Restored the new SDL2 audio system
While I was at it, I overhauled the thing and found a bunch of optimisations,
This commit is contained in:
parent
7ed6731e46
commit
5a9492166d
8 changed files with 388 additions and 250 deletions
3
Makefile
3
Makefile
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@ -124,7 +124,8 @@ SOURCES = \
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src/Star \
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src/TextScr \
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src/Triangle \
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src/ValueView
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src/ValueView \
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src/Backends/Audio/SDL2
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RESOURCES = \
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BITMAP/Credit01.bmp \
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22
src/Backends/Audio.h
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22
src/Backends/Audio.h
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@ -0,0 +1,22 @@
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#pragma once
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#include "../WindowsWrapper.h"
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typedef struct AudioBackend_Sound AudioBackend_Sound;
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BOOL AudioBackend_Init(void);
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void AudioBackend_Deinit(void);
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AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames);
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void AudioBackend_DestroySound(AudioBackend_Sound *sound);
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unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size);
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void AudioBackend_UnlockSound(AudioBackend_Sound *sound);
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void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping);
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void AudioBackend_StopSound(AudioBackend_Sound *sound);
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency);
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void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume);
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan);
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void AudioBackend_SetSoundPosition(AudioBackend_Sound *sound, size_t position);
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308
src/Backends/Audio/SDL2.cpp
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308
src/Backends/Audio/SDL2.cpp
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@ -0,0 +1,308 @@
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#include "../Audio.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define clamp(x, y, z) MIN(MAX(x, y), z)
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struct AudioBackend_Sound
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{
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unsigned char *samples;
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size_t frames;
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double position;
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double advance_delta;
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BOOL playing;
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BOOL looping;
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unsigned int frequency;
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float volume;
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float pan_l;
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float pan_r;
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float volume_l;
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float volume_r;
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struct AudioBackend_Sound *next;
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};
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static AudioBackend_Sound *sound_list_head;
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static SDL_AudioDeviceID device_id;
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static double MillibelToScale(long volume)
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{
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// Volume is in hundredths of decibels, from 0 to -10000
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volume = clamp(volume, -10000, 0);
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return pow(10.0, volume / 2000.0);
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}
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static void SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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{
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sound->frequency = frequency;
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sound->advance_delta = frequency / 44100.0;
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}
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static void SetSoundVolume(AudioBackend_Sound *sound, long volume)
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{
