Restored the new SDL2 audio system

While I was at it, I overhauled the thing and found a bunch of
optimisations,
This commit is contained in:
Clownacy 2019-09-03 22:29:57 +01:00
parent 7ed6731e46
commit 5a9492166d
8 changed files with 388 additions and 250 deletions

View file

@ -124,7 +124,8 @@ SOURCES = \
src/Star \
src/TextScr \
src/Triangle \
src/ValueView
src/ValueView \
src/Backends/Audio/SDL2
RESOURCES = \
BITMAP/Credit01.bmp \

22
src/Backends/Audio.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#include "../WindowsWrapper.h"
typedef struct AudioBackend_Sound AudioBackend_Sound;
BOOL AudioBackend_Init(void);
void AudioBackend_Deinit(void);
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames);
void AudioBackend_DestroySound(AudioBackend_Sound *sound);
unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size);
void AudioBackend_UnlockSound(AudioBackend_Sound *sound);
void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping);
void AudioBackend_StopSound(AudioBackend_Sound *sound);
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency);
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume);
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan);
void AudioBackend_SetSoundPosition(AudioBackend_Sound *sound, size_t position);

308
src/Backends/Audio/SDL2.cpp Normal file
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@ -0,0 +1,308 @@
#include "../Audio.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define clamp(x, y, z) MIN(MAX(x, y), z)
struct AudioBackend_Sound
{
unsigned char *samples;
size_t frames;
double position;
double advance_delta;
BOOL playing;
BOOL looping;
unsigned int frequency;
float volume;
float pan_l;
float pan_r;
float volume_l;
float volume_r;
struct AudioBackend_Sound *next;
};
static AudioBackend_Sound *sound_list_head;
static SDL_AudioDeviceID device_id;
static double MillibelToScale(long volume)
{
// Volume is in hundredths of decibels, from 0 to -10000
volume = clamp(volume, -10000, 0);
return pow(10.0, volume / 2000.0);
}
static void SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
{
sound->frequency = frequency;
sound->advance_delta = frequency / 44100.0;
}
static void SetSoundVolume(AudioBackend_Sound *sound, long volume)
{
sound->volume = MillibelToScale(volume);
sound->volume_l = sound->pan_l * sound->volume;
sound->volume_r = sound->pan_r * sound->volume;
}
static void SetSoundPan(AudioBackend_Sound *sound, long pan)
{
sound->pan_l = MillibelToScale(-pan);
sound->pan_r = MillibelToScale(pan);
sound->volume_l = sound->pan_l * sound->volume;
sound->volume_r = sound->pan_r * sound->volume;
}
static void SetSoundPosition(AudioBackend_Sound *sound, size_t position)
{
sound->position = position;
}
static void Callback(void *user_data, Uint8 *stream_uint8, int len)
{
(void)user_data;
float *stream = (float*)stream_uint8;
unsigned int frames_total = len / sizeof(float) / 2;
for (unsigned int i = 0; i < frames_total * 2; ++i)
stream[i] = 0.0f;
for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
{
if (sound->playing)
{
float *steam_pointer = stream;
unsigned int frames_done = 0;
while (frames_done != frames_total)
{
const unsigned int frames_to_do = MIN(ceil((sound->frames - sound->position) / sound->advance_delta), frames_total - frames_done);
for (unsigned int i = 0; i < frames_to_do; ++i)
{
// Perform linear interpolation
// Get two samples
const unsigned char sample1 = sound->samples[(size_t)sound->position];
const unsigned char sample2 = sound->samples[(size_t)sound->position + 1];
// Interpolate
const float interpolated_sample = sample1 + ((sample2 - sample1) * (float)fmod(sound->position, 1.0));
// Normalise to 0-1
const float sample_normalised = (interpolated_sample - 128.0f) / 128.0f;
*steam_pointer++ += sample_normalised * sound->volume_l;
*steam_pointer++ += sample_normalised * sound->volume_r;
sound->position += sound->advance_delta;
}
if ((size_t)sound->position >= sound->frames)
{
if (sound->looping)
{
sound->position = fmod(sound->position, sound->frames);
}
else
{
sound->position = 0.0;
sound->playing = FALSE;
break;
}
}
frames_done += frames_to_do;
}
}
}
}
BOOL AudioBackend_Init(void)
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
return FALSE;
SDL_AudioSpec specification;
specification.freq = 44100;
specification.format = AUDIO_F32;
specification.channels = 2;
specification.samples = 0x200;
specification.callback = Callback;
specification.userdata = NULL;
device_id = SDL_OpenAudioDevice(NULL, 0, &specification, NULL, 0);
if (device_id == 0)
return FALSE;
SDL_PauseAudioDevice(device_id, 0);
return TRUE;
}
void AudioBackend_Deinit(void)
{
SDL_CloseAudioDevice(device_id);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames)
{
AudioBackend_Sound *sound = (AudioBackend_Sound*)malloc(sizeof(AudioBackend_Sound));
if (sound == NULL)
return NULL;
sound->samples = (unsigned char*)malloc(frames + 1);
if (sound->samples == NULL)
{
free(sound);
return NULL;
}
sound->frames = frames;
sound->playing = FALSE;
SetSoundFrequency(sound, frequency);
SetSoundVolume(sound, 0);
SetSoundPan(sound, 0);
SetSoundPosition(sound, 0);
SDL_LockAudioDevice(device_id);
sound->next = sound_list_head;
sound_list_head = sound;
SDL_UnlockAudioDevice(device_id);
return sound;
}
void AudioBackend_DestroySound(AudioBackend_Sound *sound)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
for (AudioBackend_Sound **sound_pointer = &sound_list_head; *sound_pointer != NULL; sound_pointer = &(*sound_pointer)->next)
{
if (*sound_pointer == sound)
{
*sound_pointer = sound->next;
free(sound->samples);
free(sound);
break;
}
}
SDL_UnlockAudioDevice(device_id);
}
unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size)
{
if (sound == NULL)
return NULL;
SDL_LockAudioDevice(device_id);
if (size)
*size = sound->frames;
return sound->samples;
}
void AudioBackend_UnlockSound(AudioBackend_Sound *sound)
{
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
sound->playing = TRUE;
sound->looping = looping;
sound->samples[sound->frames] = looping ? sound->samples[0] : 0x80; // For the linear interpolator
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_StopSound(AudioBackend_Sound *sound)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
sound->playing = FALSE;
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
SetSoundFrequency(sound, frequency);
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
SetSoundVolume(sound, volume);
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
SetSoundPan(sound, pan);
SDL_UnlockAudioDevice(device_id);
}
void AudioBackend_SetSoundPosition(AudioBackend_Sound *sound, size_t position)
{
if (sound == NULL)
return;
SDL_LockAudioDevice(device_id);
SetSoundPosition(sound, position);
SDL_UnlockAudioDevice(device_id);
}

View file

@ -329,7 +329,7 @@ int main(int argc, char *argv[])
else
{
// Initialize sound
InitDirectSound(hWnd);
InitDirectSound();
// Initialize joystick
if (conf.bJoystick && InitDirectInput())

View file

@ -10,10 +10,9 @@
#include <stdio.h>
#include <string.h>
#include <dsound.h>
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
#include "Resource.h"
#include "Sound.h"
@ -115,7 +114,7 @@ typedef struct OrgData
ORGDATA org_data;
LPDIRECTSOUNDBUFFER lpORGANBUFFER[8][8][2] = {NULL};
AudioBackend_Sound *lpORGANBUFFER[8][8][2] = {NULL};
int gTrackVol[MAXTRACK];
int gOrgVolume = 100;
@ -147,11 +146,6 @@ static const OCTWAVE oct_wave[8] =
{ 8,128, 32 }, // 7 Oct
};
static WAVEFORMATEX format_tbl2 = {WAVE_FORMAT_PCM, 1, 22050, 22050, 1, 8, 0}; // 22050HzのFormat
// In the original source code, format_tbl2 was a raw array of bytes, as seen below
// BYTE format_tbl2[] = {0x01,0x00,0x01,0x00,0x22,0x56,0x00,0x00,0x22,0x56,0x00,0x00,0x01,0x00,0x08,0x00,0x00,0x00}; // 22050HzのFormat
BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
{
DWORD i,j,k;
@ -161,11 +155,6 @@ BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
BYTE *wp;
BYTE *wp_sub;
int work;
// セカンダリバッファの生成 (Create secondary buffer)
DSBUFFERDESC dsbd;
if (lpDS == NULL)
return FALSE;
for (j = 0; j < 8; j++)
{
@ -178,18 +167,13 @@ BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
else
data_size = wave_size;
ZeroMemory(&dsbd, sizeof(dsbd));
lpORGANBUFFER[track][j][k] = AudioBackend_CreateSound(22050, data_size);
dsbd.dwSize = sizeof(dsbd);
dsbd.dwBufferBytes = data_size;
dsbd.lpwfxFormat = &format_tbl2;
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
if(lpDS->CreateSoundBuffer(&dsbd, &lpORGANBUFFER[track][j][k], NULL) != DS_OK) // j = se_no
if (lpORGANBUFFER[track][j][k] == NULL)
return FALSE;
// Get wave data
wp = (BYTE*)malloc(data_size);
wp = AudioBackend_LockSound(lpORGANBUFFER[track][j][k], NULL);
wp_sub = wp;
wav_tp = 0;
@ -207,29 +191,8 @@ BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
wp_sub++;
}
// データの転送 (Data transfer)
LPVOID lpbuf1, lpbuf2;
DWORD dwbuf1, dwbuf2=0;
HRESULT hr;
hr = lpORGANBUFFER[track][j][k]->Lock(0, data_size, &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
if (hr != DS_OK)
{
#ifdef FIX_BUGS
free(wp); // The updated Organya source code includes this fix
#endif
return FALSE;
}
CopyMemory(lpbuf1, (BYTE*)wp, dwbuf1);
if (dwbuf2 != 0)
CopyMemory(lpbuf2, (BYTE*)wp+dwbuf1, dwbuf2);
lpORGANBUFFER[track][j][k]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
lpORGANBUFFER[track][j][k]->SetCurrentPosition(0);
free(wp);
AudioBackend_UnlockSound(lpORGANBUFFER[track][j][k]);
AudioBackend_SetSoundPosition(lpORGANBUFFER[track][j][k], 0);
}
}
@ -240,12 +203,9 @@ static const short freq_tbl[12] = {262, 277, 294, 311, 330, 349, 370, 392, 415,
void ChangeOrganFrequency(unsigned char key, signed char track, long a)
{
if (lpDS == NULL)
return;
for (int j = 0; j < 8; j++)
for (int i = 0; i < 2; i++)
lpORGANBUFFER[track][j][i]->SetFrequency(((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α)
AudioBackend_SetSoundFrequency(lpORGANBUFFER[track][j][i], ((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α)
}
const short pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512};
@ -255,28 +215,19 @@ unsigned char key_twin[MAXTRACK]; // 今使っているキー(連続時のノイ
void ChangeOrganPan(unsigned char key, unsigned char pan, signed char track) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
{
if (lpDS == NULL)
return;
if (old_key[track] != PANDUMMY)
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetPan((pan_tbl[pan] - 0x100) * 10);
AudioBackend_SetSoundPan(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (pan_tbl[pan] - 0x100) * 10);
}
void ChangeOrganVolume(int no, long volume, signed char track) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
{
if (lpDS == NULL)
return;
if (old_key[track] != VOLDUMMY)
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetVolume((volume - 0xFF) * 8);
AudioBackend_SetSoundVolume(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (volume - 0xFF) * 8);
}
// サウンドの再生 (Play sound)
void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
{
if (lpDS == NULL)
return;
if (lpORGANBUFFER[track][key / 12][key_twin[track]] != NULL)
{
switch (mode)
@ -284,8 +235,8 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
case 0: // 停止 (Stop)
if (old_key[track] != 0xFF)
{
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Stop();
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetCurrentPosition(0);
AudioBackend_StopSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
AudioBackend_SetSoundPosition(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], 0);
}
break;
@ -295,7 +246,7 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
case 2: // 歩かせ停止 (Stop playback)
if (old_key[track] != 0xFF)
{
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0);
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
old_key[track] = 0xFF;
}
break;
@ -304,27 +255,27 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
if (old_key[track] == 0xFF) // 新規鳴らす (New sound)
{
ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
old_key[track] = key;
key_on[track] = 1;
}
else if (key_on[track] == 1 && old_key[track] == key) // 同じ音 (Same sound)
{
// 今なっているのを歩かせ停止 (Stop playback now)
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0);
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
key_twin[track]++;
if (key_twin[track] > 1)
key_twin[track] = 0;
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
}
else // 違う音を鳴らすなら (If you make a different sound)
{
lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(0, 0, 0); // 今なっているのを歩かせ停止 (Stop playback now)
AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); // 今なっているのを歩かせ停止 (Stop playback now)
key_twin[track]++;
if (key_twin[track] > 1)
key_twin[track] = 0;
ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(0, 0, DSBPLAY_LOOPING);
AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
old_key[track] = key;
}
@ -336,19 +287,16 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
// オルガーニャオブジェクトを開放 (Open Organya object)
void ReleaseOrganyaObject(signed char track)
{
if (lpDS == NULL)
return;
for (int i = 0; i < 8; i++)
{
if (lpORGANBUFFER[track][i][0] != NULL)
{
lpORGANBUFFER[track][i][0]->Release();
AudioBackend_DestroySound(lpORGANBUFFER[track][i][0]);
lpORGANBUFFER[track][i][0] = NULL;
}
if (lpORGANBUFFER[track][i][1] != NULL)
{
lpORGANBUFFER[track][i][1]->Release();
AudioBackend_DestroySound(lpORGANBUFFER[track][i][1]);
lpORGANBUFFER[track][i][1] = NULL;
}
}
@ -361,9 +309,6 @@ BOOL InitWaveData100(void)
{
const DWORD *lpdword; // リソースのアドレス (Resource address)
if (lpDS == NULL)
return FALSE;
// リソースの検索 (Search for resources)
lpdword = (DWORD*)FindResource("WAVE100", "WAVE", NULL);
@ -378,9 +323,6 @@ BOOL InitWaveData100(void)
// 波形を100個の中から選択して作成 (Select from 100 waveforms to create)
BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi)
{
if (lpDS == NULL)
return FALSE;
if (wave_no > 99)
return FALSE;
@ -396,48 +338,36 @@ BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi)
void ChangeDramFrequency(unsigned char key, signed char track)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[150 + track]->SetFrequency(key * 800 + 100);
AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[150 + track], key * 800 + 100);
}
void ChangeDramPan(unsigned char pan, signed char track)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[150 + track]->SetPan((pan_tbl[pan] - 0x100) * 10);
AudioBackend_SetSoundPan(lpSECONDARYBUFFER[150 + track], (pan_tbl[pan] - 0x100) * 10);
}
void ChangeDramVolume(long volume, signed char track)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[150 + track]->SetVolume((volume - 0xFF) * 8);
AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[150 + track], (volume - 0xFF) * 8);
}
// サウンドの再生 (Play sound)
void PlayDramObject(unsigned char key, int mode, signed char track)
{
if (lpDS == NULL)
return;
if (lpSECONDARYBUFFER[150 + track] != NULL)
{
switch (mode)
{
case 0: // 停止 (Stop)
lpSECONDARYBUFFER[150 + track]->Stop();
lpSECONDARYBUFFER[150 + track]->SetCurrentPosition(0);
AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[150 + track], 0);
break;
case 1: // 再生 (Playback)
lpSECONDARYBUFFER[150 + track]->Stop();
lpSECONDARYBUFFER[150 + track]->SetCurrentPosition(0);
AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[150 + track], 0);
ChangeDramFrequency(key, track); // 周波数を設定して ()
lpSECONDARYBUFFER[150 + track]->Play(0, 0, 0);
AudioBackend_PlaySound(lpSECONDARYBUFFER[150 + track], FALSE);
break;
case 2: // 歩かせ停止 (Stop playback)
@ -945,11 +875,8 @@ void OrgData::SetPlayPointer(long x)
}
// Start and end organya
BOOL StartOrganya(LPDIRECTSOUND _lpDS, const char *path_wave) // Both arguments are ignored for some reason
BOOL StartOrganya(const char *path_wave) // The argument is ignored for some reason
{
if (lpDS == NULL)
return FALSE;
if (!InitWaveData100())
return FALSE;
@ -961,9 +888,6 @@ BOOL StartOrganya(LPDIRECTSOUND _lpDS, const char *path_wave) // Both arguments
// Load organya file
BOOL LoadOrganya(const char *name)
{
if (lpDS == NULL)
return FALSE;
if (!org_data.InitMusicData(name))
return FALSE;
@ -979,9 +903,6 @@ BOOL LoadOrganya(const char *name)
void SetOrganyaPosition(unsigned int x)
{
if (lpDS == NULL)
return;
org_data.SetPlayPointer(x);
gOrgVolume = 100;
bFadeout = FALSE;
@ -989,17 +910,11 @@ void SetOrganyaPosition(unsigned int x)
unsigned int GetOrganyaPosition(void)
{
if (lpDS == NULL)
return 0;
return play_p;
}
void PlayOrganyaMusic(void)
{
if (lpDS == NULL)
return;
QuitMMTimer();
InitMMTimer();
StartTimer(org_data.info.wait);
@ -1007,9 +922,6 @@ void PlayOrganyaMusic(void)
BOOL ChangeOrganyaVolume(signed int volume)
{
if (lpDS == NULL)
return FALSE;
if (volume < 0 || volume > 100)
return FALSE;
@ -1019,9 +931,6 @@ BOOL ChangeOrganyaVolume(signed int volume)
void StopOrganyaMusic()
{
if (lpDS == NULL)
return;
// Stop timer
QuitMMTimer();
@ -1043,9 +952,6 @@ void SetOrganyaFadeout()
void EndOrganya()
{
if (lpDS == NULL)
return;
// End timer
QuitMMTimer();

