Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Also added a new constant 'NONPORTABLE', for enabling bits of code that are non-portable, but needed for accuracy
This commit is contained in:
parent
08ee4c96a7
commit
532661b0cf
6 changed files with 211 additions and 171 deletions
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@ -22,7 +22,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""SDL2-2.0.9/include";"freetype-2.9.1/include";./"
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PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS"
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PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS;NONPORTABLE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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@ -73,7 +73,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""SDL2-2.0.9/include";"freetype-2.9.1/include";./"
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PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS"
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PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS;NONPORTABLE"
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MinimalRebuild="TRUE"
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RuntimeLibrary="0"
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AssemblerOutput="4"
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46
src/Back.cpp
46
src/Back.cpp
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@ -34,7 +34,31 @@ BOOL InitBack(const char *fName, int type)
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return FALSE;
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}
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#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
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#ifdef NONPORTABLE
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// This is ridiculously platform-dependant:
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// It should break on big-endian CPUs, and platforms
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// where short isn't 16-bit and long isn't 32-bit.
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short bmp_header_buffer[7];
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long bmp_header_buffer2[10];
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fread(bmp_header_buffer, 14, 1, fp);
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// Check if this is a valid bitmap file
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if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
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{
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#ifdef FIX_BUGS
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// The original game forgets to close fp
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fclose(fp);
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#endif
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return FALSE;
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}
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fread(bmp_header_buffer2, 40, 1, fp);
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fclose(fp);
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gBack.partsW = bmp_header_buffer2[1];
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gBack.partsH = bmp_header_buffer2[2];
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#else
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if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
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{
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fclose(fp);
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@ -46,26 +70,6 @@ BOOL InitBack(const char *fName, int type)
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gBack.partsW = File_ReadLE32(fp);
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gBack.partsH = File_ReadLE32(fp);
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fclose(fp);
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#else
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// This is ridiculously platform-dependant:
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// It should break on big-endian CPUs, and platforms
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// where short isn't 16-bit and long isn't 32-bit.
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// short bmp_header_buffer[7];
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// long bmp_header_buffer2[10];
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int16_t bmp_header_buffer[7];
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int32_t bmp_header_buffer2[10]; // We'll need a better solution when we stop using stdint.h
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fread(bmp_header_buffer, 14, 1, fp);
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// Check if this is a valid bitmap file
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if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
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return FALSE; // The original game forgets to close fp
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fread(bmp_header_buffer2, 40, 1, fp);
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fclose(fp);
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gBack.partsW = bmp_header_buffer2[1];
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gBack.partsH = bmp_header_buffer2[2];
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#endif
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//Set background stuff and load texture
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310
src/Map.cpp
310
src/Map.cpp
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@ -17,6 +17,8 @@
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MAP_DATA gMap;
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static const char *code_pxma = "PXM";
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BOOL InitMapData2()
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{
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gMap.data = (uint8_t*)malloc(PXM_BUFFER_SIZE);
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@ -25,47 +27,54 @@ BOOL InitMapData2()
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BOOL LoadMapData2(const char *path_map)
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{
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unsigned char dum;
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//Get path
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, path_map);
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//Open file
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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//Make sure file begins with "PXM"
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char check[3];
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fread(check, 1, 3, fp);
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if (!memcmp(check, "PXM", 3))
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if (memcmp(check, code_pxma, 3))
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{
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uint8_t nul;
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fread(&nul, 1, 1, fp);
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fclose(fp);
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return FALSE;
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}
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else
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{
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fread(&dum, 1, 1, fp);
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//Get width and height
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#ifdef NONPORTABLE
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// This fails on big-endian hardware, and platforms
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// where short is not two bytes long.
