Tweak Wii U coordinates

This commit is contained in:
Clownacy 2020-04-20 12:42:50 +01:00
parent 65b470ba20
commit 5ca12ae22a

View file

@ -57,10 +57,10 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
// Initialise vertex position buffer
const float vertex_positions[4][2] = {
{-640.0f / 854.0f, -1.0f},
{-640.0f / 854.0f, 1.0f},
{ 640.0f / 854.0f, 1.0f},
{ 640.0f / 854.0f, -1.0f}
{ 640.0f / 854.0f, -1.0f},
{-640.0f / 854.0f, -1.0f}
};
vertex_position_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |
@ -75,10 +75,10 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
// Initialise texture coordinate buffer
const float texture_coordinates[4][2] = {
{0.0f, 1.0f},
{0.0f, 0.0f},
{1.0f, 0.0f},
{1.0f, 1.0f}
{1.0f, 1.0f},
{0.0f, 1.0f}
};
texture_coordinate_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |