Clean-up NpcAct260.cpp
This commit is contained in:
parent
20a6b60bcb
commit
51e10c100f
1 changed files with 176 additions and 168 deletions
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@ -58,7 +58,7 @@ void ActNpc260(NPCHAR *npc)
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case 10:
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case 10:
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npc->act_no = 11;
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npc->act_no = 11;
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npc->ani_no = 2;
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npc->ani_no = 2;
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SetNpChar(87, npc->x, npc->y - 0x2000, 0, 0, 0, 0, 0x100);
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SetNpChar(87, npc->x, npc->y - (16 * 0x200), 0, 0, 0, NULL, 0x100);
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break;
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break;
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}
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}
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@ -90,8 +90,8 @@ void ActNpc261(NPCHAR *npc)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0:
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case 0:
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npc->x -= 0x200;
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npc->x -= 1 * 0x200;
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npc->y -= 0x400;
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npc->y -= 2 * 0x200;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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@ -143,8 +143,8 @@ void ActNpc262(NPCHAR *npc)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0:
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case 0:
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npc->x -= 0x200;
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npc->x -= 1 * 0x200;
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npc->y -= 0x400;
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npc->y -= 2 * 0x200;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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@ -215,7 +215,7 @@ void ActNpc263(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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npc->act_no = 1;
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npc->act_no = 1;
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npc->y += 0x1000;
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npc->y += 8 * 0x200;
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npc->ani_no = 3;
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npc->ani_no = 3;
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break;
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break;
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@ -271,13 +271,13 @@ void ActNpc263(NPCHAR *npc)
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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SetNpChar(264, npc->x - 0x2000, npc->y, 0, 0, 0, 0, 0x100);
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SetNpChar(264, npc->x - (16 * 0x200), npc->y, 0, 0, 0, NULL, 0x100);
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SetNpChar(264, npc->x - 0x2000, npc->y, 0, 0, 0x400, 0, 0x100);
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SetNpChar(264, npc->x - (16 * 0x200), npc->y, 0, 0, 0x400, NULL, 0x100);
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}
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}
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else
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else
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{
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{
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SetNpChar(264, npc->x + 0x2000, npc->y, 0, 0, 2, 0, 0x100);
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SetNpChar(264, npc->x + (16 * 0x200), npc->y, 0, 0, 2, NULL, 0x100);
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SetNpChar(264, npc->x + 0x2000, npc->y, 0, 0, 2 + 0x400, 0, 0x100);
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SetNpChar(264, npc->x + (16 * 0x200), npc->y, 0, 0, 2 + 0x400, NULL, 0x100);
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}
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}
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}
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}
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@ -317,9 +317,9 @@ void ActNpc263(NPCHAR *npc)
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for (deg = 8; deg < 0x100; deg += 0x10)
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for (deg = 8; deg < 0x100; deg += 0x10)
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{
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{
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xm = 2 * GetCos(deg);
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xm = GetCos(deg) * 2;
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ym = 2 * GetSin(deg);