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fread(&gMap.width, 2, 1, fp);
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fread(&gMap.length, 2, 1, fp);
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#else
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gMap.width = File_ReadLE16(fp);
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gMap.length = File_ReadLE16(fp);
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if (gMap.data)
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#endif
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if (gMap.data == NULL)
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{
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fclose(fp);
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return FALSE;
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}
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else
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{
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//Read tiledata
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fread(gMap.data, 1, gMap.length * gMap.width, fp);
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fclose(fp);
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return TRUE;
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}
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else
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{
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fclose(fp);
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return FALSE;
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}
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}
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else
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{
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fclose(fp);
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return FALSE;
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}
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return FALSE;
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}
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@ -74,11 +83,11 @@ BOOL LoadAttributeData(const char *path_atrb)
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//Open file
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char path[260];
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sprintf(path, "%s/%s", gDataPath, path_atrb);
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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//Read data
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fread(gMap.atrb, 1, 0x100, fp);
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fclose(fp);
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@ -87,8 +96,7 @@ BOOL LoadAttributeData(const char *path_atrb)
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void EndMapData()
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{
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if (gMap.data)
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free(gMap.data);
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free(gMap.data);
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}
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void ReleasePartsImage()
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@ -106,60 +114,74 @@ void GetMapData(uint8_t **data, int16_t *mw, int16_t *ml)
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*ml = gMap.length;
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}
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int GetAttribute(int x, int y)
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unsigned char GetAttribute(int x, int y)
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{
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if (x >= 0 && y >= 0 && gMap.width > x && gMap.length > y)
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return gMap.atrb[gMap.data[y * gMap.width + x]];
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return 0;
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if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
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return 0;
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const size_t a = *(gMap.data + x + gMap.width * y);
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return gMap.atrb[a];
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}
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void DeleteMapParts(int x, int y)
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{
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gMap.data[y * gMap.width + x] = 0;
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*(gMap.data + x + gMap.width * y) = 0;
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}
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void ShiftMapParts(int x, int y)
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{
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--gMap.data[y * gMap.width + x];
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*(gMap.data + x + gMap.width * y) -= 1;
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}
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BOOL ChangeMapParts(int x, int y, uint8_t no)
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{
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if (gMap.data[y * gMap.width + x] == no)
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if (*(gMap.data + x + gMap.width * y) == no)
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return FALSE;
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gMap.data[y * gMap.width + x] = no;
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*(gMap.data + x + gMap.width * y) = no;
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for (int i = 0; i < 3; i++)
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SetNpChar(4, x << 13, y << 13, 0, 0, 0, 0, 0);
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SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);
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return TRUE;
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}
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void PutStage_Back(int fx, int fy)
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{
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int num_y;
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int put_x;
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int put_y;
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int i;
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int j;
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int offset;
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int atrb;
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RECT rect;
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int num_x;
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//Get range to draw
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int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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int put_x = (fx / 0x200 + 8) / 16;
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int put_y = (fy / 0x200 + 8) / 16;
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for (int j = put_y; put_y + num_y > j; j++)
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num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
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put_x = (fx / 0x200 + 8) / 0x10;
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put_y = (fy / 0x200 + 8) / 0x10;
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for (j = put_y; j < put_y + num_y; j++)
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{
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for (int i = put_x; put_x + num_x > i; i++)
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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int offset = i + j * gMap.width;
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int atrb = GetAttribute(i, j);
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if (atrb < 0x20)
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{
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//Draw tile
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RECT rect;
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rect.left = 16 * (gMap.data[offset] & 0xF);
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rect.top = 16 * (gMap.data[offset] >> 4);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 8 * (2 * i - 1) - fx / 0x200, 8 * (2 * j - 1) - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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}
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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if (atrb >= 0x20)
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continue;
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//Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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}
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}
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}
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void PutStage_Front(int fx, int fy)
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{
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RECT rcSnack = {256, 48, 272, 64};
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int num_y;
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int put_x;
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int put_y;
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int j;
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int i;
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int offset;
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int atrb;
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RECT rect;
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int num_x;
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//Get range to draw
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int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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int put_x = (fx / 0x200 + 8) / 16;
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int put_y = (fy / 0x200 + 8) / 16;
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for (int j = put_y; put_y + num_y > j; j++)
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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put_y = (fy / 0x200 + 8) / 16;
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for (j = put_y; j < put_y + num_y; j++)
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{
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for (int i = put_x; put_x + num_x > i; i++)
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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int offset = i + j * gMap.width;
