Made gFade static

We don't need to leak all this
This commit is contained in:
Clownacy 2019-02-21 20:23:24 +00:00
parent 88ed2d6eab
commit 5754da507d
2 changed files with 15 additions and 15 deletions

View file

@ -2,12 +2,26 @@
#include <string.h>
#include "CommonDefines.h"
#include "WindowsWrapper.h"
#include "Draw.h"
#include "Game.h"
FADE gFade;
#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
struct FADE
{
int mode;
BOOL bMask;
int count;
char ani_no[FADE_HEIGHT][FADE_WIDTH];
BOOLEAN flag[FADE_HEIGHT][FADE_WIDTH];
char dir;
};
static FADE gFade;
static unsigned long mask_color;
void InitFade()

View file

@ -1,21 +1,7 @@
#pragma once
#include "CommonDefines.h"
#include "WindowsWrapper.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) >> 4) + 1)
#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) >> 4) + 1)
struct FADE
{
int mode;
BOOL bMask;
int count;
char ani_no[FADE_HEIGHT][FADE_WIDTH];
BOOLEAN flag[FADE_HEIGHT][FADE_WIDTH];
char dir;
};
void InitFade();
void SetFadeMask();
void ClearFade();