Remove some trailing commas
According to Clang, they're not valid C++98
This commit is contained in:
parent
9fb01161c3
commit
567330cc5b
4 changed files with 4 additions and 4 deletions
|
@ -18,7 +18,7 @@ enum Collisions
|
|||
COLL_LEFT_WALL = 1, // Touching a left wall
|
||||
COLL_CEILING = 2, // Touching a ceiling
|
||||
COLL_RIGHT_WALL = 4, // Touching a right wall
|
||||
COLL_GROUND = 8, // Touching the ground
|
||||
COLL_GROUND = 8 // Touching the ground
|
||||
// To be continued
|
||||
};
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ enum GameFlagsValues
|
|||
* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
|
||||
* want to replace this line with a better explanation)
|
||||
*/
|
||||
GAME_FLAG_IS_CONTROL_ENABLED = 2,
|
||||
GAME_FLAG_IS_CONTROL_ENABLED = 2
|
||||
|
||||
// To be continued
|
||||
};
|
||||
|
|
|
@ -47,7 +47,7 @@ enum NPCNames
|
|||
NPC_MALCO_UNDAMAGED = 107,
|
||||
NPC_PROJECTILE_BALFROG_SPITBALL = 108,
|
||||
NPC_MALCO_DAMAGED = 109,
|
||||
NPC_ENEMY_PUCHI = 110,
|
||||
NPC_ENEMY_PUCHI = 110
|
||||
// To be continued
|
||||
};
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ enum SoundEffectNames
|
|||
// To be continued
|
||||
SND_BEHEMOTH_LARGE_HURT = 52,
|
||||
// To be continued
|
||||
SND_EXPLOSION = 72,
|
||||
SND_EXPLOSION = 72
|
||||
// To be continued
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue