Update CMake options and readme
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2 changed files with 23 additions and 17 deletions
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@ -17,8 +17,8 @@ option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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option(DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON)
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set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU', or 'Null'")
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set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, 'Wii U' for the Wii U's hardware-accelerated GX2 API, or 'Software' for a handwritten software renderer")
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set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU-Hardware', 'WiiU-Software', or 'Null'")
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set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2', 'GLFW3', 'WiiU', or 'Null'")
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option(LTO "Enable link-time optimisation" OFF)
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@ -332,7 +332,11 @@ elseif(BACKEND_AUDIO MATCHES "miniaudio")
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endif()
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target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
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elseif(BACKEND_AUDIO MATCHES "WiiU")
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elseif(BACKEND_AUDIO MATCHES "WiiU-Hardware")
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target_sources(CSE2 PRIVATE
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"src/Backends/Audio/WiiU.cpp"
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)
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elseif(BACKEND_AUDIO MATCHES "WiiU-Software")
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target_sources(CSE2 PRIVATE
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"src/Backends/Audio/WiiU-Software.cpp"
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"src/Backends/Audio/SoftwareMixer.cpp"
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30
README.md
30
README.md
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@ -74,19 +74,21 @@ Name | Function
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`-DFIX_BUGS=ON` | Fix various bugs in the game
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports)
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`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
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`-DBACKEND_AUDIO=SDL2` | Use SDL2 to deliver audio (default)
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`-DBACKEND_AUDIO=miniaudio` | Use miniaudio to deliver audio
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`-DBACKEND_AUDIO=WiiU` | Use the Wii U's APIs to deliver audio
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`-DBACKEND_AUDIO=Null` | Don't deliver audio at all
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`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction (default)
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`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for windowing and OS-abstraction
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`-DBACKEND_PLATFORM=WiiU` | Use the Wii U's native APIs
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`-DBACKEND_PLATFORM=Null` | Use the dummy platform backend (doesn't do anything)
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`-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated)
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`-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated)
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`-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=SDLSurface` | Render with SDL2's Surface API (software-rendered) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=WiiU` | Render with the Wii U's GX2 API (hardware-accelerated)
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`-DBACKEND_RENDERER=Software` | Render with a handwritten software-renderer
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`-DBACKEND_AUDIO=SDL2` | (Default) Deliver audio with SDL2 (software-mixer)
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`-DBACKEND_AUDIO=miniaudio` | Deliver audio with miniaudio (software-mixer)
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`-DBACKEND_AUDIO=WiiU-Hardware` | Deliver audio with Wii U's AXVoice API (hardware-accelerated) (WARNING - currently broken: voices randomly disappear for unknown reasons)
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`-DBACKEND_AUDIO=WiiU-Software` | Deliver audio with Wii U's AXVoice API (software-mixer)
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`-DBACKEND_AUDIO=Null` | Don't deliver audio at all (WARNING - game will have no audio)
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`-DBACKEND_PLATFORM=SDL2` | (Default) Use SDL2 for miscellaneous platform-dependant operations
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`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for miscellaneous platform-dependant operations
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`-DBACKEND_PLATFORM=WiiU` | Use the Wii U's native APIs for miscellaneous platform-dependant operations
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`-DBACKEND_PLATFORM=Null` | Don't do platform-dependant operations at all (WARNING - game will have no video or input)
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`-DLTO=ON` | Enable link-time optimisation
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`-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
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`-DMSVC_LINK_STATIC_RUNTIME=ON` | Link the static MSVC runtime library, to reduce the number of required DLL files (Visual Studio only)
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@ -117,7 +119,7 @@ PATH=$PATH:$DEVKITPPC/bin
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Then, generate the build files with this command:
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```
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cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
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cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=WiiU -DBACKEND_AUDIO=WiiU-Software -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
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```
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Finally, build the game with this command:
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