Merge branch 'accurate' into portable
This commit is contained in:
commit
5b33d0280d
3 changed files with 29 additions and 4 deletions
23
src/Draw.cpp
23
src/Draw.cpp
|
@ -507,7 +507,7 @@ void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
|
|||
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, FALSE);
|
||||
}
|
||||
|
||||
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
|
||||
void Surface2Surface(int x, int y, const RECT *rect, SurfaceID to, SurfaceID from)
|
||||
{
|
||||
static RenderBackend_Rect rcWork;
|
||||
|
||||
|
@ -652,17 +652,34 @@ void InitTextObject(const char *name)
|
|||
// Get font size
|
||||
size_t width, height;
|
||||
|
||||
// Let me tell you why these font sizes are unfortunate...
|
||||
// 6x12 is a good font size - fonts use high-quality bitmaps at that
|
||||
// size, and it works with Cave Story's internal assumption that
|
||||
// characters are spaced 6 pixels apart.
|
||||
// The sad part is the 10x20 size: you might be wondering why Pixel
|
||||
// didn't use 12x24 instead. Well, that's because fonts don't use
|
||||
// bitmaps at that size - instead you get ugly low-res vector
|
||||
// renders. So, Pixel had to use 10x20 instead. But there's a
|
||||
// problem: this means the characters are spaced 5 pixels apart
|
||||
// instead. This normally isn't a problem because the game usually
|
||||
// hardcodes it, but this isn't the case when either <SAT is used, a
|
||||
// texture is regenerated, or when the game prints the name of the
|
||||
// map. This causes the font to render with incorrect spacing.
|
||||
// There's really not much of a solution to this, especially when
|
||||
// you consider that the English translation was specifically built
|
||||
// around the broken spacing.
|
||||
|
||||
switch (mag)
|
||||
{
|
||||
#ifdef JAPANESE
|
||||
case 1:
|
||||
height = 12;
|
||||
width = 12;
|
||||
width = 6 * 2;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
height = 20;
|
||||
width = 20;
|
||||
width = 10 * 2;
|
||||
break;
|
||||
#else
|
||||
case 1:
|
||||
|
|
|
@ -53,7 +53,7 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
|
|||
void BackupSurface(SurfaceID surf_no, const RECT *rect);
|
||||
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
|
||||
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
|
||||
void Surface2Surface(int x, int y, const RECT *rect, int to, int from);
|
||||
void Surface2Surface(int x, int y, const RECT *rect, SurfaceID to, SurfaceID from);
|
||||
unsigned long GetCortBoxColor(unsigned long col);
|
||||
void CortBox(const RECT *rect, unsigned long col);
|
||||
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no);
|
||||
|
|
|
@ -1365,7 +1365,15 @@ int TextScriptProc(void)
|
|||
memcpy(str, &gTS.data[gTS.p_read], y);
|
||||
str[y] = '\0';
|
||||
|
||||
// This should have been 'y', not 'x'. This mistake causes the blinking
|
||||
// cursor to render offscreen. Even if this were fixed, the broken font
|
||||
// spacing (see InitTextObject in Draw.cpp) would likely cause it to
|
||||
// still appear in the wrong place anyway.
|
||||
//#ifdef FIX_BUGS
|
||||
// gTS.p_write = y;
|
||||
//#else
|
||||
gTS.p_write = x;
|
||||
//#endif
|
||||
|
||||
// Print text
|
||||
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
|
||||
|
|
Loading…
Add table
Reference in a new issue