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ym = GetSin(deg) * 2;
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SetNpChar(266, npc->x, npc->y, xm, ym, 0, 0, 0x100);
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SetNpChar(266, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
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}
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}
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}
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}
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@ -422,7 +422,7 @@ void ActNpc263(NPCHAR *npc)
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if (++npc->act_wait / 2 % 2)
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if (++npc->act_wait / 2 % 2)
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npc->x = npc->tgt_x;
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npc->x = npc->tgt_x;
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else
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else
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npc->x = npc->tgt_x + 0x200;
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npc->x = npc->tgt_x + (1 * 0x200);
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break;
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break;
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}
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}
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@ -456,11 +456,11 @@ void ActNpc263(NPCHAR *npc)
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{
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{
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npc->rect.top += npc->act_wait;
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npc->rect.top += npc->act_wait;
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npc->rect.bottom -= npc->act_wait;
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npc->rect.bottom -= npc->act_wait;
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npc->view.top = (16 - npc->act_wait) << 9;
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npc->view.top = (16 - npc->act_wait) * 0x200;
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}
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}
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else
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else
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{
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{
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npc->view.top = 0x2000;
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npc->view.top = 16 * 0x200;
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}
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}
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}
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}
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@ -501,10 +501,10 @@ void ActNpc264(NPCHAR *npc)
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npc->tgt_x += npc->xm;
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npc->tgt_x += npc->xm;
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npc->x = npc->tgt_x + npc->act_wait * GetCos(deg) / 2 / 4;
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npc->x = npc->tgt_x + (GetCos(deg) * npc->act_wait) / 2 / 4;
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npc->y = npc->tgt_y + npc->act_wait * GetSin(deg) / 2;
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npc->y = npc->tgt_y + (GetSin(deg) * npc->act_wait) / 2;
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SetNpChar(265, npc->x, npc->y, 0, 0, 0, 0, 0x100);
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SetNpChar(265, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
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break;
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break;
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}
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}
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@ -560,7 +560,7 @@ void ActNpc266(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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npc->rect = rc[npc->ani_no];
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if (++npc->act_wait % 4 == 1)
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if (++npc->act_wait % 4 == 1)
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SetNpChar(265, npc->x, npc->y, 0, 0, 0, 0, 0x100);
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SetNpChar(265, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
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if (npc->act_wait > 250)
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if (npc->act_wait > 250)
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VanishNpChar(npc);
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VanishNpChar(npc);
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@ -608,9 +608,9 @@ void ActNpc267(NPCHAR *npc)
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npc->direct = 2;
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npc->direct = 2;
