New way to allocate Wii U voices
The previous method wasn't good enough: we were still maxing-out at 96 (did the Decaf devs misread that as hex? Is that why the emulator's limit is 150 instead?). Anyway, this new solution is a little brutish, but I can't think of anything else that would work: right now, I have the Organya thread constantly polling a linked-list of the currently-loaded sounds, and checking if their voices have finished playing or not. If they've finished, they get freed. When AudioBackend_PlaySound is called, if checks if the sound's voice has been freed or not, and reallocates it if it has. There doesn't seem to be a noticable overhead to this, and it keeps the number of currently-allocated voices *very* low (from 10 to 20 on average).
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1 changed files with 101 additions and 19 deletions
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@ -6,8 +6,8 @@
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#include <string.h>
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#include <coreinit/cache.h>
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#include <coreinit/mutex.h>
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#include <coreinit/thread.h>
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#include <sndcore2/core.h>
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#include <sndcore2/voice.h>
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#include <sndcore2/drcvs.h>
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@ -26,11 +26,20 @@ struct AudioBackend_Sound
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unsigned short pan_l;
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unsigned short pan_r;
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AXVoiceDeviceMixData mix_data[6];
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struct AudioBackend_Sound *next;
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};
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static void (*organya_callback)(void);
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static unsigned int organya_milliseconds;
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static unsigned long ticks_per_second;
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static OSMutex mutex;
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static OSMutex organya_mutex;
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static AudioBackend_Sound *sound_list_head;
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static double MillibelToScale(long volume)
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{
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// Volume is in hundredths of a decibel, from 0 to -10000
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@ -38,13 +47,11 @@ static double MillibelToScale(long volume)
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return pow(10.0, volume / 2000.0);
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}
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static unsigned long ticks_per_second;
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static unsigned long GetTicksMilliseconds(void)
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{
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static uint64_t accumulator;
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static unsigned long last_tick; // For some dumbass reason, OSTick is signed, so force unsigned here instead
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static unsigned long last_tick;
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unsigned long current_tick = OSGetTick();
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@ -61,31 +68,57 @@ static int ThreadFunction(int argc, const char *argv[])
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{
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OSTestThreadCancel();
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OSLockMutex(&organya_mutex);
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if (organya_milliseconds == 0)
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{
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OSSleepTicks(1);
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OSUnlockMutex(&organya_mutex);
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// Do nothing
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OSSleepTicks(ticks_per_second / 1000);
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}
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else
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{
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OSUnlockMutex(&organya_mutex);
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// Update Organya
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static unsigned long next_ticks;
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unsigned long ticks;
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for (;;)
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{
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ticks = GetTicksMilliseconds();
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unsigned long ticks = GetTicksMilliseconds();
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if (ticks >= next_ticks)
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{
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next_ticks += organya_milliseconds;
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break;
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}
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OSSleepTicks(1);
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OSSleepTicks(ticks_per_second / 1000);
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}
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if (organya_callback != NULL)
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organya_callback();
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OSLockMutex(&organya_mutex);
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next_ticks += organya_milliseconds;
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OSUnlockMutex(&organya_mutex);
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OSLockMutex(&mutex);
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organya_callback();
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OSUnlockMutex(&mutex);
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}
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// Free any voices that aren't playing anymore
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OSLockMutex(&mutex);
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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{
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if (sound->voice != NULL)
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{
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if (!AXIsVoiceRunning(sound->voice))
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{
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AXFreeVoice(sound->voice);
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sound->voice = NULL;
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}
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}
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}
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OSUnlockMutex(&mutex);
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}
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return 0;
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@ -105,8 +138,13 @@ bool AudioBackend_Init(void)
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ticks_per_second = OSGetSystemInfo()->busClockSpeed / 4;
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OSInitMutex(&mutex);
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OSInitMutex(&organya_mutex);
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OSRunThread(OSGetDefaultThread(0), ThreadFunction, 0, NULL);
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// AXRegisterFrameCallback(FrameCallback);
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return true;
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}
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@ -143,6 +181,11 @@ AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsig
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sound->pan_l = 0x8000;
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sound->pan_r = 0x8000;
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OSLockMutex(&mutex);
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sound->next = sound_list_head;
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sound_list_head = sound;
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OSUnlockMutex(&mutex);
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return sound;
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}
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@ -154,7 +197,22 @@ AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsig
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void AudioBackend_DestroySound(AudioBackend_Sound *sound)
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{
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AudioBackend_StopSound(sound);
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OSLockMutex(&mutex);
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// Unhook sound from the linked-list
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for (AudioBackend_Sound **sound_pointer = &sound_list_head; *sound_pointer != NULL; sound_pointer = &(*sound_pointer)->next)
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{
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if (*sound_pointer == sound)
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{
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*sound_pointer = sound->next;
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break;
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}
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}
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OSUnlockMutex(&mutex);
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if (sound->voice != NULL)
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AXFreeVoice(sound->voice);
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free(sound->samples);
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free(sound);
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@ -162,6 +220,8 @@ void AudioBackend_DestroySound(AudioBackend_Sound *sound)
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void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
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{
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OSLockMutex(&mutex);
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if (sound->voice == NULL)
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{
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AXVoice *voice = AXAcquireVoice(31, NULL, NULL);
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@ -206,26 +266,34 @@ void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
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AXSetVoiceLoop(sound->voice, looping ? AX_VOICE_LOOP_ENABLED : AX_VOICE_LOOP_DISABLED);
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AXSetVoiceState(sound->voice, AX_VOICE_STATE_PLAYING);
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}
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_StopSound(AudioBackend_Sound *sound)
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{
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OSLockMutex(&mutex);
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if (sound->voice != NULL)
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{
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AXVoice *voice = sound->voice;
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sound->voice = NULL;
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AXFreeVoice(voice);
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}
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AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_RewindSound(AudioBackend_Sound *sound)
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{
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OSLockMutex(&mutex);
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if (sound->voice != NULL)
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AXSetVoiceCurrentOffset(sound->voice, 0);
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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{
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OSLockMutex(&mutex);
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sound->frequency = frequency;
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if (sound->voice != NULL)
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@ -233,10 +301,14 @@ void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int freq
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float srcratio = (float)frequency / (float)AXGetInputSamplesPerSec();
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AXSetVoiceSrcRatio(sound->voice, srcratio);
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}
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
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{
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OSLockMutex(&mutex);
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sound->volume = (unsigned short)(0x8000 * MillibelToScale(volume));
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if (sound->voice != NULL)
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AXSetVoiceVe(sound->voice, &vol);
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}
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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OSLockMutex(&mutex);
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sound->pan_l = (unsigned short)(0x8000 * MillibelToScale(-pan));
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sound->pan_r = (unsigned short)(0x8000 * MillibelToScale(pan));
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@ -260,10 +336,16 @@ void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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AXSetVoiceDeviceMix(sound->voice, AX_DEVICE_TYPE_DRC, 0, sound->mix_data);
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AXSetVoiceDeviceMix(sound->voice, AX_DEVICE_TYPE_TV, 0, sound->mix_data);
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}
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OSUnlockMutex(&mutex);
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}
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void AudioBackend_SetOrganyaCallback(void (*callback)(void), unsigned int milliseconds)
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{
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OSLockMutex(&organya_mutex);
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organya_callback = callback;
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organya_milliseconds = milliseconds;
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OSUnlockMutex(&organya_mutex);
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}
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