Split SDL2 code from Profile.cpp and TextScr.cpp
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37c5236b9b
commit
584ea57c5d
4 changed files with 15 additions and 10 deletions
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@ -9,3 +9,5 @@ void PlatformBackend_Init(void);
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void PlatformBackend_GetBasePath(char *string_buffer);
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BOOL PlatformBackend_SystemTask(void);
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void PlatformBackend_ShowMessageBox(const char *title, const char *message);
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@ -252,3 +252,8 @@ BOOL PlatformBackend_SystemTask(void)
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return TRUE;
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}
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void PlatformBackend_ShowMessageBox(const char *title, const char *message)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
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}
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@ -4,10 +4,9 @@
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "WindowsWrapper.h"
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#include "Backends/Platform.h"
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#include "ArmsItem.h"
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#include "BossLife.h"
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#include "Fade.h"
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@ -248,9 +247,9 @@ BOOL InitializeGame(void)
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if (!TransferStage(13, 200, 10, 8))
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{
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
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PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
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PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
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#endif
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return FALSE;
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@ -4,10 +4,9 @@
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "WindowsWrapper.h"
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#include "Backends/Platform.h"
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#include "ArmsItem.h"
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#include "Boss.h"
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#include "BossLife.h"
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@ -727,9 +726,9 @@ int TextScriptProc(void)
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if (!TransferStage(z, w, x, y))
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{
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
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PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
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PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
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#endif
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return enum_ESCRETURN_exit;
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@ -1284,10 +1283,10 @@ int TextScriptProc(void)
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char str_0[0x40];
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#ifdef JAPANESE
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sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
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PlatformBackend_ShowMessageBox("エラー", str_0);
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#else
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sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
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PlatformBackend_ShowMessageBox("Error", str_0);
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#endif
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return enum_ESCRETURN_exit;
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