Empty Tags.h

There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).

gg Pixel
This commit is contained in:
Clownacy 2020-01-06 21:20:17 +00:00
parent 9498fe13be
commit 58d7a45392
15 changed files with 13 additions and 25 deletions

View file

@ -9,9 +9,9 @@
#include "Draw.h"
#include "Frame.h"
#include "Game.h"
#include "Main.h"
#include "Map.h"
#include "Stage.h"
#include "Tags.h"
BACK gBack;
int gWaterY;

View file

@ -5,7 +5,7 @@
#include "WindowsWrapper.h"
#include "Config.h"
#include "Tags.h"
#include "Main.h"
static const char* const config_filename = "Config.dat"; // Not the original name
static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name

View file

@ -14,7 +14,6 @@
#include "Generic.h"
#include "Main.h"
#include "MapName.h"
#include "Tags.h"
#include "TextScr.h"
typedef enum SurfaceType

View file

@ -16,7 +16,6 @@
#include "Organya.h"
#include "Stage.h"
#include "TextScr.h"
#include "Tags.h"
CREDIT Credit;
STRIP Strip[MAX_STRIP];

View file

@ -40,7 +40,6 @@
#include "Sound.h"
#include "Stage.h"
#include "Star.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"

View file

@ -6,7 +6,7 @@
#include "WindowsWrapper.h"
#include "Tags.h"
#include "Main.h"
void GetCompileDate(int *year, int *month, int *day)
{

View file

@ -20,7 +20,6 @@
#include "Organya.h"
#include "Profile.h"
#include "Sound.h"
#include "Tags.h"
#include "Triangle.h"
LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);

View file

@ -6,6 +6,9 @@
extern "C" {
#endif
extern char gModulePath[MAX_PATH];
extern char gDataPath[MAX_PATH];
extern HWND ghWnd;
extern BOOL bFullscreen;

View file

@ -9,8 +9,8 @@
#include "CommonDefines.h"
#include "Draw.h"
#include "Main.h"
#include "NpChar.h"
#include "Tags.h"
#define PXM_BUFFER_SIZE 0x4B000

View file

@ -9,10 +9,10 @@
#include "Caret.h"
#include "Draw.h"
#include "Game.h"
#include "Main.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"

View file

@ -11,10 +11,10 @@
#include "Draw.h"
#include "Flags.h"
#include "Game.h"
#include "Main.h"
#include "MyChar.h"
#include "NpcTbl.h"
#include "Sound.h"
#include "Tags.h"
#include "ValueView.h"
NPCHAR gNPC[NPC_MAX];

View file

@ -12,13 +12,13 @@
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "Main.h"
#include "MiniMap.h"
#include "MyChar.h"
#include "NpChar.h"
#include "SelStage.h"
#include "Stage.h"
#include "Star.h"
#include "Tags.h"
#include "ValueView.h"
const char *gDefaultName = "Profile.dat";

View file

@ -22,9 +22,9 @@ equivalents.
#include "WindowsWrapper.h"
#include "Main.h"
#include "Organya.h"
#include "PixTone.h"
#include "Tags.h"
LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object)
LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer)

View file

@ -1,14 +1,4 @@
#pragma once
#include "WindowsWrapper.h"
#ifdef __cplusplus
extern "C" {
#endif
extern char gModulePath[MAX_PATH];
extern char gDataPath[MAX_PATH];
#ifdef __cplusplus
}
#endif
// Apparently this used to contain a bunch of structs?
// For now, the structs are in header files matching their purpose.

View file

@ -32,7 +32,6 @@
#include "SelStage.h"
#include "Sound.h"
#include "Stage.h"
#include "Tags.h"
#define TSC_BUFFER_SIZE 0x5000