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sound->volume = MillibelToScale(volume);
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sound->volume_l = sound->pan_l * sound->volume;
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sound->volume_r = sound->pan_r * sound->volume;
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}
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static void SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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sound->pan_l = MillibelToScale(-pan);
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sound->pan_r = MillibelToScale(pan);
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sound->volume_l = sound->pan_l * sound->volume;
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sound->volume_r = sound->pan_r * sound->volume;
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}
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static void SetSoundPosition(AudioBackend_Sound *sound, size_t position)
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{
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sound->position = position;
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}
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static void Callback(void *user_data, Uint8 *stream_uint8, int len)
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{
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(void)user_data;
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float *stream = (float*)stream_uint8;
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unsigned int frames_total = len / sizeof(float) / 2;
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for (unsigned int i = 0; i < frames_total * 2; ++i)
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stream[i] = 0.0f;
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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{
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if (sound->playing)
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{
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float *steam_pointer = stream;
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unsigned int frames_done = 0;
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while (frames_done != frames_total)
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{
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const unsigned int frames_to_do = MIN(ceil((sound->frames - sound->position) / sound->advance_delta), frames_total - frames_done);
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for (unsigned int i = 0; i < frames_to_do; ++i)
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{
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// Perform linear interpolation
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// Get two samples
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const unsigned char sample1 = sound->samples[(size_t)sound->position];
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const unsigned char sample2 = sound->samples[(size_t)sound->position + 1];
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// Interpolate
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const float interpolated_sample = sample1 + ((sample2 - sample1) * (float)fmod(sound->position, 1.0));
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// Normalise to 0-1
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const float sample_normalised = (interpolated_sample - 128.0f) / 128.0f;
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*steam_pointer++ += sample_normalised * sound->volume_l;
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*steam_pointer++ += sample_normalised * sound->volume_r;
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sound->position += sound->advance_delta;
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}
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if ((size_t)sound->position >= sound->frames)
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{
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if (sound->looping)
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{
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sound->position = fmod(sound->position, sound->frames);
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}
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else
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{
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sound->position = 0.0;
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sound->playing = FALSE;
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break;
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}
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}
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frames_done += frames_to_do;
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}
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}
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}
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}
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BOOL AudioBackend_Init(void)
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{
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return FALSE;
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SDL_AudioSpec specification;
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specification.freq = 44100;
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specification.format = AUDIO_F32;
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specification.channels = 2;
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specification.samples = 0x200;
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specification.callback = Callback;
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specification.userdata = NULL;
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device_id = SDL_OpenAudioDevice(NULL, 0, &specification, NULL, 0);
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if (device_id == 0)
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return FALSE;
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SDL_PauseAudioDevice(device_id, 0);
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return TRUE;
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}
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void AudioBackend_Deinit(void)
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{
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SDL_CloseAudioDevice(device_id);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames)
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{
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AudioBackend_Sound *sound = (AudioBackend_Sound*)malloc(sizeof(AudioBackend_Sound));
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if (sound == NULL)
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return NULL;
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sound->samples = (unsigned char*)malloc(frames + 1);
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if (sound->samples == NULL)
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{
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free(sound);
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return NULL;
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}
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sound->frames = frames;
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sound->playing = FALSE;
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SetSoundFrequency(sound, frequency);
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SetSoundVolume(sound, 0);
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SetSoundPan(sound, 0);
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SetSoundPosition(sound, 0);
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SDL_LockAudioDevice(device_id);
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sound->next = sound_list_head;
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sound_list_head = sound;
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SDL_UnlockAudioDevice(device_id);
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return sound;
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}
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void AudioBackend_DestroySound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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for (AudioBackend_Sound **sound_pointer = &sound_list_head; *sound_pointer != NULL; sound_pointer = &(*sound_pointer)->next)
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{
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if (*sound_pointer == sound)
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{
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*sound_pointer = sound->next;
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free(sound->samples);
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free(sound);
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break;
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}
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}
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SDL_UnlockAudioDevice(device_id);
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}
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unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size)
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{
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if (sound == NULL)
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return NULL;
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SDL_LockAudioDevice(device_id);
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if (size)
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*size = sound->frames;
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return sound->samples;
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}
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void AudioBackend_UnlockSound(AudioBackend_Sound *sound)
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{
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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sound->playing = TRUE;
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sound->looping = looping;
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sound->samples[sound->frames] = looping ? sound->samples[0] : 0x80; // For the linear interpolator
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_StopSound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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sound->playing = FALSE;