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int atrb = GetAttribute(i, j);
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if (atrb >= 0x40 && atrb < 0x80)
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{
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//Draw tile
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RECT rect;
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rect.left = 16 * (gMap.data[offset] & 0xF);
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rect.top = 16 * (gMap.data[offset] >> 4);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 8 * (2 * i - 1) - fx / 0x200, 8 * (2 * j - 1) - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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if (atrb == 0x43)
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PutBitmap3(&grcGame, 8 * (2 * i - 1) - fx / 0x200, 8 * (2 * j - 1) - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
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}
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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if (atrb < 0x40 || atrb >= 0x80)
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continue;
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//Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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if (atrb == 0x43)
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PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
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}
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}
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}
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void PutMapDataVector(int fx, int fy)
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{
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//Get range to draw
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int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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int put_x = (fx / 0x200 + 8) / 16;
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int put_y = (fy / 0x200 + 8) / 16;
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int num_y;
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int put_x;
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int put_y;
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int i;
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int j;
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int offset;
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int atrb;
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RECT rect;
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int num_x;
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//Animate the wind
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static int count = 0;
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static unsigned char count = 0;
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count += 2;
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for (int j = put_y; put_y + num_y > j; j++)
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//Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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put_y = (fy / 0x200 + 8) / 16;
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for (j = put_y; j < put_y + num_y; j++)
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{
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for (int i = put_x; put_x + num_x > i; i++)
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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int offset = i + j * gMap.width;
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int atrb = GetAttribute(i, j);
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if ( atrb == 0x80
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|| atrb == 0x81
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|| atrb == 0x82
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|| atrb == 0x83
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|| atrb == 0xA0
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|| atrb == 0xA1
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|| atrb == 0xA2
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|| atrb == 0xA3)
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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if (atrb != 0x80
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&& atrb != 0x81
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&& atrb != 0x82
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&& atrb != 0x83
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&& atrb != 0xA0
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&& atrb != 0xA1
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&& atrb != 0xA2
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&& atrb != 0xA3)
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continue;
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switch (atrb)
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{
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RECT rect;
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switch ( atrb )
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{
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case 128:
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case 160:
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rect.left = (count & 0xF) + 224;
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rect.right = (count & 0xF) + 240;
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rect.top = 48;
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rect.bottom = 64;
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break;
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case 129:
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case 161:
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rect.left = 224;
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rect.right = 240;
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rect.top = (count & 0xF) + 48;
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rect.bottom = (count & 0xF) + 64;
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break;
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case 130:
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case 162:
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rect.left = 240 - (count & 0xF);
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rect.right = rect.left + 16;
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rect.top = 48;
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rect.bottom = 64;
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break;
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case 131:
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case 163:
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rect.left = 224;
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rect.right = 240;
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rect.top = 64 - (count & 0xF);
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rect.bottom = rect.top + 16;
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break;
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default:
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break;
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}
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PutBitmap3(&grcGame, 8 * (2 * i - 1) - fx / 0x200, 8 * (2 * j - 1) - fy / 0x200, &rect, SURFACE_ID_CARET);
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case 128:
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case 160:
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rect.left = 224 + (count % 0x10);
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rect.right = rect.left + 16;
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rect.top = 48;
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rect.bottom = rect.top + 16;
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break;
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case 129:
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case 161:
|
||||
rect.left = 224;
|
||||
rect.right = rect.left + 16;
|
||||
rect.top = 48 + (count % 0x10);
|
||||
rect.bottom = rect.top + 16;
|
||||
break;
|
||||
case 130:
|
||||
case 162:
|
||||
rect.left = 240 - (count % 0x10);
|
||||
rect.right = rect.left + 16;
|
||||
rect.top = 48;
|
||||
rect.bottom = rect.top + 16;
|
||||
break;
|
||||
case 131:
|
||||
case 163:
|
||||
rect.left = 224;
|
||||
rect.right = rect.left + 16;
|
||||
rect.top = 64 - (count % 0x10);
|
||||
rect.bottom = rect.top + 16;
|
||||
break;
|
||||
}
|
||||
|
||||
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ BOOL LoadAttributeData(const char *path_atrb);
|
|||
void EndMapData();
|
||||
void ReleasePartsImage();
|
||||
void GetMapData(uint8_t **data, int16_t *mw, int16_t *ml);
|
||||
int GetAttribute(int x, int y);
|
||||
unsigned char GetAttribute(int x, int y);
|
||||
void DeleteMapParts(int x, int y);
|
||||
void ShiftMapParts(int x, int y);
|
||||
BOOL ChangeMapParts(int x, int y, uint8_t no);
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
//Null
|
||||
void ActNpc000(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[1] = {0x00, 0x00, 0x10, 0x10};
|
||||
RECT rect = {0x00, 0x00, 0x10, 0x10};
|
||||
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ void ActNpc000(NPCHAR *npc)
|
|||
npc->y += 0x2000;
|
||||
}
|
||||
|
||||
npc->rect = rect[0];
|
||||
npc->rect = rect;
|
||||
}
|
||||
|
||||
//Experience
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
//Computer
|
||||
void ActNpc020(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1] = {288, 16, 320, 40};
|
||||
RECT rcLeft = {288, 16, 320, 40};
|
||||
|
||||
RECT rcRight[3] = {
|
||||
{288, 40, 320, 64},
|
||||
|
@ -32,7 +32,7 @@ void ActNpc020(NPCHAR *npc)
|
|||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[0];
|
||||
npc->rect = rcLeft;
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
@ -48,9 +48,9 @@ void ActNpc021(NPCHAR *npc)
|
|||
npc->y += 0x2000;
|
||||
}
|
||||
|
||||
RECT rect[1] = {224, 40, 240, 48};
|
||||
RECT rect = {224, 40, 240, 48};
|
||||
|
||||
npc->rect = rect[0];
|
||||
npc->rect = rect;
|
||||
}
|
||||
|
||||
//Teleporter
|
||||
|
@ -1008,13 +1008,13 @@ void ActNpc033(NPCHAR *npc)
|
|||
//Bed
|
||||
void ActNpc034(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1] = {192, 48, 224, 64};
|
||||
RECT rcRight[1] = {192, 184, 224, 200};
|
||||
RECT rcLeft = {192, 48, 224, 64};
|
||||
RECT rcRight = {192, 184, 224, 200};
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[0];
|
||||
npc->rect = rcLeft;
|
||||
else
|
||||
npc->rect = rcRight[0];
|
||||
npc->rect = rcRight;
|
||||
}
|
||||
|
||||
//Mannan
|
||||
|
|
Loading…
Add table
Reference in a new issue