Mention the Visual Studio 2003 support in the readme
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@ -14,7 +14,7 @@ This project currently depends on SDL2 and Freetype2.
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## Building
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## Building
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The project is currently built 'the Linux way':
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The main way to build the project is 'the Linux way':
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Just run 'make' in the base directory, preferably with some of the following settings:
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Just run 'make' in the base directory, preferably with some of the following settings:
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@ -25,6 +25,8 @@ Just run 'make' in the base directory, preferably with some of the following set
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* WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
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* WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
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* NONPORTABLE=1 to enable bits of code that aren't portable, but needed for accuracy
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* NONPORTABLE=1 to enable bits of code that aren't portable, but needed for accuracy
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Project files for Visual Studio 2003 are also available, in the 'msvc2003' directory.
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## Running
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## Running
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In order to run Cave Story Engine 2, you have to get the "data" folder from a vanilla copy of Cave Story. Just copy and paste it into the same folder as the executable.
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In order to run Cave Story Engine 2, you have to get the "data" folder from a vanilla copy of Cave Story. Just copy and paste it into the same folder as the executable.
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