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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SetSoundFrequency(sound, frequency);
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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SetSoundVolume(sound, volume);
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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SetSoundPan(sound, pan);
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SDL_UnlockAudioDevice(device_id);
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}
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void AudioBackend_SetSoundPosition(AudioBackend_Sound *sound, size_t position)
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{
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if (sound == NULL)
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return;
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SDL_LockAudioDevice(device_id);
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SetSoundPosition(sound, position);
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SDL_UnlockAudioDevice(device_id);
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}
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else
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{
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// Initialize sound
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InitDirectSound(hWnd);
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InitDirectSound();
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// Initialize joystick
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if (conf.bJoystick && InitDirectInput())
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152
src/Organya.cpp
152
src/Organya.cpp
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#include <stdio.h>
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#include <string.h>
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#include <dsound.h>
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#include "WindowsWrapper.h"
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#include "Backends/Audio.h"
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#include "Resource.h"
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#include "Sound.h"
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ORGDATA org_data;
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LPDIRECTSOUNDBUFFER lpORGANBUFFER[8][8][2] = {NULL};
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AudioBackend_Sound *lpORGANBUFFER[8][8][2] = {NULL};
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int gTrackVol[MAXTRACK];
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int gOrgVolume = 100;
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{ 8,128, 32 }, // 7 Oct
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};
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static WAVEFORMATEX format_tbl2 = {WAVE_FORMAT_PCM, 1, 22050, 22050, 1, 8, 0}; // 22050HzのFormat
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// In the original source code, format_tbl2 was a raw array of bytes, as seen below
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// BYTE format_tbl2[] = {0x01,0x00,0x01,0x00,0x22,0x56,0x00,0x00,0x22,0x56,0x00,0x00,0x01,0x00,0x08,0x00,0x00,0x00}; // 22050HzのFormat
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BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
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{
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DWORD i,j,k;
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BYTE *wp;
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BYTE *wp_sub;
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int work;
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// セカンダリバッファの生成 (Create secondary buffer)
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DSBUFFERDESC dsbd;
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if (lpDS == NULL)
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return FALSE;
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for (j = 0; j < 8; j++)
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{
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else
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data_size = wave_size;
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ZeroMemory(&dsbd, sizeof(dsbd));
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lpORGANBUFFER[track][j][k] = AudioBackend_CreateSound(22050, data_size);
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dsbd.dwSize = sizeof(dsbd);
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dsbd.dwBufferBytes = data_size;
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dsbd.lpwfxFormat = &format_tbl2;
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dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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if(lpDS->CreateSoundBuffer(&dsbd, &lpORGANBUFFER[track][j][k], NULL) != DS_OK) // j = se_no
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if (lpORGANBUFFER[track][j][k] == NULL)
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return FALSE;
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// Get wave data
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wp = (BYTE*)malloc(data_size);
