Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
This commit is contained in:
commit
525cf58b7f
5 changed files with 40 additions and 12 deletions
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@ -40,14 +40,14 @@ void PutStripper()
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{
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//Draw text
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RECT rc = {0, 16 * s, 320, 16 * s + 16};
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PutBitmap3(&grcFull, Strip[s].x / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
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PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
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//Draw character
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rc.left = 24 * (Strip[s].cast % 13);
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rc.right = rc.left + 24;
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rc.top = 24 * (Strip[s].cast / 13);
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rc.bottom = rc.top + 24;
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PutBitmap3(&grcFull, Strip[s].x / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
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PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
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}
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}
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}
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@ -116,7 +116,8 @@ void ActionIllust()
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void PutIllust()
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{
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RECT rcIllust = {0, 0, 160, 240};
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PutBitmap3(&grcFull, Illust.x / 0x200, 0, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
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RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
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}
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//Load illustration
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@ -183,7 +184,10 @@ bool StartCreditScript()
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Illust.act_no = 0;
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//Modify cliprect
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grcGame.left = 160;
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grcGame.left = WINDOW_WIDTH / 2;
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grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
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grcGame.top = (WINDOW_HEIGHT - 240) / 2;
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grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
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//Reload casts
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if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
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@ -22,24 +22,30 @@ void MoveFrame3()
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const int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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const int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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if (map_w >= num_x)
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if (map_w >= num_x || g_GameFlags & 8)
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{
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if (gFrame.x <= -0x200)
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gFrame.x = 0;
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if (gFrame.x > ((((map_w - 1) << 4) - WINDOW_WIDTH)) << 9)
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gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 9;
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if (gFrame.x > ((((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH))) << 9)
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gFrame.x = (((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH)) << 9;
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if (g_GameFlags & 8)
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gFrame.x -= ((WINDOW_WIDTH - 320) / 2) << 9;
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}
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else
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{
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gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 8;
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}
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if (map_l >= num_y)
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if (map_l >= num_y || g_GameFlags & 8)
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{
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if (gFrame.y <= -0x200)
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gFrame.y = 0;
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if (gFrame.y > ((((map_l - 1) << 4) - WINDOW_HEIGHT)) << 9)
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gFrame.y = (((map_l - 1) << 4) - WINDOW_HEIGHT) << 9;
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if (gFrame.y > ((((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT))) << 9)
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gFrame.y = (((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT)) << 9;
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if (g_GameFlags & 8)
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gFrame.y += ((WINDOW_HEIGHT - 240) / 2) << 9;
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}
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else
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{
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@ -114,7 +114,7 @@ int ModeOpening()
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SetFadeMask();
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//Reset cliprect and flags
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grcGame.left = 0;
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grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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g_GameFlags = 3;
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CutNoise();
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@ -290,7 +290,7 @@ int ModeTitle()
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}
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//Reset cliprect, flags, and give the player the nikumaru counter
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grcGame.left = 0;
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grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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g_GameFlags = 0;
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gMC.equip |= 0x100;
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@ -14,6 +14,7 @@
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#include "Frame.h"
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#include "MycParam.h"
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#include "Flags.h"
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#include "Ending.h"
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#include "Profile.h"
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#include "Map.h"
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#include "MiniMap.h"
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@ -1209,6 +1210,23 @@ int TextScriptProc()
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SetNumberTextScript(z);
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gTS.p_read += 8;
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}
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else if (IS_COMMAND('C','R','E'))
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{
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g_GameFlags |= 8;
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StartCreditScript();
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gTS.p_read += 4;
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}
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else if (IS_COMMAND('S','I','L'))
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{
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z = GetTextScriptNo(gTS.p_read + 4);
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SetCreditIllust(z);
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gTS.p_read += 8;
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}
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else if (IS_COMMAND('C','I','L'))
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{
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CutCreditIllust();
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gTS.p_read += 4;
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}
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else if (IS_COMMAND('E','S','C'))
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{
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return 2;
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