Remove some trailing commas

According to Clang, they're not valid C++98
This commit is contained in:
Clownacy 2019-10-29 12:11:07 +00:00
parent 9fb01161c3
commit 567330cc5b
4 changed files with 4 additions and 4 deletions

View file

@ -18,7 +18,7 @@ enum Collisions
COLL_LEFT_WALL = 1, // Touching a left wall COLL_LEFT_WALL = 1, // Touching a left wall
COLL_CEILING = 2, // Touching a ceiling COLL_CEILING = 2, // Touching a ceiling
COLL_RIGHT_WALL = 4, // Touching a right wall COLL_RIGHT_WALL = 4, // Touching a right wall
COLL_GROUND = 8, // Touching the ground COLL_GROUND = 8 // Touching the ground
// To be continued // To be continued
}; };

View file

@ -21,7 +21,7 @@ enum GameFlagsValues
* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may * - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
* want to replace this line with a better explanation) * want to replace this line with a better explanation)
*/ */
GAME_FLAG_IS_CONTROL_ENABLED = 2, GAME_FLAG_IS_CONTROL_ENABLED = 2
// To be continued // To be continued
}; };

View file

@ -47,7 +47,7 @@ enum NPCNames
NPC_MALCO_UNDAMAGED = 107, NPC_MALCO_UNDAMAGED = 107,
NPC_PROJECTILE_BALFROG_SPITBALL = 108, NPC_PROJECTILE_BALFROG_SPITBALL = 108,
NPC_MALCO_DAMAGED = 109, NPC_MALCO_DAMAGED = 109,
NPC_ENEMY_PUCHI = 110, NPC_ENEMY_PUCHI = 110
// To be continued // To be continued
}; };

View file

@ -28,7 +28,7 @@ enum SoundEffectNames
// To be continued // To be continued
SND_BEHEMOTH_LARGE_HURT = 52, SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued // To be continued
SND_EXPLOSION = 72, SND_EXPLOSION = 72
// To be continued // To be continued
}; };