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wp = AudioBackend_LockSound(lpORGANBUFFER[track][j][k], NULL);
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wp_sub = wp;
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wav_tp = 0;
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wp_sub++;
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}
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// データの転送 (Data transfer)
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LPVOID lpbuf1, lpbuf2;
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DWORD dwbuf1, dwbuf2=0;
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HRESULT hr;
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hr = lpORGANBUFFER[track][j][k]->Lock(0, data_size, &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
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if (hr != DS_OK)
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{
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#ifdef FIX_BUGS
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free(wp); // The updated Organya source code includes this fix
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#endif
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return FALSE;
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}
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CopyMemory(lpbuf1, (BYTE*)wp, dwbuf1);
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if (dwbuf2 != 0)
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CopyMemory(lpbuf2, (BYTE*)wp+dwbuf1, dwbuf2);
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lpORGANBUFFER[track][j][k]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
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lpORGANBUFFER[track][j][k]->SetCurrentPosition(0);
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free(wp);
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AudioBackend_UnlockSound(lpORGANBUFFER[track][j][k]);
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AudioBackend_SetSoundPosition(lpORGANBUFFER[track][j][k], 0);
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}
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}
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@ -240,12 +203,9 @@ static const short freq_tbl[12] = {262, 277, 294, 311, 330, 349, 370, 392, 415,
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void ChangeOrganFrequency(unsigned char key, signed char track, long a)
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{
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if (lpDS == NULL)
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return;
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for (int j = 0; j < 8; j++)
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for (int i = 0; i < 2; i++)
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lpORGANBUFFER[track][j][i]->SetFrequency(((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α)
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AudioBackend_SetSoundFrequency(lpORGANBUFFER[track][j][i], ((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α)
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}
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const short pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512};
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@ -255,28 +215,19 @@ unsigned char key_twin[MAXTRACK]; // 今使っているキー(連続時のノイ
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void ChangeOrganPan(unsigned char key, unsigned char pan, signed char track) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
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{
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if (lpDS == NULL)
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return;
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if (old_key[track] != PANDUMMY)
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lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetPan((pan_tbl[pan] - 0x100) * 10);
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AudioBackend_SetSoundPan(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (pan_tbl[pan] - 0x100) * 10);
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}
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void ChangeOrganVolume(int no, long volume, signed char track) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
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{
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if (lpDS == NULL)
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return;
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if (old_key[track] != VOLDUMMY)
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lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetVolume((volume - 0xFF) * 8);
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AudioBackend_SetSoundVolume(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (volume - 0xFF) * 8);
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}
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|
||||
// サウンドの再生 (Play sound)
|
||||
void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
if (lpORGANBUFFER[track][key / 12][key_twin[track]] != NULL)
|
||||
{
|
||||
switch (mode)
|
||||
|
@ -284,8 +235,8 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
