECT rcLeft[3];
RECT rcRight[3];
rcLeft[0].left = 64;
rcLeft[0].top = 32;
rcLeft[0].right = 80;
rcLeft[0].bottom = 48;
rcLeft[1].left = 80;
rcLeft[1].top = 32;
rcLeft[1].right = 96;
rcLeft[1].bottom = 48;
rcLeft[2].left = 96;
rcLeft[2].top = 32;
rcLeft[2].right = 112;
rcLeft[2].bottom = 48;
rcRight[0].left = 64;
rcRight[0].top = 48;
rcRight[0].right = 80;
rcRight[0].bottom = 64;
rcRight[1].left = 80;
rcRight[1].top = 48;
rcRight[1].right = 96;
rcRight[1].bottom = 64;
rcRight[2].left = 96;
rcRight[2].top = 48;
rcRight[2].right = 112;
rcRight[2].bottom = 64;
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->shock)
npc->ani_no = 2;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Sprinkler
void ActNpc072(NPCHAR *npc)
{
if (npc->direct == 0)
{
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
{
npc->ani_no = 0;
return;
}
if (gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200))
{
if (++npc->act_no % 2)
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
}
}
RECT rect[2];
rect[0] = {224, 48, 240, 64};
rect[1] = {240, 48, 256, 64};
npc->rect = rect[npc->ani_no];
}
//Water droplet
void ActNpc073(NPCHAR *npc)
{
@ -300,3 +432,251 @@ void ActNpc073(NPCHAR *npc)
if (npc->y > gMap.length * 0x10 * 0x200)
npc->cond = 0;
}
// Jack
void ActNpc074(NPCHAR *npc)
{
RECT rcLeft[6];
RECT rcRight[6];
rcLeft[0] = {64, 0, 80, 16};
rcLeft[1] = {80, 0, 96, 16};
rcLeft[2] = {96, 0, 112, 16};
rcLeft[3] = {64, 0, 80, 16};
rcLeft[4] = {112, 0, 128, 16};
rcLeft[5] = {64, 0, 80, 16};
rcRight[0] = {64, 16, 80, 32};
rcRight[1] = {80, 16, 96, 32};
rcRight[2] = {96, 16, 112, 32};
rcRight[3] = {64, 16, 80, 32};
rcRight[4] = {112, 16, 128, 32};
rcRight[5] = {64, 16, 80, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
npc->xm = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 8:
npc->act_no = 9;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 9:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct)
npc->xm = 0x200;
else
npc->xm = -0x200;
break;
}
npc->ym += 0x40;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->xm < -0x400)
npc->xm = -0x400;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
// Kanpachi (fishing)
void ActNpc075(NPCHAR *npc)
{
RECT rcLeft[2];
rcLeft[0].left = 272;
rcLeft[0].top = 32;
rcLeft[0].right = 296;
rcLeft[0].bottom = 56;
rcLeft[1].left = 296;
rcLeft[1].top = 32;
rcLeft[1].right = 320;
rcLeft[1].bottom = 56;
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
npc->ani_no = 1;
else
npc->ani_no = 0;
break;
}
npc->rect = rcLeft[npc->ani_no];
}
//Flowers
void ActNpc076(NPCHAR *npc)
{
npc->rect = {16 * npc->code_event, 0, npc->rect.left + 16, 16};
}
//Yamashita
void ActNpc077(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {0, 16, 48, 48};
rc[1] = {48, 16, 96, 48};
rc[2] = {96, 16, 144, 48};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
}
if (npc->direct == 0)
npc->rect = rc[npc->ani_no];
else
npc->rect = rc[2];
}
// Pot
void ActNpc078(NPCHAR *npc)
{
RECT rc[2];
rc[0] = {160, 48, 176, 64};
rc[1] = {176, 48, 192, 64};
if (npc->direct == 0)
npc->rect = rc[0];
else
npc->rect = rc[1];
}
// Mahin the sex god
void ActNpc079(NPCHAR *npc)
{
RECT rcLeft[3];
RECT rcRight[3];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {16, 0, 32, 16};
rcLeft[2] = {32, 0, 48, 16};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {16, 16, 32, 32};
rcRight[2] = {32, 16, 48, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 2;
npc->ani_wait = 0;
break;
case 2:
npc->ani_no = 0;
if (Random(0, 120) == 10)
{
npc->act_no = 3;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
break;
case 3:
if (++npc->act_wait > 8 )
{
npc->act_no = 2;
npc->ani_no = 0;
}
break;
}
npc->ym += 0x40;
if ( npc->ym > 0x5FF )
npc->ym = 0x5FF;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}

View file

@ -99,7 +99,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
ActNpc042,
nullptr,
ActNpc043,
nullptr,
nullptr,
ActNpc046,
@ -126,16 +126,16 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc070,
ActNpc071,
ActNpc072,
ActNpc073,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc074,
ActNpc075,
ActNpc076,
ActNpc077,
ActNpc078,
ActNpc079,
nullptr,
nullptr,
nullptr,