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if (npc->direct == 0)
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if (npc->direct == 0)
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npc->x = gSuperXpos - 0xC00;
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npc->x = gSuperXpos - (6 * 0x200);
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else
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else
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npc->x = gSuperXpos + 0xC00;
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npc->x = gSuperXpos + (6 * 0x200);
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npc->y = gSuperYpos;
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npc->y = gSuperYpos;
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// Fallthrough
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// Fallthrough
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@ -680,7 +680,7 @@ void ActNpc267(NPCHAR *npc)
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{
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{
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if (npc->life < npc->count2 - 20)
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if (npc->life < npc->count2 - 20)
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{
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{
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if (gMC.flag & 8 && gMC.x > npc->x - 0x6000 && gMC.x < npc->x + 0x6000 && npc->ani_no != 6)
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if (gMC.flag & 8 && gMC.x > npc->x - (48 * 0x200) && gMC.x < npc->x + (48 * 0x200) && npc->ani_no != 6)
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{
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{
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npc->ani_no = 6;
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npc->ani_no = 6;
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DamageMyChar(5);
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DamageMyChar(5);
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@ -694,7 +694,7 @@ void ActNpc267(NPCHAR *npc)
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gMC.xm = 0x5FF;
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gMC.xm = 0x5FF;
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for (i = 0; i < 100; ++i)
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for (i = 0; i < 100; ++i)
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y + (Random(-0x10, 0x10) * 0x200), 3 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x200), 3, 0, 0xAA);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y + (Random(-0x10, 0x10) * 0x200), Random(-0x200, 0x200) * 3, Random(-0x200, 0x200) * 3, 3, NULL, 0xAA);
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}
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}
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}
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}
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else
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else
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@ -804,7 +804,7 @@ void ActNpc267(NPCHAR *npc)
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npc->ani_no = 3;
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npc->ani_no = 3;
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++npc->act_wait;
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++npc->act_wait;
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npc->xm = 7 * npc->xm / 8;
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npc->xm = (npc->xm * 7) / 8;
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npc->ym += 0x80;
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npc->ym += 0x80;
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if (npc->act_wait > 10)
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if (npc->act_wait > 10)
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@ -823,12 +823,12 @@ void ActNpc267(NPCHAR *npc)
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if (npc->act_wait > 20 && npc->act_wait % 3 == 1)
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if (npc->act_wait > 20 && npc->act_wait % 3 == 1)
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{
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{
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ym = Random(-0x200, 0x200);
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ym = Random(-0x200, 0x200);
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xm = 4 * Random(0x100, 0x200);
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xm = Random(0x100, 0x200) * 4;
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if (npc->direct == 0)
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if (npc->direct == 0)
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SetNpChar(269, npc->x - 0x1000, npc->y - 0x800, -xm, ym, 0, 0, 0x100);
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SetNpChar(269, npc->x - 0x1000, npc->y - 0x800, -xm, ym, 0, NULL, 0x100);
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else
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else