|
|||
case 0: // 停止 (Stop)
|
||||
if (old_key[track] != 0xFF)
|
||||
{
|
||||
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Stop();
|
||||
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetCurrentPosition(0);
|
||||
AudioBackend_StopSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
|
||||
AudioBackend_SetSoundPosition(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], 0);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -295,7 +246,7 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
|
|||
case 2: // 歩かせ停止 (Stop playback)
|
||||
if (old_key[track] != 0xFF)
|
||||
{
|
||||
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0);
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
|
||||
old_key[track] = 0xFF;
|
||||
}
|
||||
break;
|
||||
|
@ -304,27 +255,27 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
|
|||
if (old_key[track] == 0xFF) // 新規鳴らす (New sound)
|
||||
{
|
||||
ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
|
||||
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
|
||||
old_key[track] = key;
|
||||
key_on[track] = 1;
|
||||
}
|
||||
else if (key_on[track] == 1 && old_key[track] == key) // 同じ音 (Same sound)
|
||||
{
|
||||
// 今なっているのを歩かせ停止 (Stop playback now)
|
||||
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0);
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
|
||||
key_twin[track]++;
|
||||
if (key_twin[track] > 1)
|
||||
key_twin[track] = 0;
|
||||
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
|
||||
}
|
||||
else // 違う音を鳴らすなら (If you make a different sound)
|
||||
{
|
||||
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0); // 今なっているのを歩かせ停止 (Stop playback now)
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); // 今なっているのを歩かせ停止 (Stop playback now)
|
||||
key_twin[track]++;
|
||||
if (key_twin[track] > 1)
|
||||
key_twin[track] = 0;
|
||||
ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
|
||||
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
|
||||
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
|
||||
old_key[track] = key;
|
||||
}
|
||||
|
||||
|
@ -336,19 +287,16 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
|
|||
// オルガーニャオブジェクトを開放 (Open Organya object)
|
||||
void ReleaseOrganyaObject(signed char track)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (lpORGANBUFFER[track][i][0] != NULL)
|
||||
{
|
||||
lpORGANBUFFER[track][i][0]->Release();
|
||||
AudioBackend_DestroySound(lpORGANBUFFER[track][i][0]);
|
||||
lpORGANBUFFER[track][i][0] = NULL;
|
||||
}
|
||||
if (lpORGANBUFFER[track][i][1] != NULL)
|
||||
{
|
||||
lpORGANBUFFER[track][i][1]->Release();
|
||||
AudioBackend_DestroySound(lpORGANBUFFER[track][i][1]);
|
||||
lpORGANBUFFER[track][i][1] = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -361,9 +309,6 @@ BOOL InitWaveData100(void)
|
|||
{
|
||||
const DWORD *lpdword; // リソースのアドレス (Resource address)
|
||||
|
||||
if (lpDS == NULL)
|
||||
return FALSE;
|
||||
|
||||
// リソースの検索 (Search for resources)
|
||||
lpdword = (DWORD*)FindResource("WAVE100", "WAVE", NULL);
|
||||
|
||||
|
@ -378,9 +323,6 @@ BOOL InitWaveData100(void)
|
|||
// 波形を100個の中から選択して作成 (Select from 100 waveforms to create)
|
||||
BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (wave_no > 99)
|
||||
return FALSE;
|
||||
|
||||
|
@ -396,48 +338,36 @@ BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi)
|
|||
|
||||
void ChangeDramFrequency(unsigned char key, signed char track)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[150 + track]->SetFrequency(key * 800 + 100);
|
||||
AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[150 + track], key * 800 + 100);
|
||||
}
|
||||
|
||||
void ChangeDramPan(unsigned char pan, signed char track)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[150 + track]->SetPan((pan_tbl[pan] - 0x100) * 10);
|
||||
AudioBackend_SetSoundPan(lpSECONDARYBUFFER[150 + track], (pan_tbl[pan] - 0x100) * 10);
|
||||
}
|
||||
|
||||
void ChangeDramVolume(long volume, signed char track)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[150 + track]->SetVolume((volume - 0xFF) * 8);
|
||||
AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[150 + track], (volume - 0xFF) * 8);
|
||||
}
|
||||
|
||||
// サウンドの再生 (Play sound)
|
||||
void PlayDramObject(unsigned char key, int mode, signed char track)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
if (lpSECONDARYBUFFER[150 + track] != NULL)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case 0: // 停止 (Stop)
|
||||
lpSECONDARYBUFFER[150 + track]->Stop();
|
||||
lpSECONDARYBUFFER[150 + track]->SetCurrentPosition(0);
|
||||
AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
|
||||
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[150 + track], 0);
|
||||
break;
|
||||
|
||||
case 1: // 再生 (Playback)
|
||||
lpSECONDARYBUFFER[150 + track]->Stop();
|
||||
lpSECONDARYBUFFER[150 + track]->SetCurrentPosition(0);
|
||||
AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
|
||||
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[150 + track], 0);
|
||||
ChangeDramFrequency(key, track); // 周波数を設定して ()
|
||||
lpSECONDARYBUFFER[150 + track]->Play(0, 0, 0);
|
||||
AudioBackend_PlaySound(lpSECONDARYBUFFER[150 + track], FALSE);
|
||||
break;
|
||||
|
||||
case 2: // 歩かせ停止 (Stop playback)
|
||||
|
@ -945,11 +875,8 @@ void OrgData::SetPlayPointer(long x)
|
