From 55f1d3a9fe1cfc4fef111fcef5cb8bde8acc8d5f Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 20 Feb 2019 03:55:05 +0000 Subject: [PATCH] Fixed some problems found while compiling most of this with VC++2003 I could compile most of this, but not link it (SDL2's .lib files must be too new). --- src/Font.cpp | 1 - src/Game.cpp | 1 + src/Input.cpp | 1 + src/NpChar.cpp | 5 +++-- src/Organya.cpp | 1 + src/Sound.cpp | 2 +- 6 files changed, 7 insertions(+), 4 deletions(-) diff --git a/src/Font.cpp b/src/Font.cpp index a7ee1c2a..442c3446 100644 --- a/src/Font.cpp +++ b/src/Font.cpp @@ -1,6 +1,5 @@ #include "Font.h" -#include #include #include #include diff --git a/src/Game.cpp b/src/Game.cpp index f0490ee4..916af633 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -1,6 +1,7 @@ #include "Game.h" #include +#include #include #include diff --git a/src/Input.cpp b/src/Input.cpp index ab861da6..405756e3 100644 --- a/src/Input.cpp +++ b/src/Input.cpp @@ -2,6 +2,7 @@ #include #include +#include #include diff --git a/src/NpChar.cpp b/src/NpChar.cpp index 269802aa..3e204386 100644 --- a/src/NpChar.cpp +++ b/src/NpChar.cpp @@ -239,9 +239,10 @@ bool SetBulletObject(int x, int y, int val) { int tamakazu_ari[10]; + int n; int t = 0; memset(tamakazu_ari, 0, sizeof(tamakazu_ari)); - for (int n = 0; n < 8; n++) + for (n = 0; n < 8; n++) { int code = gArmsData[n].code; if (code == 5) @@ -255,7 +256,7 @@ bool SetBulletObject(int x, int y, int val) if (!t) return false; - int n = Random(1, 10 * t); + n = Random(1, 10 * t); int bullet_no = tamakazu_ari[n % t]; for (n = 0x100; n < NPC_MAX; n++) { diff --git a/src/Organya.cpp b/src/Organya.cpp index b959a5b4..14e9bba7 100644 --- a/src/Organya.cpp +++ b/src/Organya.cpp @@ -2,6 +2,7 @@ #include #include +#include #include #include diff --git a/src/Sound.cpp b/src/Sound.cpp index 001ad8ac..4ad1610f 100644 --- a/src/Sound.cpp +++ b/src/Sound.cpp @@ -1,7 +1,7 @@ #include "Sound.h" #include -#include +#include #include #include