Empty Tags.h
There's no evidence Tags.h contained these variables (if anything, it appears that Pixel manually declared them in every file that used them). gg Pixel
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15 changed files with 13 additions and 25 deletions
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@ -9,9 +9,9 @@
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#include "Draw.h"
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#include "Draw.h"
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#include "Frame.h"
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#include "Frame.h"
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#include "Game.h"
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#include "Game.h"
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#include "Main.h"
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#include "Map.h"
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#include "Map.h"
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#include "Stage.h"
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#include "Stage.h"
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#include "Tags.h"
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BACK gBack;
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BACK gBack;
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int gWaterY;
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int gWaterY;
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Config.h"
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#include "Config.h"
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#include "Tags.h"
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#include "Main.h"
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static const char* const config_filename = "Config.dat"; // Not the original name
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static const char* const config_filename = "Config.dat"; // Not the original name
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static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name
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static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name
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#include "Generic.h"
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#include "Generic.h"
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#include "Main.h"
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#include "Main.h"
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#include "MapName.h"
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#include "MapName.h"
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#include "Tags.h"
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#include "TextScr.h"
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#include "TextScr.h"
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typedef enum SurfaceType
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typedef enum SurfaceType
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#include "Organya.h"
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#include "Organya.h"
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#include "Stage.h"
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#include "Stage.h"
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#include "TextScr.h"
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#include "TextScr.h"
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#include "Tags.h"
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CREDIT Credit;
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CREDIT Credit;
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STRIP Strip[MAX_STRIP];
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STRIP Strip[MAX_STRIP];
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@ -40,7 +40,6 @@
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#include "Sound.h"
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#include "Sound.h"
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#include "Stage.h"
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#include "Stage.h"
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#include "Star.h"
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#include "Star.h"
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#include "Tags.h"
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#include "TextScr.h"
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#include "TextScr.h"
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#include "ValueView.h"
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#include "ValueView.h"
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@ -6,7 +6,7 @@
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Tags.h"
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#include "Main.h"
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void GetCompileDate(int *year, int *month, int *day)
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void GetCompileDate(int *year, int *month, int *day)
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{
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{
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#include "Organya.h"
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#include "Organya.h"
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#include "Profile.h"
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#include "Profile.h"
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#include "Sound.h"
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#include "Sound.h"
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#include "Tags.h"
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#include "Triangle.h"
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#include "Triangle.h"
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LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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extern "C" {
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extern "C" {
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#endif
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#endif
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extern char gModulePath[MAX_PATH];
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extern char gDataPath[MAX_PATH];
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extern HWND ghWnd;
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extern HWND ghWnd;
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extern BOOL bFullscreen;
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extern BOOL bFullscreen;
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#include "CommonDefines.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Draw.h"
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#include "Main.h"
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#include "NpChar.h"
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#include "NpChar.h"
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#include "Tags.h"
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#define PXM_BUFFER_SIZE 0x4B000
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#define PXM_BUFFER_SIZE 0x4B000
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#include "Caret.h"
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#include "Caret.h"
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#include "Draw.h"
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#include "Draw.h"
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#include "Game.h"
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#include "Game.h"
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#include "Main.h"
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#include "MyChar.h"
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#include "MyChar.h"
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#include "NpChar.h"
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#include "NpChar.h"
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#include "Sound.h"
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#include "Sound.h"
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#include "Tags.h"
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#include "TextScr.h"
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#include "TextScr.h"
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#include "ValueView.h"
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#include "ValueView.h"
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#include "Draw.h"
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#include "Draw.h"
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#include "Flags.h"
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#include "Flags.h"
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#include "Game.h"
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#include "Game.h"
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#include "Main.h"
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#include "MyChar.h"
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#include "MyChar.h"
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#include "NpcTbl.h"
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#include "NpcTbl.h"
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#include "Sound.h"
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#include "Sound.h"
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#include "Tags.h"
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#include "ValueView.h"
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#include "ValueView.h"
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NPCHAR gNPC[NPC_MAX];
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NPCHAR gNPC[NPC_MAX];
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#include "Flags.h"
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#include "Flags.h"
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#include "Frame.h"
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#include "Frame.h"
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#include "Game.h"
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#include "Game.h"
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#include "Main.h"
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#include "MiniMap.h"
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#include "MiniMap.h"
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#include "MyChar.h"
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#include "MyChar.h"
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#include "NpChar.h"
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#include "NpChar.h"
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#include "SelStage.h"
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#include "SelStage.h"
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#include "Stage.h"
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#include "Stage.h"
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#include "Star.h"
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#include "Star.h"
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#include "Tags.h"
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#include "ValueView.h"
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#include "ValueView.h"
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const char *gDefaultName = "Profile.dat";
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const char *gDefaultName = "Profile.dat";
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Main.h"
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#include "Organya.h"
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#include "Organya.h"
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#include "PixTone.h"
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#include "PixTone.h"
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#include "Tags.h"
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LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object)
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LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object)
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LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer)
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LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer)
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14
src/Tags.h
14
src/Tags.h
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#pragma once
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#pragma once
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#include "WindowsWrapper.h"
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// Apparently this used to contain a bunch of structs?
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// For now, the structs are in header files matching their purpose.
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern char gModulePath[MAX_PATH];
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extern char gDataPath[MAX_PATH];
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#ifdef __cplusplus
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}
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#endif
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#include "SelStage.h"
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#include "SelStage.h"
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#include "Sound.h"
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#include "Sound.h"
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#include "Stage.h"
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#include "Stage.h"
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#include "Tags.h"
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#define TSC_BUFFER_SIZE 0x5000
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#define TSC_BUFFER_SIZE 0x5000
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