|||
}
|
||||
|
||||
// Start and end organya
|
||||
BOOL StartOrganya(LPDIRECTSOUND _lpDS, const char *path_wave) // Both arguments are ignored for some reason
|
||||
BOOL StartOrganya(const char *path_wave) // The argument is ignored for some reason
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!InitWaveData100())
|
||||
return FALSE;
|
||||
|
||||
|
@ -961,9 +888,6 @@ BOOL StartOrganya(LPDIRECTSOUND _lpDS, const char *path_wave) // Both arguments
|
|||
// Load organya file
|
||||
BOOL LoadOrganya(const char *name)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!org_data.InitMusicData(name))
|
||||
return FALSE;
|
||||
|
||||
|
@ -979,9 +903,6 @@ BOOL LoadOrganya(const char *name)
|
|||
|
||||
void SetOrganyaPosition(unsigned int x)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
org_data.SetPlayPointer(x);
|
||||
gOrgVolume = 100;
|
||||
bFadeout = FALSE;
|
||||
|
@ -989,17 +910,11 @@ void SetOrganyaPosition(unsigned int x)
|
|||
|
||||
unsigned int GetOrganyaPosition(void)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return 0;
|
||||
|
||||
return play_p;
|
||||
}
|
||||
|
||||
void PlayOrganyaMusic(void)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
QuitMMTimer();
|
||||
InitMMTimer();
|
||||
StartTimer(org_data.info.wait);
|
||||
|
@ -1007,9 +922,6 @@ void PlayOrganyaMusic(void)
|
|||
|
||||
BOOL ChangeOrganyaVolume(signed int volume)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (volume < 0 || volume > 100)
|
||||
return FALSE;
|
||||
|
||||
|
@ -1019,9 +931,6 @@ BOOL ChangeOrganyaVolume(signed int volume)
|
|||
|
||||
void StopOrganyaMusic()
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
// Stop timer
|
||||
QuitMMTimer();
|
||||
|
||||
|
@ -1043,9 +952,6 @@ void SetOrganyaFadeout()
|
|||
|
||||
void EndOrganya()
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
// End timer
|
||||
QuitMMTimer();
|
||||
|
||||
|
|
|
@ -20,5 +20,5 @@ void PlayOrganyaMusic();
|
|||
BOOL ChangeOrganyaVolume(signed int volume);
|
||||
void StopOrganyaMusic();
|
||||
void SetOrganyaFadeout();
|
||||
BOOL StartOrganya(LPDIRECTSOUND lpDS, const char *wave_filename);
|
||||
BOOL StartOrganya(const char *wave_filename);
|
||||
void EndOrganya();
|
||||
|
|
138
src/Sound.cpp
138
src/Sound.cpp
|
@ -17,50 +17,29 @@ equivalents.
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define DIRECTSOUND_VERSION 0x500
|
||||
#include <dsound.h>
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Backends/Audio.h"
|
||||
#include "Organya.h"
|
||||
#include "PixTone.h"
|
||||
#include "Tags.h"
|
||||
|
||||
#define FREQUENCY 44100
|
||||
|
||||
LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object)
|
||||
LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer)
|
||||
LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
|
||||
AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
|
||||
|
||||
// DirectSoundの開始 (Starting DirectSound)
|
||||
BOOL InitDirectSound(HWND hwnd)
|
||||
BOOL InitDirectSound(void)
|
||||
{
|
||||
int i;
|
||||
DSBUFFERDESC dsbd;
|
||||
|
||||
// DirectDrawの初期化 (DirectDraw initialization)
|
||||
if (DirectSoundCreate(NULL, &lpDS, NULL) != DS_OK)
|
||||
{
|
||||
lpDS = NULL;
|
||||
#ifndef FIX_BUGS
|
||||
// This makes absolutely no sense here
|
||||
StartOrganya(lpDS, "Org\\Wave.dat");
|
||||
#endif
|
||||
if (!AudioBackend_Init())
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
lpDS->SetCooperativeLevel(hwnd, DSSCL_EXCLUSIVE);
|
||||
|
||||
// 一次バッファの初期化 (Initializing the primary buffer)
|
||||
ZeroMemory(&dsbd, sizeof(dsbd));
|
||||
dsbd.dwSize = sizeof(dsbd);
|
||||
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
|
||||
lpDS->CreateSoundBuffer(&dsbd, &lpPRIMARYBUFFER, NULL);
|
||||
|
||||
for (i = 0; i < SE_MAX; i++)
|
||||
lpSECONDARYBUFFER[i] = NULL;
|
||||
|
||||
StartOrganya(lpDS, "Org\\Wave.dat");
|
||||
StartOrganya("Org\\Wave.dat");
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -70,24 +49,15 @@ void EndDirectSound(void)
|
|||
{
|
||||
int i;
|
||||
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
EndOrganya();
|
||||
|
||||
for (i = 0; i < SE_MAX; i++)
|
||||
if (lpSECONDARYBUFFER[i] != NULL)
|
||||
lpSECONDARYBUFFER[i]->Release();
|
||||
AudioBackend_DestroySound(lpSECONDARYBUFFER[i]);
|
||||
|
||||
if (lpPRIMARYBUFFER != NULL)
|
||||
lpPRIMARYBUFFER->Release();
|
||||
|
||||
if (lpDS != NULL)
|
||||
lpDS->Release();
|
||||
|
||||
lpDS = NULL;
|
||||
AudioBackend_Deinit();
|
||||
}
|
||||
|
||||
/*
|
||||
// サウンドの設定 (Sound settings)
|
||||
BOOL InitSoundObject(LPCSTR resname, int no)
|
||||
{
|
||||
|
@ -219,28 +189,25 @@ BOOL LoadSoundObject(LPCSTR file_name, int no)
|
|||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
*/
|
||||
void PlaySoundObject(int no, int mode)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
if (lpSECONDARYBUFFER[no] != NULL)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case 0: // 停止 (Stop)
|
||||
lpSECONDARYBUFFER[no]->Stop();
|
||||
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
|
||||
break;
|
||||
|
||||
case 1: // 再生 (Playback)
|
||||
lpSECONDARYBUFFER[no]->Stop();
|
||||
lpSECONDARYBUFFER[no]->SetCurrentPosition(0);
|
||||
lpSECONDARYBUFFER[no]->Play(0, 0, 0);
|
||||
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
|
||||
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[no], 0);
|
||||
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], FALSE);
