Fixed some problems found while compiling most of this with VC++2003
I could compile most of this, but not link it (SDL2's .lib files must be too new).
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parent
bb065aa697
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55f1d3a9fe
6 changed files with 7 additions and 4 deletions
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@ -1,6 +1,5 @@
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#include "Font.h"
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -1,6 +1,7 @@
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#include "Game.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL_timer.h>
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@ -2,6 +2,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include <SDL.h>
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@ -239,9 +239,10 @@ bool SetBulletObject(int x, int y, int val)
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{
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int tamakazu_ari[10];
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int n;
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int t = 0;
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memset(tamakazu_ari, 0, sizeof(tamakazu_ari));
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for (int n = 0; n < 8; n++)
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for (n = 0; n < 8; n++)
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{
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int code = gArmsData[n].code;
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if (code == 5)
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@ -255,7 +256,7 @@ bool SetBulletObject(int x, int y, int val)
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if (!t)
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return false;
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int n = Random(1, 10 * t);
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n = Random(1, 10 * t);
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int bullet_no = tamakazu_ari[n % t];
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for (n = 0x100; n < NPC_MAX; n++)
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{
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@ -2,6 +2,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include <SDL_rwops.h>
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#include <SDL_thread.h>
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@ -1,7 +1,7 @@
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#include "Sound.h"
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#include <algorithm>
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#include <math.h>
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#include <cmath>
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#include <stdint.h>
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#include <string>
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