More documentation

This commit is contained in:
Clownacy 2020-09-27 20:57:24 +01:00
parent 69eed6a966
commit 59aeae07f8

View file

@ -18,6 +18,13 @@
#include "Stage.h"
#include "TextScr.h"
enum CREDIT_MODE
{
CREDIT_MODE_STOP,
CREDIT_MODE_SCROLL_READ,
CREDIT_MODE_SCROLL_WAIT
};
enum ILLUSTRATION_ACTION
{
ILLUSTRATION_ACTION_IDLE,
@ -31,7 +38,7 @@ struct CREDIT
char *pData;
int offset;
int wait;
int mode;
CREDIT_MODE mode;
int start_x;
};
@ -68,10 +75,10 @@ void ActionStripper(void)
for (s = 0; s < MAX_STRIP; ++s)
{
// Move up
if (Strip[s].flag & 0x80 && Credit.mode)
if (Strip[s].flag & 0x80 && Credit.mode != CREDIT_MODE_STOP)
Strip[s].y -= 0x100;
// Get removed when off-screen
if (Strip[s].y <= -0x2000)
if (Strip[s].y <= -16 * 0x200)
Strip[s].flag = 0;
}
}
@ -265,7 +272,7 @@ BOOL StartCreditScript(void)
// Reset credits
Credit.offset = 0;
Credit.wait = 0;
Credit.mode = 1;
Credit.mode = CREDIT_MODE_SCROLL_READ;
Illust.x = -160 * 0x200;
Illust.act_no = ILLUSTRATION_ACTION_IDLE;
@ -327,11 +334,12 @@ static void ActionCredit_Read(void)
// Copy the text to the cast text
memcpy(text, &Credit.pData[Credit.offset], len);
text[len] = 0;
text[len] = '\0';
// Get cast ID
Credit.offset = a;
len = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 1;
len = GetScriptNumber(&Credit.pData[Credit.offset]);
// Create cast object
SetStripper(Credit.start_x, (WINDOW_HEIGHT + 8) * 0x200, text, len);
@ -344,7 +352,7 @@ static void ActionCredit_Read(void)
Credit.offset += 1;
Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
Credit.mode = 2;
Credit.mode = CREDIT_MODE_SCROLL_WAIT;
return;
case '+': // Change casts x-position
@ -354,7 +362,7 @@ static void ActionCredit_Read(void)
return;
case '/': // Stop credits
Credit.mode = 0;
Credit.mode = CREDIT_MODE_STOP;
return;
case '!': // Change music
@ -456,13 +464,13 @@ void ActionCredit(void)
// Update script, or if waiting, decrement the wait value
switch (Credit.mode)
{
case 1:
case CREDIT_MODE_SCROLL_READ:
ActionCredit_Read();
break;
case 2:
case CREDIT_MODE_SCROLL_WAIT:
if (--Credit.wait <= 0)
Credit.mode = 1;
Credit.mode = CREDIT_MODE_SCROLL_READ;
break;
}
}
@ -519,24 +527,24 @@ int Scene_DownIsland(HWND hWnd, int mode)
{
case 0:
// Move down
sprite.y += 0x33;
sprite.y += 0x200 / 10;
break;
case 1:
if (wait < 350)
{
// Move down at normal speed
sprite.y += 0x33;
sprite.y += 0x200 / 10;
}
else if (wait < 500)
{
// Move down slower
sprite.y += 0x19;
sprite.y += 0x200 / 20;
}
else if (wait < 600)
{
// Move down slow
sprite.y += 0xC;
sprite.y += 0x200 / 40;
}
else if (wait == 750)
{