Update documentation
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2 changed files with 9 additions and 7 deletions
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@ -24,7 +24,7 @@ option(LTO "Enable link-time optimisation" OFF)
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option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
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option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF)
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option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
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option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, GLFW3, and FreeType instead of using the system-provided ones" OFF)
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#########
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#########
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14
README.md
14
README.md
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@ -39,12 +39,12 @@ Many months of copypasting and tinkering later, here is the result.
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## Dependencies
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## Dependencies
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* SDL2
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* SDL2
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* GLFW3
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* FreeType
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* FreeType
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* FLTK
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In CMake builds, if these are not found, they will be built locally.
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In CMake builds, if these are not found, they will be built locally.
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In addition, `pkg-config` is required for Makefile builds, and CMake builds that require static-linkage.
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In addition, `pkg-config` is required for builds that require static-linkage.
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## Building
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## Building
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@ -67,15 +67,17 @@ Name | Function
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction
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`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for windowing and OS-abstraction
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`-DLTO=ON` | Enable link-time optimisation
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`-DLTO=ON` | Enable link-time optimisation
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`-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
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`-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
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`-DMSVC_LINK_STATIC_RUNTIME=ON` | Link the static MSVC runtime library (Visual Studio only)
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`-DMSVC_LINK_STATIC_RUNTIME=ON` | Link the static MSVC runtime library (Visual Studio only)
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`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
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`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, GLFW3, and FreeType instead of using the system-provided ones
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You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
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You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
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