View file

@ -20,5 +20,5 @@ void PlayOrganyaMusic();
BOOL ChangeOrganyaVolume(signed int volume);
void StopOrganyaMusic();
void SetOrganyaFadeout();
BOOL StartOrganya(LPDIRECTSOUND lpDS, const char *wave_filename);
BOOL StartOrganya(const char *wave_filename);
void EndOrganya();

View file

@ -17,50 +17,29 @@ equivalents.
#include <stdlib.h>
#include <string.h>
#define DIRECTSOUND_VERSION 0x500
#include <dsound.h>
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
#include "Organya.h"
#include "PixTone.h"
#include "Tags.h"
#define FREQUENCY 44100
LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object)
LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer)
LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
// DirectSoundの開始 (Starting DirectSound)
BOOL InitDirectSound(HWND hwnd)
BOOL InitDirectSound(void)
{
int i;
DSBUFFERDESC dsbd;
// DirectDrawの初期化 (DirectDraw initialization)
if (DirectSoundCreate(NULL, &lpDS, NULL) != DS_OK)
{
lpDS = NULL;
#ifndef FIX_BUGS
// This makes absolutely no sense here
StartOrganya(lpDS, "Org\\Wave.dat");
#endif
if (!AudioBackend_Init())
return FALSE;
}
lpDS->SetCooperativeLevel(hwnd, DSSCL_EXCLUSIVE);
// 一次バッファの初期化 (Initializing the primary buffer)
ZeroMemory(&dsbd, sizeof(dsbd));
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
lpDS->CreateSoundBuffer(&dsbd, &lpPRIMARYBUFFER, NULL);
for (i = 0; i < SE_MAX; i++)
lpSECONDARYBUFFER[i] = NULL;
StartOrganya(lpDS, "Org\\Wave.dat");
StartOrganya("Org\\Wave.dat");
return TRUE;
}
@ -70,24 +49,15 @@ void EndDirectSound(void)
{
int i;
if (lpDS == NULL)
return;
EndOrganya();
for (i = 0; i < SE_MAX; i++)
if (lpSECONDARYBUFFER[i] != NULL)
lpSECONDARYBUFFER[i]->Release();
AudioBackend_DestroySound(lpSECONDARYBUFFER[i]);
if (lpPRIMARYBUFFER != NULL)
lpPRIMARYBUFFER->Release();
if (lpDS != NULL)
lpDS->Release();
lpDS = NULL;
AudioBackend_Deinit();
}
/*
// サウンドの設定 (Sound settings)
BOOL InitSoundObject(LPCSTR resname, int no)
{
@ -219,28 +189,25 @@ BOOL LoadSoundObject(LPCSTR file_name, int no)
return TRUE;
}
*/
void PlaySoundObject(int no, int mode)
{
if (lpDS == NULL)
return;
if (lpSECONDARYBUFFER[no] != NULL)
{
switch (mode)
{
case 0: // 停止 (Stop)
lpSECONDARYBUFFER[no]->Stop();
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
break;
case 1: // 再生 (Playback)
lpSECONDARYBUFFER[no]->Stop();
lpSECONDARYBUFFER[no]->SetCurrentPosition(0);
lpSECONDARYBUFFER[no]->Play(0, 0, 0);
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
AudioBackend_SetSoundPosition(lpSECONDARYBUFFER[no], 0);
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], FALSE);
break;
case -1:// ループ再生 (Loop playback)
lpSECONDARYBUFFER[no]->Play(0, 0, DSBPLAY_LOOPING);
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], TRUE);
break;
}
}
@ -248,81 +215,30 @@ void PlaySoundObject(int no, int mode)
void ChangeSoundFrequency(int no, DWORD rate) // 100がMIN9999がMAXで2195?がノーマル (100 is MIN, 9999 is MAX, and 2195 is normal)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[no]->SetFrequency((rate * 10) + 100);
AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[no], (rate * 10) + 100);
}
void ChangeSoundVolume(int no, long volume) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[no]->SetVolume((volume - 300) * 8);
AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[no], (volume - 300) * 8);
}
void ChangeSoundPan(int no, long pan) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
{
if (lpDS == NULL)
return;