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SetNpChar(269, npc->x + 0x1000, npc->y - 0x800, xm, ym, 2, 0, 0x100);
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SetNpChar(269, npc->x + 0x1000, npc->y - 0x800, xm, ym, 2, NULL, 0x100);
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PlaySoundObject(39, 1);
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PlaySoundObject(39, 1);
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}
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}
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@ -929,7 +929,7 @@ void ActNpc267(NPCHAR *npc)
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if (npc->ani_no > 5)
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if (npc->ani_no > 5)
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npc->ani_no = 4;
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npc->ani_no = 4;
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if (gMC.y > npc->y && gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000)
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if (gMC.y > npc->y && gMC.x > npc->x - (8 * 0x200) && gMC.x < npc->x + (8 * 0x200))
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{
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{
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npc->act_no = 16;
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npc->act_no = 16;
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npc->ym = 0x5FF;
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npc->ym = 0x5FF;
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@ -958,15 +958,15 @@ void ActNpc267(NPCHAR *npc)
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->tgt_x = gMC.x;
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npc->tgt_x = gMC.x;
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npc->tgt_y = gMC.y - 0x4000;
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npc->tgt_y = gMC.y - (32 * 0x200);
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if (npc->tgt_y < 0x8000)
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if (npc->tgt_y < (64 * 0x200))
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npc->tgt_y = 0x8000;
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npc->tgt_y = (64 * 0x200);
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if (npc->tgt_x < 0x8000)
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if (npc->tgt_x < (64 * 0x200))
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npc->tgt_x = 0x8000;
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npc->tgt_x = (64 * 0x200);
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if (npc->tgt_x > 0x48000)
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if (npc->tgt_x > (576 * 0x200))
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npc->tgt_x = 0x48000;
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npc->tgt_x = (576 * 0x200);
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}
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}
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break;
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break;
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@ -1030,7 +1030,7 @@ void ActNpc267(NPCHAR *npc)
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if (++npc->act_wait / 2 % 2)
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if (++npc->act_wait / 2 % 2)
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npc->x = npc->tgt_x;
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npc->x = npc->tgt_x;
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else
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else
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npc->x = npc->tgt_x + 0x200;
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npc->x = npc->tgt_x + (1 * 0x200);
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break;
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break;
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@ -1039,7 +1039,7 @@ void ActNpc267(NPCHAR *npc)
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->ani_no = 9;
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npc->ani_no = 9;
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npc->tgt_x = npc->x;
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npc->tgt_x = npc->x;
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npc->y += 0x2000;
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npc->y += 16 * 0x200;
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npc->bits |= NPC_IGNORE_SOLIDITY;
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npc->bits |= NPC_IGNORE_SOLIDITY;
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// Fallthrough
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// Fallthrough
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case 511:
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case 511:
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@ -1051,7 +1051,7 @@ void ActNpc267(NPCHAR *npc)
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if (npc->act_wait / 2 % 2)
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if (npc->act_wait / 2 % 2)
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npc->x = npc->tgt_x;
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npc->x = npc->tgt_x;
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else
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else
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npc->x = npc->tgt_x + 0x200;
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npc->x = npc->tgt_x + (1 * 0x200);
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if (npc->act_wait > 352)
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if (npc->act_wait > 352)
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{
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{
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@ -1063,7 +1063,7 @@ void ActNpc267(NPCHAR *npc)
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case 520:
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case 520:
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npc->damage = 0;
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npc->damage = 0;
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gSuperYpos = -0x4000;
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gSuperYpos = -32 * 0x200;
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break;
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break;
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}
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}
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@ -1089,23 +1089,19 @@ void ActNpc267(NPCHAR *npc)
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if (npc->act_no >= 512)
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if (npc->act_no >= 512)
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{
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{
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// There probably used to be some commented-out code here
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}
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else if (npc->act_no < 510)
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{
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if (npc->act_no != 102 && npc->act_no != 103 && Random(0, 3) == 2)
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y + (Random(-8, 4) * 0x200), npc->xm, 0, 3, 0, 0x100);
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}
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}
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else
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else
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{
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{
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if (npc->act_no < 510)
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), Random(-0x200, 0x200), Random(-0x200, 0) * 2, 3, NULL, 0xAA);
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{
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), Random(-0x200, 0x200), Random(-0x200, 0) * 2, 3, NULL, 0xAA);
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if (npc->act_no != 102 && npc->act_no != 103 && Random(0, 3) == 2)
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), 0, 2 * Random(-0x200, 0), 3, NULL, 0xAA);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y + (Random(-8, 4) * 0x200), npc->xm, 0, 3, 0, 0x100);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), 0, 2 * Random(-0x200, 0), 3, NULL, 0xAA);
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}
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else
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{
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), Random(-0x200, 0x200), 2 * Random(-0x200, 0), 3, 0, 0xAA);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - ((336 - npc->act_wait) / 8 * 0x200), Random(-0x200, 0x200), 2 * Random(-0x200, 0), 3, 0, 0xAA);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - ((336 - npc->act_wait) / 8 * 0x200), 0, 2 * Random(-0x200, 0), 3, 0, 0xAA);
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SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - ((336 - npc->act_wait) / 8 * 0x200), 0, 2 * Random(-0x200, 0), 3, 0, 0xAA);
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}
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}
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}
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if (npc->direct == 0)
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if (npc->direct == 0)
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@ -1116,8 +1112,8 @@ void ActNpc267(NPCHAR *npc)
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if (npc->act_no == 511)
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if (npc->act_no == 511)
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{
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{
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npc->rect.top += npc->act_wait / 8;
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npc->rect.top += npc->act_wait / 8;
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npc->view.top = (44 - npc->act_wait / 8) * 0x200;
