diff --git a/CMakeLists.txt b/CMakeLists.txt index 5e24e411..37dd651a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -375,24 +375,24 @@ elseif(BACKEND_PLATFORM MATCHES "Null") endif() if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3") - target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/SDL2.cpp") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2") - target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGLES2.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software") - target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-Software.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/SDL2.cpp") elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3") - target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp") elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2") - target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGLES2.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp") elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "Software") - target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-Software.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/GLFW3.cpp") elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "WiiU") elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "Software") - target_sources(CSE2 PRIVATE "src/Backends/Window/WiiU-Software.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/WiiU.cpp") elseif(BACKEND_PLATFORM MATCHES "Null" AND BACKEND_RENDERER MATCHES "Software") - target_sources(CSE2 PRIVATE "src/Backends/Window/Null-Software.cpp") + target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/Null.cpp") else() message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination") endif() diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 656faaaf..1a6a95d9 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -18,7 +18,7 @@ #include "../../WindowsWrapper.h" #include "../Misc.h" -#include "../Window-OpenGL.h" +#include "Window/OpenGL.h" #include "../../Resource.h" #define TOTAL_VBOS 8 diff --git a/src/Backends/Rendering/Software.cpp b/src/Backends/Rendering/Software.cpp index f80685d5..2b522d63 100644 --- a/src/Backends/Rendering/Software.cpp +++ b/src/Backends/Rendering/Software.cpp @@ -5,7 +5,7 @@ #include #include "../Misc.h" -#include "../Window-Software.h" +#include "Window/Software.h" #include "../../Attributes.h" #define MIN(a, b) ((a) < (b) ? (a) : (b)) diff --git a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp index fee7ca80..1fab4793 100644 --- a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp +++ b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp @@ -1,4 +1,4 @@ -#include "../Window-OpenGL.h" +#include "../OpenGL.h" #include #include @@ -10,8 +10,8 @@ #endif #include -#include "../Misc.h" -#include "../Shared/GLFW3.h" +#include "../../../Misc.h" +#include "../../../Shared/GLFW3.h" GLFWwindow *window; diff --git a/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp b/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp index 766de047..64c5dc77 100644 --- a/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp +++ b/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp @@ -1,4 +1,4 @@ -#include "../Window-OpenGL.h" +#include "../OpenGL.h" #include #include @@ -10,9 +10,8 @@ #endif #include "SDL.h" -#include "../Misc.h" -#include "../Shared/SDL2.h" -#include "../../Resource.h" +#include "../../../Misc.h" +#include "../../../Shared/SDL2.h" SDL_Window *window; diff --git a/src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp b/src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp index 1144f8e9..b0204a5a 100644 --- a/src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp +++ b/src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp @@ -1,2 +1,2 @@ #define USE_OPENGLES2 -#include "Window-OpenGL3.cpp" +#include "../OpenGL3/GLFW3.cpp" diff --git a/src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp b/src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp index 1144f8e9..c79532c6 100644 --- a/src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp +++ b/src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp @@ -1,2 +1,2 @@ #define USE_OPENGLES2 -#include "Window-OpenGL3.cpp" +#include "../OpenGL3/SDL2.cpp" diff --git a/src/Backends/Rendering/Window/Software/GLFW3.cpp b/src/Backends/Rendering/Window/Software/GLFW3.cpp index 923f80e6..1b13c1da 100644 --- a/src/Backends/Rendering/Window/Software/GLFW3.cpp +++ b/src/Backends/Rendering/Window/Software/GLFW3.cpp @@ -1,4 +1,4 @@ -#include "../Window-Software.h" +#include "../Software.h" #include #include @@ -10,8 +10,8 @@ #endif #include -#include "../Misc.h" -#include "../Shared/GLFW3.h" +#include "../../../Misc.h" +#include "../../../Shared/GLFW3.h" GLFWwindow *window; diff --git a/src/Backends/Rendering/Window/Software/Null.cpp b/src/Backends/Rendering/Window/Software/Null.cpp index 3b58955e..58b4edac 100644 --- a/src/Backends/Rendering/Window/Software/Null.cpp +++ b/src/Backends/Rendering/Window/Software/Null.cpp @@ -1,4 +1,4 @@ -#include "../Window-Software.h" +#include "../Software.h" #include #include diff --git a/src/Backends/Rendering/Window/Software/SDL2.cpp b/src/Backends/Rendering/Window/Software/SDL2.cpp index efea72c6..27a02b1e 100644 --- a/src/Backends/Rendering/Window/Software/SDL2.cpp +++ b/src/Backends/Rendering/Window/Software/SDL2.cpp @@ -1,4 +1,4 @@ -#include "../Window-Software.h" +#include "../Software.h" #include #include @@ -6,8 +6,8 @@ #include "SDL.h" -#include "../Misc.h" -#include "../Shared/SDL2.h" +#include "../../../Misc.h" +#include "../../../Shared/SDL2.h" SDL_Window *window;