lpSECONDARYBUFFER[no]->SetPan((pan - 256) * 10);
AudioBackend_SetSoundPan(lpSECONDARYBUFFER[no], (pan - 256) * 10);
}
// TODO - The stack frame for this function is inaccurate
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
{
// For some reason, this function creates an entire WAV file header,
// when it only needs a WAVEFORMATEX
typedef struct WavHeader
{
char riff[4];
unsigned long wav_size;
char wave[4];
char fmt[4];
unsigned long fmt_chunk_size;
unsigned short audio_format;
unsigned short num_channels;
unsigned long sample_rate;
unsigned long byte_rate;
unsigned short sample_alignment;
unsigned short bit_depth;
char data[4];
unsigned long data_bytes;
} WavHeader;
int i;
int j;
DSBUFFERDESC dsbd;
WavHeader wav_header;
const PIXTONEPARAMETER *ptp_pointer;
int sample_count;
unsigned char *pcm_buffer;
unsigned char *mixed_pcm_buffer;
if (lpDS == NULL)
return 0;
const char *riff = "RIFF";
const char *fmt = "fmt ";
const char *wave = "WAVE";
const char *data = "data";
wav_header.bit_depth = 8;
wav_header.sample_rate = 22050;
wav_header.num_channels = 1;
wav_header.audio_format = WAVE_FORMAT_PCM;
wav_header.fmt_chunk_size = 16;
memcpy(wav_header.riff, riff, 4);
memcpy(wav_header.fmt, fmt, 4);
memcpy(wav_header.wave, wave, 4);
memcpy(wav_header.data, data, 4);
wav_header.sample_alignment = (wav_header.bit_depth / 8) * wav_header.num_channels;
wav_header.byte_rate = (wav_header.bit_depth / 8) * wav_header.num_channels * wav_header.sample_rate;
wav_header.data_bytes = wav_header.sample_alignment * ptp->size;
wav_header.wav_size = wav_header.data_bytes + 36;
ptp_pointer = ptp;
sample_count = 0;
@ -334,13 +250,9 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
++ptp_pointer;
}
ZeroMemory(&dsbd, sizeof(dsbd));
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbd.dwBufferBytes = sample_count;
dsbd.lpwfxFormat = (WAVEFORMATEX*)&wav_header.audio_format;
lpSECONDARYBUFFER[no] = AudioBackend_CreateSound(22050, ptp->size);
if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], 0) != DS_OK)
if (lpSECONDARYBUFFER[no] == NULL)
return -1;
pcm_buffer = mixed_pcm_buffer = NULL;
@ -394,17 +306,11 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
mixed_pcm_buffer[0] = mixed_pcm_buffer[0];
mixed_pcm_buffer[sample_count - 1] = mixed_pcm_buffer[sample_count - 1];
LPVOID lpbuf1, lpbuf2;
DWORD dwbuf1, dwbuf2;
unsigned char *buffer = AudioBackend_LockSound(lpSECONDARYBUFFER[no], NULL);
lpSECONDARYBUFFER[no]->Lock(0, sample_count, &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
memcpy(buffer, mixed_pcm_buffer, ptp->size);
CopyMemory(lpbuf1, mixed_pcm_buffer, dwbuf1);
if (dwbuf2 != 0)
CopyMemory(lpbuf2, mixed_pcm_buffer + dwbuf1, dwbuf2);
lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
AudioBackend_UnlockSound(lpSECONDARYBUFFER[no]);
if (pcm_buffer != NULL)
free(pcm_buffer);

View file

@ -2,21 +2,16 @@
#include <stddef.h>
#ifndef DIRECTSOUND_VERSION
#define DIRECTSOUND_VERSION 0x500
#endif
#include <dsound.h>
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
#include "PixTone.h"
#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
extern LPDIRECTSOUND lpDS;
extern LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
extern AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
BOOL InitDirectSound(HWND hwnd);
BOOL InitDirectSound(void);
void EndDirectSound(void);
void PlaySoundObject(int no, int mode);
void ChangeSoundFrequency(int no, unsigned long rate);