Remove some trailing commas
According to Clang, they're not valid C++98
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4 changed files with 4 additions and 4 deletions
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@ -18,7 +18,7 @@ enum Collisions
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COLL_LEFT_WALL = 1, // Touching a left wall
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COLL_LEFT_WALL = 1, // Touching a left wall
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COLL_CEILING = 2, // Touching a ceiling
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COLL_CEILING = 2, // Touching a ceiling
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COLL_RIGHT_WALL = 4, // Touching a right wall
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COLL_RIGHT_WALL = 4, // Touching a right wall
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COLL_GROUND = 8, // Touching the ground
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COLL_GROUND = 8 // Touching the ground
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// To be continued
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// To be continued
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};
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};
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@ -21,7 +21,7 @@ enum GameFlagsValues
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* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
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* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
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* want to replace this line with a better explanation)
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* want to replace this line with a better explanation)
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*/
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*/
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GAME_FLAG_IS_CONTROL_ENABLED = 2,
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GAME_FLAG_IS_CONTROL_ENABLED = 2
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// To be continued
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// To be continued
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};
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};
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@ -47,7 +47,7 @@ enum NPCNames
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NPC_MALCO_UNDAMAGED = 107,
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NPC_MALCO_UNDAMAGED = 107,
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NPC_PROJECTILE_BALFROG_SPITBALL = 108,
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NPC_PROJECTILE_BALFROG_SPITBALL = 108,
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NPC_MALCO_DAMAGED = 109,
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NPC_MALCO_DAMAGED = 109,
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NPC_ENEMY_PUCHI = 110,
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NPC_ENEMY_PUCHI = 110
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// To be continued
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// To be continued
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};
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};
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@ -28,7 +28,7 @@ enum SoundEffectNames
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// To be continued
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// To be continued
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SND_BEHEMOTH_LARGE_HURT = 52,
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SND_BEHEMOTH_LARGE_HURT = 52,
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// To be continued
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// To be continued
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SND_EXPLOSION = 72,
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SND_EXPLOSION = 72
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// To be continued
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// To be continued
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};
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};
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