Clean-up Back.cpp
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parent
4e82665819
commit
5914ce01ef
2 changed files with 22 additions and 20 deletions
38
src/Back.cpp
38
src/Back.cpp
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@ -20,7 +20,7 @@ static unsigned long color_black;
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// TODO - Another function that has an incorrect stack frame
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BOOL InitBack(const char *fName, int type)
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{
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// Unused, hilariously
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// Unused
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color_black = GetCortBoxColor(RGB(0, 0, 0x10));
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// Get width and height
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@ -55,20 +55,21 @@ BOOL InitBack(const char *fName, int type)
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gBack.partsH = bmp_header_buffer2[2];
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// Set background stuff and load texture
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gBack.flag = 1;
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gBack.flag = TRUE;
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if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
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return FALSE;
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gBack.type = type;
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gWaterY = 0x1E0000;
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gWaterY = 240 * 0x10 * 0x200;
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return TRUE;
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}
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void ActBack()
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void ActBack(void)
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{
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switch (gBack.type)
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{
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case 5:
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gBack.fx += 0xC00;
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gBack.fx += 6 * 0x200;
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break;
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case 6:
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@ -95,22 +96,22 @@ void PutBack(int fx, int fy)
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break;
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case 1:
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for (y = -(fy / 2 / 0x200 % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
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for (x = -(fx / 2 / 0x200 % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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for (y = -((fy / 2 / 0x200) % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
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for (x = -((fx / 2 / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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break;
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case 2:
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for (y = -(fy / 0x200 % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
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for (x = -(fx / 0x200 % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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for (y = -((fy / 0x200) % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
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for (x = -((fx / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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break;
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case 5:
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for (y = -gBack.partsH; y < WINDOW_HEIGHT; y += gBack.partsH)
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for (x = -(gBack.fx / 0x200 % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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for (x = -((gBack.fx / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
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PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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break;
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@ -130,7 +131,7 @@ void PutBack(int fx, int fy)
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PutBitmap4(&grcGame, 0, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.left = 0;
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PutBitmap4(&grcGame, 320 - gBack.fx / 2 % 320, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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PutBitmap4(&grcGame, 320 - ((gBack.fx / 2) % 320), 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.top = 123;
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rect.bottom = 146;
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@ -139,7 +140,7 @@ void PutBack(int fx, int fy)
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PutBitmap4(&grcGame, 0, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.left = 0;
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PutBitmap4(&grcGame, 320 - gBack.fx % 320, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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PutBitmap4(&grcGame, 320 - (gBack.fx % 320), 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.top = 146;
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rect.bottom = 176;
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@ -148,7 +149,7 @@ void PutBack(int fx, int fy)
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PutBitmap4(&grcGame, 0, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.left = 0;
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PutBitmap4(&grcGame, 320 - 2 * gBack.fx % 320, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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PutBitmap4(&grcGame, 320 - ((gBack.fx * 2) % 320), 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.top = 176;
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rect.bottom = 240;
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@ -157,7 +158,7 @@ void PutBack(int fx, int fy)
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PutBitmap4(&grcGame, 0, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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rect.left = 0;
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PutBitmap4(&grcGame, 320 - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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PutBitmap4(&grcGame, 320 - ((gBack.fx * 4) % 320), 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
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break;
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}
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@ -184,9 +185,9 @@ void PutFront(int fx, int fy)
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y_1 = 0;
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y_2 = y_1 + 32;
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for (y = y_1; y < y_2; y++)
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for (y = y_1; y < y_2; ++y)
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{
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ypos = (y * 32 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
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ypos = ((y * 32 * 0x200) / 0x200) - (fy / 0x200) + (gWaterY / 0x200);
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if (ypos < -32)
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continue;
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@ -194,14 +195,15 @@ void PutFront(int fx, int fy)
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if (ypos > WINDOW_HEIGHT)
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break;
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for (x = x_1; x < x_2; x++)
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for (x = x_1; x < x_2; ++x)
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{
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xpos = (x * 32 * 0x200) / 0x200 - fx / 0x200;
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xpos = ((x * 32 * 0x200) / 0x200) - (fx / 0x200);
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PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
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if (y == 0)
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PutBitmap3(&grcGame, xpos, ypos, &rcWater[0], SURFACE_ID_LEVEL_BACKGROUND);
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}
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}
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break;
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}
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}
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@ -4,7 +4,7 @@
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struct BACK
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{
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int flag;
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BOOL flag; // Basically unused
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int partsW;
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int partsH;
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int numX;
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@ -17,6 +17,6 @@ extern BACK gBack;
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extern int gWaterY;
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BOOL InitBack(const char *fName, int type);
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void ActBack();
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void ActBack(void);
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void PutBack(int fx, int fy);
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void PutFront(int fx, int fy);
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