diff --git a/src/NpcAct200.cpp b/src/NpcAct200.cpp index 5bae2b13..80db74aa 100644 --- a/src/NpcAct200.cpp +++ b/src/NpcAct200.cpp @@ -12,7 +12,7 @@ #include "Sound.h" #include "Triangle.h" -//Dragon Zombie +// Dragon Zombie void ActNpc200(NPCHAR *npc) { unsigned char deg; @@ -140,7 +140,7 @@ void ActNpc200(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Dragon Zombie (dead) +// Dragon Zombie (dead) void ActNpc201(NPCHAR *npc) { RECT rcLeft[1] = {200, 0, 240, 40}; @@ -152,7 +152,7 @@ void ActNpc201(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Dragon Zombie projectile +// Dragon Zombie projectile void ActNpc202(NPCHAR *npc) { if (npc->flag & 0xFF) @@ -176,7 +176,7 @@ void ActNpc202(NPCHAR *npc) ++npc->ani_no; } - if ( npc->ani_no > 2 ) + if (npc->ani_no > 2) npc->ani_no = 0; npc->rect = rect_left[npc->ani_no]; @@ -188,7 +188,7 @@ void ActNpc202(NPCHAR *npc) } } -//Critter (destroyed Egg Corridor) +// Critter (destroyed Egg Corridor) void ActNpc203(NPCHAR *npc) { RECT rcLeft[3] = { @@ -289,7 +289,7 @@ void ActNpc203(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Falling spike (small) +// Falling spike (small) void ActNpc204(NPCHAR *npc) { RECT rc[2] = { @@ -345,7 +345,7 @@ void ActNpc204(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Falling spike (large) +// Falling spike (large) void ActNpc205(NPCHAR *npc) { RECT rc[2] = { @@ -428,7 +428,7 @@ void ActNpc205(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Counter Bomb +// Counter Bomb void ActNpc206(NPCHAR *npc) { switch (npc->act_no) @@ -538,7 +538,7 @@ void ActNpc206(NPCHAR *npc) npc->rect = rect_left[npc->ani_no]; } -//Counter Bomb's countdown +// Counter Bomb's countdown void ActNpc207(NPCHAR *npc) { RECT rc[5] = { @@ -580,7 +580,7 @@ void ActNpc207(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Basu (destroyed Egg Corridor) +// Basu (destroyed Egg Corridor) void ActNpc208(NPCHAR *npc) { RECT rcLeft[3] = { @@ -732,7 +732,7 @@ void ActNpc208(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Basu projectile (destroyed Egg Corridor) +// Basu projectile (destroyed Egg Corridor) void ActNpc209(NPCHAR *npc) { if (npc->flag & 0xFF) @@ -769,7 +769,7 @@ void ActNpc209(NPCHAR *npc) } } -//Beetle (destroyed Egg Corridor) +// Beetle (destroyed Egg Corridor) void ActNpc210(NPCHAR *npc) { RECT rcLeft[2] = { @@ -872,7 +872,7 @@ void ActNpc210(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Spikes (small) +// Spikes (small) void ActNpc211(NPCHAR *npc) { RECT rects[4] = { @@ -885,7 +885,7 @@ void ActNpc211(NPCHAR *npc) npc->rect = rects[npc->code_event]; } -//Sky Dragon +// Sky Dragon void ActNpc212(NPCHAR *npc) { RECT rcRight[4] = { @@ -996,7 +996,7 @@ void ActNpc212(NPCHAR *npc) } } -//Night Spirit +// Night Spirit void ActNpc213(NPCHAR *npc) { RECT rect[10] = { @@ -1155,14 +1155,14 @@ void ActNpc213(NPCHAR *npc) else npc->y += npc->ym; - if ( gMC.y > npc->tgt_y + 0x1E000 || gMC.y < npc->tgt_y - 0x1E000 ) + if (gMC.y > npc->tgt_y + 0x1E000 || gMC.y < npc->tgt_y - 0x1E000) npc->act_no = 40; } npc->rect = rect[npc->ani_no]; } -//Night Spirit projectile +// Night Spirit projectile void ActNpc214(NPCHAR *npc) { RECT rect[3] = { @@ -1208,7 +1208,7 @@ void ActNpc214(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//Sandcroc (Outer Wall) +// Sandcroc (Outer Wall) void ActNpc215(NPCHAR *npc) { switch (npc->act_no) @@ -1313,7 +1313,7 @@ void ActNpc215(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//Debug Cat +// Debug Cat void ActNpc216(NPCHAR *npc) { RECT rect = {256, 192, 272, 216}; @@ -1321,7 +1321,7 @@ void ActNpc216(NPCHAR *npc) npc->rect = rect; } -//Itoh +// Itoh void ActNpc217(NPCHAR *npc) { RECT rect[8] = { @@ -1473,7 +1473,7 @@ void ActNpc218(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Smoke generator +// Smoke generator void ActNpc219(NPCHAR *npc) { RECT rc = {0, 0, 0, 0};