diff --git a/src/ArmsItem.cpp b/src/ArmsItem.cpp index bcc23b61..b4da6ae6 100644 --- a/src/ArmsItem.cpp +++ b/src/ArmsItem.cpp @@ -367,9 +367,9 @@ static void PutCampObject() for (i = 0; i < ARMS_MAX; ++i) { if (gArmsData[i].code == 0) - break; // Not a weapon + break; // Invalid weapon - // Get rect for current weapon + // Get icon rect for next weapon rcArms.left = TILES_TO_PIXELS(gArmsData[i].code % 0x10); rcArms.right = rcArms.left + TILES_TO_PIXELS(1); rcArms.top = TILES_TO_PIXELS(PIXELS_TO_TILES(gArmsData[i].code)); @@ -389,6 +389,7 @@ static void PutCampObject() } else { + // Weapon doesn't use ammunition PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 144) / 2, &rcNone, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 128) / 2, &rcNone, SURFACE_ID_TEXT_BOX); } @@ -405,8 +406,9 @@ static void PutCampObject() for (i = 0; i < ITEM_MAX; ++i) { if (gItemData[i].code == 0) - break; + break; // Invalid item + // Get rect for next item rcItem.left = 32 * (gItemData[i].code % 8); rcItem.right = rcItem.left + 32; rcItem.top = 16 * (gItemData[i].code / 8);