3DS - Slight optimisation
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1 changed files with 3 additions and 3 deletions
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@ -358,11 +358,11 @@ RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t he
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{
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RenderBackend_GlyphAtlas *atlas = (RenderBackend_GlyphAtlas*)malloc(sizeof(RenderBackend_GlyphAtlas));
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width = RoundUpToPowerOfTwo(width);
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height = RoundUpToPowerOfTwo(height);
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if (atlas != NULL)
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{
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width = RoundUpToPowerOfTwo(width);
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height = RoundUpToPowerOfTwo(height);
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atlas->local_texture_buffer = (unsigned char*)linearAlloc(width * height * 4);
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if (atlas->local_texture_buffer != NULL)
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