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npc->view.top = (44 - (npc->act_wait / 8)) * 0x200;
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npc->view.bottom = 0x800;
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npc->view.bottom = 4 * 0x200;
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}
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}
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else if (npc->act_no == 101 || npc->act_no == 103)
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else if (npc->act_no == 101 || npc->act_no == 103)
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{
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{
|
||||||
|
@ -1127,7 +1123,7 @@ void ActNpc267(NPCHAR *npc)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
npc->view.top = 0x3800;
|
npc->view.top = 28 * 0x200;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1164,14 +1160,14 @@ void ActNpc268(NPCHAR *npc)
|
||||||
{280, 40, 320, 80},
|
{280, 40, 320, 80},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (npc->x < gMC.x - 0x28000 || npc->x > gMC.x + 0x28000 || npc->y < gMC.y - 0x1E000 || npc->y > gMC.y + 0x1E000)
|
if (npc->x < gMC.x - (320 * 0x200) || npc->x > gMC.x + (320 * 0x200) || npc->y < gMC.y - (240 * 0x200) || npc->y > gMC.y + (240 * 0x200))
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
|
|
||||||
switch (npc->act_no)
|
switch (npc->act_no)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y += 0x1000;
|
npc->y += 8 * 0x200;
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 1:
|
case 1:
|
||||||
if (++npc->ani_wait > 20)
|
if (++npc->ani_wait > 20)
|
||||||
|
@ -1183,8 +1179,12 @@ void ActNpc268(NPCHAR *npc)
|
||||||
if (npc->ani_no > 1)
|
if (npc->ani_no > 1)
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
|
||||||
// This line makes absolutely no sense
|
#ifdef FIX_BUGS
|
||||||
if (npc->x < gMC.x + 0xE000 && npc->x > gMC.x - 0xE000 && npc->x < gMC.x + 0x6000 && npc->x > gMC.x - 0xE000)
|
if (npc->x < gMC.x + (112 * 0x200) && npc->x > gMC.x - (112 * 0x200) && npc->y < gMC.y + (48 * 0x200) && npc->y > gMC.y - (112 * 0x200))
|
||||||
|
#else
|
||||||
|
// Instead of checking the X and Y coordinates, this checks the X coordinates twice
|
||||||
|
if (npc->x < gMC.x + (112 * 0x200) && npc->x > gMC.x - (112 * 0x200) && npc->x < gMC.x + (48 * 0x200) && npc->x > gMC.x - (112 * 0x200))
|
||||||
|
#endif
|
||||||
npc->act_no = 10;
|
npc->act_no = 10;
|
||||||
|
|
||||||
if (npc->shock)
|
if (npc->shock)
|
||||||
|
@ -1209,7 +1209,7 @@ void ActNpc268(NPCHAR *npc)
|
||||||
else
|
else
|
||||||
npc->xm = 0x200;
|
npc->xm = 0x200;
|
||||||
|
|
||||||
if (npc->x < gMC.x + 0x8000 && npc->x > gMC.x - 0x8000)
|
if (npc->x < gMC.x + (64 * 0x200) && npc->x > gMC.x - (64 * 0x200))
|
||||||
{
|
{
|
||||||
npc->act_no = 20;
|
npc->act_no = 20;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
|
@ -1297,9 +1297,9 @@ void ActNpc268(NPCHAR *npc)
|
||||||
deg = 0xF8;
|
deg = 0xF8;
|
||||||
|
|
||||||
deg += (unsigned char)Random(-0x10, 0x10);
|
deg += (unsigned char)Random(-0x10, 0x10);
|
||||||
ym = 5 * GetSin(deg);
|
ym = GetSin(deg) * 5;
|
||||||
xm = 5 * GetCos(deg);
|
xm = GetCos(deg) * 5;
|
||||||
SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
|
SetNpChar(11, npc->x, npc->y + (4 * 0x200), xm, ym, 0, NULL, 0x100);
|
||||||
PlaySoundObject(12, 1);
|
PlaySoundObject(12, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1434,11 +1434,12 @@ void ActNpc270(NPCHAR *npc)
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->bits |= NPC_IGNORE_SOLIDITY;
|
npc->bits |= NPC_IGNORE_SOLIDITY;
|
||||||
|
|
||||||
npc->xm = 3 * Random(-0x200, 0x200);
|
npc->xm = Random(-0x200, 0x200) * 3;
|
||||||
npc->ym = 3 * Random(-0x200, 0x200);
|
npc->ym = Random(-0x200, 0x200) * 3;
|
||||||
|
|
||||||
npc->count1 = Random(0x10, 0x33);
|
npc->count1 = Random(0x10, 0x33);
|
||||||
npc->count2 = Random(0x80, 0x100);
|
npc->count2 = Random(0x80, 0x100);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1472,74 +1473,75 @@ void ActNpc270(NPCHAR *npc)
|
||||||
// Ironhead block
|
// Ironhead block
|
||||||
void ActNpc271(NPCHAR *npc)
|
void ActNpc271(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
if (npc->xm < 0 && npc->x < -0x2000)
|
int a;
|
||||||
|
|
||||||
|
if (npc->xm < 0 && npc->x < -16 * 0x200)
|
||||||
{
|
{
|
||||||
VanishNpChar(npc);
|
VanishNpChar(npc);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (npc->xm > 0 && npc->x > (gMap.width * 0x200 * 0x10) + (1 * 0x200 * 0x10))
|
||||||
{
|
{
|
||||||
if (npc->xm > 0 && npc->x > gMap.width * 0x200 * 0x10 + 0x200 * 0x10)
|
VanishNpChar(npc);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npc->act_no == 0)
|
||||||
|
{
|
||||||
|
npc->act_no = 1;
|
||||||
|
|
||||||
|
a = Random(0, 9);
|
||||||
|
|
||||||
|
if (a == 9)
|
||||||
{
|
{
|
||||||
VanishNpChar(npc);
|
npc->rect.left = 0;
|
||||||
|
npc->rect.right = 0x20;
|
||||||
|
npc->rect.top = 0x40;
|
||||||
|
npc->rect.bottom = 0x60;
|
||||||
|
|
||||||
|
npc->view.front = 16 * 0x200;
|
||||||
|
npc->view.back = 16 * 0x200;
|
||||||
|
npc->view.top = 16 * 0x200;
|
||||||
|
npc->view.bottom = 16 * 0x200;
|
||||||
|
|
||||||
|
npc->hit.front = 12 * 0x200;
|
||||||
|