|
||||
break;
|
||||
|
||||
case -1:// ループ再生 (Loop playback)
|
||||
lpSECONDARYBUFFER[no]->Play(0, 0, DSBPLAY_LOOPING);
|
||||
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -248,81 +215,30 @@ void PlaySoundObject(int no, int mode)
|
|||
|
||||
void ChangeSoundFrequency(int no, DWORD rate) // 100がMIN9999がMAXで2195?がノーマル (100 is MIN, 9999 is MAX, and 2195 is normal)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[no]->SetFrequency((rate * 10) + 100);
|
||||
AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[no], (rate * 10) + 100);
|
||||
}
|
||||
|
||||
void ChangeSoundVolume(int no, long volume) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[no]->SetVolume((volume - 300) * 8);
|
||||
AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[no], (volume - 300) * 8);
|
||||
}
|
||||
|
||||
void ChangeSoundPan(int no, long pan) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
|
||||
{
|
||||
if (lpDS == NULL)
|
||||
return;
|
||||
|
||||
lpSECONDARYBUFFER[no]->SetPan((pan - 256) * 10);
|
||||
AudioBackend_SetSoundPan(lpSECONDARYBUFFER[no], (pan - 256) * 10);
|
||||
}
|
||||
|
||||
// TODO - The stack frame for this function is inaccurate
|
||||
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
|
||||
{
|
||||
// For some reason, this function creates an entire WAV file header,
|
||||
// when it only needs a WAVEFORMATEX
|
||||
typedef struct WavHeader
|
||||
{
|
||||
char riff[4];
|
||||
unsigned long wav_size;
|
||||
char wave[4];
|
||||
char fmt[4];
|
||||
unsigned long fmt_chunk_size;
|
||||
unsigned short audio_format;
|
||||
unsigned short num_channels;
|
||||
unsigned long sample_rate;
|
||||
unsigned long byte_rate;
|
||||
unsigned short sample_alignment;
|
||||
unsigned short bit_depth;
|
||||
char data[4];
|
||||
unsigned long data_bytes;
|
||||
} WavHeader;
|
||||
|
||||
int i;
|
||||
int j;
|
||||
DSBUFFERDESC dsbd;
|
||||
WavHeader wav_header;
|
||||
const PIXTONEPARAMETER *ptp_pointer;
|
||||
int sample_count;
|
||||
unsigned char *pcm_buffer;
|
||||
unsigned char *mixed_pcm_buffer;
|
||||
|
||||
if (lpDS == NULL)
|
||||
return 0;
|
||||
|
||||
const char *riff = "RIFF";
|
||||
const char *fmt = "fmt ";
|
||||
const char *wave = "WAVE";
|
||||
const char *data = "data";
|
||||
|
||||
wav_header.bit_depth = 8;
|
||||
wav_header.sample_rate = 22050;
|
||||
wav_header.num_channels = 1;
|
||||
wav_header.audio_format = WAVE_FORMAT_PCM;
|
||||
wav_header.fmt_chunk_size = 16;
|
||||
memcpy(wav_header.riff, riff, 4);
|
||||
memcpy(wav_header.fmt, fmt, 4);
|
||||
memcpy(wav_header.wave, wave, 4);
|
||||
memcpy(wav_header.data, data, 4);
|
||||
wav_header.sample_alignment = (wav_header.bit_depth / 8) * wav_header.num_channels;
|
||||
wav_header.byte_rate = (wav_header.bit_depth / 8) * wav_header.num_channels * wav_header.sample_rate;
|
||||
wav_header.data_bytes = wav_header.sample_alignment * ptp->size;
|
||||
wav_header.wav_size = wav_header.data_bytes + 36;
|
||||
|
||||
ptp_pointer = ptp;
|
||||
sample_count = 0;
|
||||
|
||||
|
@ -334,13 +250,9 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
|
|||
++ptp_pointer;
|
||||
}
|
||||
|
||||
ZeroMemory(&dsbd, sizeof(dsbd));
|
||||
dsbd.dwSize = sizeof(dsbd);
|
||||
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
|
||||
dsbd.dwBufferBytes = sample_count;
|
||||
dsbd.lpwfxFormat = (WAVEFORMATEX*)&wav_header.audio_format;
|
||||
lpSECONDARYBUFFER[no] = AudioBackend_CreateSound(22050, ptp->size);
|
||||
|
||||
if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], 0) != DS_OK)
|
||||
if (lpSECONDARYBUFFER[no] == NULL)
|
||||
return -1;
|
||||
|
||||
pcm_buffer = mixed_pcm_buffer = NULL;
|
||||
|
@ -394,17 +306,11 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
|
|||
mixed_pcm_buffer[0] = mixed_pcm_buffer[0];
|
||||
mixed_pcm_buffer[sample_count - 1] = mixed_pcm_buffer[sample_count - 1];
|
||||
|
||||
LPVOID lpbuf1, lpbuf2;
|
||||
DWORD dwbuf1, dwbuf2;
|
||||
unsigned char *buffer = AudioBackend_LockSound(lpSECONDARYBUFFER[no], NULL);
|
||||
|
||||
lpSECONDARYBUFFER[no]->Lock(0, sample_count, &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
|
||||
memcpy(buffer, mixed_pcm_buffer, ptp->size);
|
||||
|
||||
CopyMemory(lpbuf1, mixed_pcm_buffer, dwbuf1);
|
||||
|
||||
if (dwbuf2 != 0)
|
||||
CopyMemory(lpbuf2, mixed_pcm_buffer + dwbuf1, dwbuf2);
|
||||
|
||||
lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
|
||||
AudioBackend_UnlockSound(lpSECONDARYBUFFER[no]);
|
||||
|
||||
if (pcm_buffer != NULL)
|
||||
free(pcm_buffer);
|
||||
|
|
11
src/Sound.h
11
src/Sound.h
|
@ -2,21 +2,16 @@
|
|||
|
||||
#include <stddef.h>
|
||||
|
||||
#ifndef DIRECTSOUND_VERSION
|
||||
#define DIRECTSOUND_VERSION 0x500
|
||||
#endif
|
||||
#include <dsound.h>
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Backends/Audio.h"
|
||||
#include "PixTone.h"
|
||||
|
||||
#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
|
||||
|
||||
extern LPDIRECTSOUND lpDS;
|
||||
extern LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
|
||||
extern AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
|
||||
|
||||
BOOL InitDirectSound(HWND hwnd);
|
||||
BOOL InitDirectSound(void);
|
||||
void EndDirectSound(void);
|
||||
void PlaySoundObject(int no, int mode);
|
||||
void ChangeSoundFrequency(int no, unsigned long rate);
|
||||
|
|
Loading…
Add table
Reference in a new issue