More NPCs
Moving onto Mimiga Village
This commit is contained in:
parent
25b58cc072
commit
51a11eede1
4 changed files with 422 additions and 11 deletions
10
src/NpcAct.h
10
src/NpcAct.h
|
@ -36,6 +36,7 @@ void ActNpc037(NPCHAR *npc);
|
|||
void ActNpc039(NPCHAR *npc);
|
||||
|
||||
void ActNpc042(NPCHAR *npc);
|
||||
void ActNpc043(NPCHAR *npc);
|
||||
|
||||
void ActNpc046(NPCHAR *npc);
|
||||
|
||||
|
@ -47,7 +48,16 @@ void ActNpc062(NPCHAR *npc);
|
|||
void ActNpc064(NPCHAR *npc);
|
||||
void ActNpc065(NPCHAR *npc);
|
||||
|
||||
void ActNpc070(NPCHAR *npc);
|
||||
void ActNpc071(NPCHAR *npc);
|
||||
void ActNpc072(NPCHAR *npc);
|
||||
void ActNpc073(NPCHAR *npc);
|
||||
void ActNpc074(NPCHAR *npc);
|
||||
void ActNpc075(NPCHAR *npc);
|
||||
void ActNpc076(NPCHAR *npc);
|
||||
void ActNpc077(NPCHAR *npc);
|
||||
void ActNpc078(NPCHAR *npc);
|
||||
void ActNpc079(NPCHAR *npc);
|
||||
|
||||
void ActNpc083(NPCHAR *npc);
|
||||
void ActNpc084(NPCHAR *npc);
|
||||
|
|
|
@ -294,7 +294,28 @@ void ActNpc042(NPCHAR *npc)
|
|||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
// H/V Trigger
|
||||
//Chalkboard
|
||||
void ActNpc043(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1];
|
||||
RECT rcRight[1];
|
||||
|
||||
rcLeft[0] = {128, 80, 168, 112};
|
||||
rcRight[0] = {168, 80, 208, 112};
|
||||
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->y -= 0x2000;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[0];
|
||||
else
|
||||
npc->rect = rcRight[0];
|
||||
}
|
||||
|
||||
//H/V Trigger
|
||||
void ActNpc046(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[1];
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
#include "Map.h"
|
||||
#include "CommonDefines.h"
|
||||
|
||||
//Kazuma at computer
|
||||
void ActNpc062(NPCHAR *npc)
|
||||
|
@ -257,6 +258,137 @@ void ActNpc065(NPCHAR *npc)
|
|||
npc->rect = rect_right[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sparkle
|
||||
void ActNpc070(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[4];
|
||||
|
||||
rect[0] = {96, 48, 112, 64};
|
||||
rect[1] = {112, 48, 128, 64};
|
||||
rect[2] = {128, 48, 144, 64};
|
||||
rect[3] = {144, 48, 160, 64};
|
||||
|
||||
if (++npc->ani_wait > 3)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Chinfish
|
||||
void ActNpc071(NPCHAR *npc)
|
||||
{
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
npc->ym = 0x80;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->tgt_y < npc->y)
|
||||
npc->ym -= 8;
|
||||
if (npc->tgt_y > npc->y)
|
||||
npc->ym += 8;
|
||||
|
||||
if (npc->ym > 0x100)
|
||||
npc->ym = 0x100;
|
||||
if (npc->ym < -0x100)
|
||||
npc->ym = -0x100;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0].left = 64;
|
||||
rcLeft[0].top = 32;
|
||||
rcLeft[0].right = 80;
|
||||
rcLeft[0].bottom = 48;
|
||||
rcLeft[1].left = 80;
|
||||
rcLeft[1].top = 32;
|
||||
rcLeft[1].right = 96;
|
||||
rcLeft[1].bottom = 48;
|
||||
rcLeft[2].left = 96;
|
||||
rcLeft[2].top = 32;
|
||||
rcLeft[2].right = 112;
|
||||
rcLeft[2].bottom = 48;
|
||||
|
||||
rcRight[0].left = 64;
|
||||
rcRight[0].top = 48;
|
||||
rcRight[0].right = 80;
|
||||
rcRight[0].bottom = 64;
|
||||
rcRight[1].left = 80;
|
||||
rcRight[1].top = 48;
|
||||
rcRight[1].right = 96;
|
||||
rcRight[1].bottom = 64;
|
||||
rcRight[2].left = 96;
|
||||
rcRight[2].top = 48;
|
||||
rcRight[2].right = 112;
|
||||
rcRight[2].bottom = 64;
|
||||
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->shock)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sprinkler
|
||||
void ActNpc072(NPCHAR *npc)
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
{
|
||||
npc->ani_no = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200))
