From 53e96486ce016d3bc511035e1f5ad5733bcc7247 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Sun, 13 Sep 2020 19:50:47 +0100 Subject: [PATCH] Use proper texture access type --- src/Backends/Rendering/SDLTexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index a1f790ec..e4e11481 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -167,7 +167,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, if (surface == NULL) return NULL; - surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, render_target ? SDL_TEXTUREACCESS_TARGET : 0, width, height); + surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, render_target ? SDL_TEXTUREACCESS_TARGET : SDL_TEXTUREACCESS_STATIC, width, height); if (surface->texture == NULL) {