Mention the Visual Studio 2003 support in the readme

This commit is contained in:
Clownacy 2019-02-26 02:34:39 +00:00
parent d019b85616
commit 54d9c0ad1a

View file

@ -14,7 +14,7 @@ This project currently depends on SDL2 and Freetype2.
## Building ## Building
The project is currently built 'the Linux way': The main way to build the project is 'the Linux way':
Just run 'make' in the base directory, preferably with some of the following settings: Just run 'make' in the base directory, preferably with some of the following settings:
@ -25,6 +25,8 @@ Just run 'make' in the base directory, preferably with some of the following set
* WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything) * WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
* NONPORTABLE=1 to enable bits of code that aren't portable, but needed for accuracy * NONPORTABLE=1 to enable bits of code that aren't portable, but needed for accuracy
Project files for Visual Studio 2003 are also available, in the 'msvc2003' directory.
## Running ## Running
In order to run Cave Story Engine 2, you have to get the "data" folder from a vanilla copy of Cave Story. Just copy and paste it into the same folder as the executable. In order to run Cave Story Engine 2, you have to get the "data" folder from a vanilla copy of Cave Story. Just copy and paste it into the same folder as the executable.