npc->hit.back = 12 * 0x200;
|
||||||
|
npc->hit.top = 12 * 0x200;
|
||||||
|
npc->hit.bottom = 12 * 0x200;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (npc->act_no == 0)
|
npc->rect.left = ((a % 3) * 16) + (7 * 16);
|
||||||
{
|
npc->rect.top = (a / 3) * 16;
|
||||||
npc->act_no = 1;
|
npc->rect.right = npc->rect.left + 16;
|
||||||
int a = Random(0, 9);
|
npc->rect.bottom = npc->rect.top + 16;
|
||||||
|
|
||||||
if (a == 9)
|
|
||||||
{
|
|
||||||
npc->rect.left = 0;
|
|
||||||
npc->rect.right = 0x20;
|
|
||||||
npc->rect.top = 0x40;
|
|
||||||
npc->rect.bottom = 0x60;
|
|
||||||
|
|
||||||
npc->view.front = 0x2000;
|
|
||||||
npc->view.back = 0x2000;
|
|
||||||
npc->view.top = 0x2000;
|
|
||||||
npc->view.bottom = 0x2000;
|
|
||||||
|
|
||||||
npc->hit.front = 0x1800;
|
|
||||||
npc->hit.back = 0x1800;
|
|
||||||
npc->hit.top = 0x1800;
|
|
||||||
npc->hit.bottom = 0x1800;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
npc->rect.left = (a % 3) * 16 + 7 * 16;
|
|
||||||
npc->rect.top = (a / 3) * 16;
|
|
||||||
npc->rect.right = npc->rect.left + 16;
|
|
||||||
npc->rect.bottom = npc->rect.top + 16;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (npc->direct == 0)
|
|
||||||
npc->xm = -2 * Random(0x100, 0x200);
|
|
||||||
else
|
|
||||||
npc->xm = 2 * Random(0x100, 0x200);
|
|
||||||
|
|
||||||
npc->ym = Random(-0x200, 0x200);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (npc->ym < 0 && npc->y - npc->hit.top < 0x1000)
|
|
||||||
{
|
|
||||||
npc->ym *= -1;
|
|
||||||
SetCaret(npc->x, npc->y - 0x1000, 13, 0);
|
|
||||||
SetCaret(npc->x, npc->y - 0x1000, 13, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (npc->ym > 0 && npc->y + npc->hit.bottom > 0x1D000)
|
|
||||||
{
|
|
||||||
npc->ym *= -1;
|
|
||||||
SetCaret(npc->x, npc->y + 0x1000, 13, 0);
|
|
||||||
SetCaret(npc->x, npc->y + 0x1000, 13, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
npc->x += npc->xm;
|
|
||||||
npc->y += npc->ym;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (npc->direct == 0)
|
||||||
|
npc->xm = Random(0x100, 0x200) * -2;
|
||||||
|
else
|
||||||
|
npc->xm = Random(0x100, 0x200) * 2;
|
||||||
|
|
||||||
|
npc->ym = Random(-0x200, 0x200);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (npc->ym < 0 && npc->y - npc->hit.top < 8 * 0x200)
|
||||||
|
{
|
||||||
|
npc->ym *= -1;
|
||||||
|
SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
|
||||||
|
SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npc->ym > 0 && npc->y + npc->hit.bottom > 232 * 0x200)
|
||||||
|
{
|
||||||
|
npc->ym *= -1;
|
||||||
|
SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
|
||||||
|
SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
npc->x += npc->xm;
|
||||||
|
npc->y += npc->ym;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ironhead block generator
|
// Ironhead block generator
|
||||||
|
@ -1559,7 +1561,7 @@ void ActNpc272(NPCHAR *npc)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
npc->act_no = 0;
|
npc->act_no = 0;
|
||||||
SetNpChar(271, npc->x, npc->y + (Random(-32, 32) * 0x200), 0, 0, npc->direct, 0, 0x100);
|
SetNpChar(271, npc->x, npc->y + (Random(-32, 32) * 0x200), 0, 0, npc->direct, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -1586,9 +1588,9 @@ void ActNpc273(NPCHAR *npc)
|
||||||
|
|
||||||
if (npc->flag & 0xFF)
|
if (npc->flag & 0xFF)
|
||||||
{
|
{
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
VanishNpChar(npc);
|
VanishNpChar(npc);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1634,7 +1636,7 @@ void ActNpc274(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y -= 0x1000;
|
npc->y -= 8 * 0x200;
|
||||||
npc->tgt_x = npc->x;
|
npc->tgt_x = npc->x;
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 1:
|
case 1:
|
||||||
|
@ -1691,10 +1693,10 @@ void ActNpc274(NPCHAR *npc)
|
||||||
if (npc->count1 == 0)
|
if (npc->count1 == 0)
|
||||||
{
|
{
|
||||||
++npc->count1;
|
++npc->count1;
|
||||||
deg = GetArktan(npc->x - gMC.x, npc->y - 0x1400 - gMC.y);
|
deg = GetArktan(npc->x - gMC.x, npc->y - (10 * 0x200) - gMC.y);
|
||||||
ym = 4 * GetSin(deg);
|
ym = GetSin(deg) * 4;
|
||||||
xm = 4 * GetCos(deg);
|
xm = GetCos(deg) * 4;
|
||||||
SetNpChar(273, npc->x, npc->y - 0x1400, xm, ym, 0, 0, 0x100);
|
SetNpChar(273, npc->x, npc->y - (10 * 0x200), xm, ym, 0, NULL, 0x100);
|
||||||
PlaySoundObject(39, 1);
|
PlaySoundObject(39, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1759,7 +1761,7 @@ void ActNpc275(NPCHAR *npc)
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
if (npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
|
||||||
{
|
{
|
||||||
if (++npc->ani_wait > 3)
|
if (++npc->ani_wait > 3)
|
||||||
{
|
{
|
||||||
|
@ -1828,7 +1830,7 @@ void ActNpc276(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y -= 0x1000;
|
npc->y -= 8 * 0x200;
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 1:
|
case 1:
|
||||||
npc->xm = 0;
|
npc->xm = 0;
|
||||||
|
@ -1867,22 +1869,22 @@ void ActNpc276(NPCHAR *npc)
|
||||||
case 30:
|
case 30:
|
||||||
case 40:
|
case 40:
|
||||||
case 50:
|
case 50:
|
||||||
{
|
|
||||||
npc->ani_no = 4;
|
npc->ani_no = 4;
|
||||||
|
|
||||||
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
|
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
|
||||||
ym = 4 * GetSin(deg);
|
ym = GetSin(deg) * 4;
|
||||||
xm = 4 * GetCos(deg);
|
xm = GetCos(deg) * 4;
|
||||||
SetNpChar(277, npc->x, npc->y, xm, ym, 0, 0, 0x100);
|
|
||||||
|
SetNpChar(277, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
|
||||||
PlaySoundObject(39, 1);
|
PlaySoundObject(39, 1);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
case 34:
|
case 34:
|
||||||
case 44:
|
case 44:
|
||||||
case 54:
|
case 54:
|
||||||
{
|
|
||||||
npc->ani_no = 3;
|
npc->ani_no = 3;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->act_wait > 60)
|
if (npc->act_wait > 60)
|
||||||
|
@ -1901,6 +1903,7 @@ void ActNpc276(NPCHAR *npc)
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
npc->ani_no = 5;
|
npc->ani_no = 5;
|
||||||
npc->ym = -0x5FF;
|
npc->ym = -0x5FF;
|
||||||
|
|
||||||
if (npc->x < gMC.x)
|
if (npc->x < gMC.x)
|
||||||
npc->xm = 0x100;
|
npc->xm = 0x100;
|
||||||
else
|
else
|
||||||
|
@ -1915,21 +1918,21 @@ void ActNpc276(NPCHAR *npc)
|
||||||
case 30:
|
case 30:
|
||||||
case 40:
|
case 40:
|
||||||
case 50:
|
case 50:
|
||||||
{
|
|
||||||
npc->ani_no = 6;
|
npc->ani_no = 6;
|
||||||
deg = GetArktan(npc->x - gMC.x, npc->y - 0x1400 - gMC.y);
|
|
||||||
ym = 4 * GetSin(deg);
|
deg = GetArktan(npc->x - gMC.x, npc->y - (10 * 0x200) - gMC.y);
|
||||||
xm = 4 * GetCos(deg);
|
ym = GetSin(deg) * 4;
|
||||||
SetNpChar(277, npc->x, npc->y - 0x1400, xm, ym, 0, 0, 0x100);
|
xm = GetCos(deg) * 4;
|
||||||
|
|
||||||
|
SetNpChar(277, npc->x, npc->y - (10 * 0x200), xm, ym, 0, NULL, 0x100);
|
||||||
PlaySoundObject(39, 1);
|
PlaySoundObject(39, 1);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
case 34:
|
case 34:
|
||||||
case 44:
|
case 44:
|
||||||
{
|
|
||||||
npc->ani_no = 5;
|
npc->ani_no = 5;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->act_wait > 53)
|
if (npc->act_wait > 53)
|
||||||
|
@ -1971,7 +1974,7 @@ void ActNpc276(NPCHAR *npc)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 51:
|
case 51:
|
||||||
npc->xm = 7 * npc->xm / 8;
|
npc->xm = (npc->xm * 7) / 8;
|
||||||
npc->ani_no = 8;
|
npc->ani_no = 8;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2017,9 +2020,9 @@ void ActNpc277(NPCHAR *npc)
|
||||||
|
|
||||||
if (npc->flag & 0xFF)
|
if (npc->flag & 0xFF)
|
||||||
{
|
{
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
|
||||||
VanishNpChar(npc);
|
VanishNpChar(npc);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -2049,7 +2052,7 @@ void ActNpc278(NPCHAR *npc)
|
||||||
{24, 120, 32, 128},
|
{24, 120, 32, 128},
|
||||||
};
|
};
|
||||||
|
|
||||||
RECT rcKodomo[2] = {
|
RECT rcKodomo[2] = { // Japanese for 'child'
|
||||||
{32, 120, 40, 128},
|
{32, 120, 40, 128},
|
||||||
{40, 120, 48, 128},
|
{40, 120, 48, 128},
|
||||||
};
|
};
|
||||||
|
@ -2101,7 +2104,7 @@ void ActNpc278(NPCHAR *npc)
|
||||||
|
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 11:
|
case 11:
|
||||||
if (npc->direct == 0 && (npc->flag & 1))
|
if (npc->direct == 0 && npc->flag & 1)
|
||||||
npc->direct = 2;
|
npc->direct = 2;
|
||||||
else if (npc->direct == 2 && npc->flag & 4)
|
else if (npc->direct == 2 && npc->flag & 4)
|
||||||
npc->direct = 0;
|
npc->direct = 0;
|
||||||
|
@ -2153,6 +2156,8 @@ void ActNpc278(NPCHAR *npc)
|
||||||
// Falling block (large)
|
// Falling block (large)
|
||||||
void ActNpc279(NPCHAR *npc)
|
void ActNpc279(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
RECT rc[2] = {
|
RECT rc[2] = {
|
||||||
{0, 16, 32, 48},
|
{0, 16, 32, 48},
|
||||||
{16, 0, 32, 16},
|
{16, 0, 32, 16},
|
||||||
|
@ -2173,14 +2178,17 @@ void ActNpc279(NPCHAR *npc)
|
||||||
npc->act_no = 100;
|
npc->act_no = 100;
|
||||||
npc->bits |= NPC_INVULNERABLE;
|
npc->bits |= NPC_INVULNERABLE;
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
npc->view.back = 0x1000;
|
|
||||||
npc->view.front = 0x1000;
|
npc->view.back = 8 * 0x200;
|
||||||
npc->view.top = 0x1000;
|
npc->view.front = 8 * 0x200;
|
||||||
npc->view.bottom = 0x1000;
|
npc->view.top = 8 * 0x200;
|
||||||
npc->hit.back = 0x1000;
|
npc->view.bottom = 8 * 0x200;
|
||||||
npc->hit.front = 0x1000;
|
|
||||||
npc->hit.top = 0x1000;
|
npc->hit.back = 8 * 0x200;
|
||||||
npc->hit.bottom = 0x1000;
|
npc->hit.front = 8 * 0x200;
|
||||||
|
npc->hit.top = 8 * 0x200;
|
||||||
|
npc->hit.bottom = 8 * 0x200;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
|
@ -2212,7 +2220,7 @@ void ActNpc279(NPCHAR *npc)
|
||||||
if (npc->ym > 0x700)
|
if (npc->ym > 0x700)
|
||||||
npc->ym = 0x700;
|
npc->ym = 0x700;
|
||||||
|
|
||||||
if (npc->y > 0x10000)
|
if (npc->y > 128 * 0x200)
|
||||||
npc->bits &= ~NPC_IGNORE_SOLIDITY;
|
npc->bits &= ~NPC_IGNORE_SOLIDITY;
|
||||||
|
|
||||||
if (npc->flag & 8)
|
if (npc->flag & 8)
|
||||||
|
@ -2223,8 +2231,8 @@ void ActNpc279(NPCHAR *npc)
|
||||||
PlaySoundObject(26, 1);
|
PlaySoundObject(26, 1);
|
||||||
SetQuake(10);
|
SetQuake(10);
|
||||||
|
|
||||||
for (int i = 0; i < 4; ++i)
|
for (i = 0; i < 4; ++i)
|
||||||
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + 0x2000, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
|
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (16 * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Add table
Reference in a new issue