|
||||
{
|
||||
if (++npc->act_no % 2)
|
||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
||||
|
||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
||||
}
|
||||
}
|
||||
|
||||
RECT rect[2];
|
||||
|
||||
rect[0] = {224, 48, 240, 64};
|
||||
rect[1] = {240, 48, 256, 64};
|
||||
|
||||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Water droplet
|
||||
void ActNpc073(NPCHAR *npc)
|
||||
{
|
||||
|
@ -300,3 +432,251 @@ void ActNpc073(NPCHAR *npc)
|
|||
if (npc->y > gMap.length * 0x10 * 0x200)
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
// Jack
|
||||
void ActNpc074(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {64, 0, 80, 16};
|
||||
rcLeft[1] = {80, 0, 96, 16};
|
||||
rcLeft[2] = {96, 0, 112, 16};
|
||||
rcLeft[3] = {64, 0, 80, 16};
|
||||
rcLeft[4] = {112, 0, 128, 16};
|
||||
rcLeft[5] = {64, 0, 80, 16};
|
||||
|
||||
rcRight[0] = {64, 16, 80, 32};
|
||||
rcRight[1] = {80, 16, 96, 32};
|
||||
rcRight[2] = {96, 16, 112, 32};
|
||||
rcRight[3] = {64, 16, 80, 32};
|
||||
rcRight[4] = {112, 16, 128, 32};
|
||||
rcRight[5] = {64, 16, 80, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
npc->act_no = 9;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 9:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x200;
|
||||
else
|
||||
npc->xm = -0x200;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
// Kanpachi (fishing)
|
||||
void ActNpc075(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
|
||||
rcLeft[0].left = 272;
|
||||
rcLeft[0].top = 32;
|
||||
rcLeft[0].right = 296;
|
||||
rcLeft[0].bottom = 56;
|
||||
rcLeft[1].left = 296;
|
||||
rcLeft[1].top = 32;
|
||||
rcLeft[1].right = 320;
|
||||
rcLeft[1].bottom = 56;
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
npc->ani_no = 1;
|
||||
else
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Flowers
|
||||
void ActNpc076(NPCHAR *npc)
|
||||
{
|
||||
npc->rect = {16 * npc->code_event, 0, npc->rect.left + 16, 16};
|
||||
}
|
||||
|
||||
//Yamashita
|
||||
void ActNpc077(NPCHAR *npc)
|
||||
{
|
||||
RECT rc[3];
|
||||
|
||||
rc[0] = {0, 16, 48, 48};
|
||||
rc[1] = {48, 16, 96, 48};
|
||||
rc[2] = {96, 16, 144, 48};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rc[npc->ani_no];
|
||||
else
|
||||
npc->rect = rc[2];
|
||||
}
|
||||
|
||||
// Pot
|
||||
void ActNpc078(NPCHAR *npc)
|
||||
{
|
||||
RECT rc[2];
|
||||
|
||||
rc[0] = {160, 48, 176, 64};
|
||||
rc[1] = {176, 48, 192, 64};
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rc[0];
|
||||
else
|
||||
npc->rect = rc[1];
|
||||
}
|
||||
|
||||
// Mahin the sex god
|
||||
void ActNpc079(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0] = {0, 0, 16, 16};
|
||||
rcLeft[1] = {16, 0, 32, 16};
|
||||
rcLeft[2] = {32, 0, 48, 16};
|
||||
|
||||
rcRight[0] = {0, 16, 16, 32};
|
||||
rcRight[1] = {16, 16, 32, 32};
|
||||
rcRight[2] = {32, 16, 48, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
{
|
||||
if (npc->x <= gMC.x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (++npc->act_wait > 8 )
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
if ( npc->ym > 0x5FF )
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
ActNpc042,
|
||||
nullptr,
|
||||
ActNpc043,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc046,
|
||||
|
@ -126,16 +126,16 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc070,
|
||||
ActNpc071,
|
||||
ActNpc072,
|
||||
ActNpc073,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc074,
|
||||
ActNpc075,
|
||||
ActNpc076,
|
||||
ActNpc077,
|
||||
ActNpc078,
|
||||
ActNpc079,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
Loading…
Add table
Reference in a new issue