Update documentation

This commit is contained in:
Clownacy 2020-04-02 20:22:52 +01:00
parent 0082b7c37f
commit 5244967fab
2 changed files with 9 additions and 7 deletions

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@ -24,7 +24,7 @@ option(LTO "Enable link-time optimisation" OFF)
option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, GLFW3, and FreeType instead of using the system-provided ones" OFF)
#########

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@ -39,12 +39,12 @@ Many months of copypasting and tinkering later, here is the result.
## Dependencies
* SDL2
* GLFW3
* FreeType
* FLTK
In CMake builds, if these are not found, they will be built locally.
In addition, `pkg-config` is required for Makefile builds, and CMake builds that require static-linkage.
In addition, `pkg-config` is required for builds that require static-linkage.
## Building
@ -67,15 +67,17 @@ Name | Function
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction
`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for windowing and OS-abstraction
`-DLTO=ON` | Enable link-time optimisation
`-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
`-DMSVC_LINK_STATIC_RUNTIME=ON` | Link the static MSVC runtime library (Visual Studio only)
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, GLFW3, and FreeType instead of using the system-provided ones
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.