Extremely horrible terrible nightmare refactoring
Working on ridding CSE2 of its hard SDL2 dependency. For now, I have a rudimentary GLFW3 backend.
This commit is contained in:
parent
b4ec82d81b
commit
5dbca99e19
12 changed files with 901 additions and 253 deletions
|
@ -18,6 +18,7 @@ option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the wi
|
|||
set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
|
||||
set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
|
||||
set(BACKEND_CONTROLLER "SDL2" CACHE STRING "Which controller backend the game should use: 'SDL2' or 'GLFW3'")
|
||||
set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2' or 'GLFW3'")
|
||||
|
||||
option(LTO "Enable link-time optimisation" OFF)
|
||||
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
|
||||
|
@ -164,7 +165,6 @@ add_executable(CSE2 WIN32
|
|||
"src/ValueView.cpp"
|
||||
"src/ValueView.h"
|
||||
"src/WindowsWrapper.h"
|
||||
"src/Backends/Platform/SDL2.cpp"
|
||||
"src/Backends/Audio.h"
|
||||
"src/Backends/Controller.h"
|
||||
"src/Backends/Platform.h"
|
||||
|
@ -326,6 +326,20 @@ elseif(BACKEND_CONTROLLER MATCHES "GLFW3")
|
|||
target_sources(CSE2 PRIVATE "src/Backends/Controller/GLFW3.cpp")
|
||||
endif()
|
||||
|
||||
if(BACKEND_PLATFORM MATCHES "SDL2")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/Platform/SDL2.cpp")
|
||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/Platform/GLFW3.cpp")
|
||||
endif()
|
||||
|
||||
if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp")
|
||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp")
|
||||
else()
|
||||
message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination")
|
||||
endif()
|
||||
|
||||
|
||||
##########
|
||||
# Tweaks #
|
||||
|
@ -381,6 +395,12 @@ set_target_properties(CSE2 PROPERTIES
|
|||
# Dependencies #
|
||||
################
|
||||
|
||||
if(BACKEND_PLATFORM MATCHES "GLFW3")
|
||||
find_package(glfw3 REQUIRED)
|
||||
target_link_libraries(CSE2 PRIVATE glfw)
|
||||
endif()
|
||||
|
||||
if(BACKEND_PLATFORM MATCHES "SDL2" OR BACKEND_AUDIO MATCHES "SDL2")
|
||||
if(NOT FORCE_LOCAL_LIBS)
|
||||
find_package(SDL2)
|
||||
endif()
|
||||
|
@ -408,6 +428,7 @@ else()
|
|||
add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
|
||||
target_link_libraries(CSE2 PRIVATE SDL2-static SDL2main)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT FORCE_LOCAL_LIBS)
|
||||
find_package(Freetype)
|
||||
|
|
|
@ -5,11 +5,9 @@
|
|||
extern BOOL bActive;
|
||||
|
||||
void PlatformBackend_Init(void);
|
||||
|
||||
void PlatformBackend_GetBasePath(char *string_buffer);
|
||||
|
||||
void PlatformBackend_Deinit(void);
|
||||
BOOL PlatformBackend_GetBasePath(char *string_buffer);
|
||||
BOOL PlatformBackend_SystemTask(void);
|
||||
|
||||
void PlatformBackend_ShowMessageBox(const char *title, const char *message);
|
||||
|
||||
unsigned long PlatformBackend_GetTicks(void);
|
||||
void PlatformBackend_Delay(unsigned int ticks);
|
||||
|
|
282
src/Backends/Platform/GLFW3.cpp
Normal file
282
src/Backends/Platform/GLFW3.cpp
Normal file
|
@ -0,0 +1,282 @@
|
|||
#include "../Platform.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "../Rendering.h"
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
#include "../../KeyControl.h"
|
||||
#include "../../Main.h"
|
||||
#include "../../Organya.h"
|
||||
#include "../../Profile.h"
|
||||
|
||||
BOOL bActive = TRUE;
|
||||
|
||||
extern GLFWwindow *window;
|
||||
|
||||
void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
(void)window;
|
||||
(void)scancode;
|
||||
(void)mods;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
gKey |= KEY_ESCAPE;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_W:
|
||||
gKey |= KEY_MAP;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT:
|
||||
gKey |= KEY_LEFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT:
|
||||
gKey |= KEY_RIGHT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_UP:
|
||||
gKey |= KEY_UP;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_DOWN:
|
||||
gKey |= KEY_DOWN;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_X:
|
||||
gKey |= KEY_X;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_Z:
|
||||
gKey |= KEY_Z;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_S:
|
||||
gKey |= KEY_ARMS;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_A:
|
||||
gKey |= KEY_ARMSREV;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
gKey |= KEY_SHIFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F1:
|
||||
gKey |= KEY_F1;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F2:
|
||||
gKey |= KEY_F2;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_Q:
|
||||
gKey |= KEY_ITEM;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_COMMA:
|
||||
gKey |= KEY_ALT_LEFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_PERIOD:
|
||||
gKey |= KEY_ALT_DOWN;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_SLASH:
|
||||
gKey |= KEY_ALT_RIGHT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_L:
|
||||
gKey |= KEY_L;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_EQUAL:
|
||||
gKey |= KEY_PLUS;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F5:
|
||||
gbUseJoystick = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (action == GLFW_RELEASE)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
gKey &= ~KEY_ESCAPE;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_W:
|
||||
gKey &= ~KEY_MAP;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT:
|
||||
gKey &= ~KEY_LEFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT:
|
||||
gKey &= ~KEY_RIGHT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_UP:
|
||||
gKey &= ~KEY_UP;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_DOWN:
|
||||
gKey &= ~KEY_DOWN;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_X:
|
||||
gKey &= ~KEY_X;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_Z:
|
||||
gKey &= ~KEY_Z;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_S:
|
||||
gKey &= ~KEY_ARMS;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_A:
|
||||
gKey &= ~KEY_ARMSREV;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
gKey &= ~KEY_SHIFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F1:
|
||||
gKey &= ~KEY_F1;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F2:
|
||||
gKey &= ~KEY_F2;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_Q:
|
||||
gKey &= ~KEY_ITEM;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_COMMA:
|
||||
gKey &= ~KEY_ALT_LEFT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_PERIOD:
|
||||
gKey &= ~KEY_ALT_DOWN;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_SLASH:
|
||||
gKey &= ~KEY_ALT_RIGHT;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_L:
|
||||
gKey &= ~KEY_L;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_EQUAL:
|
||||
gKey &= ~KEY_PLUS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WindowFocusCallback(GLFWwindow *window, int focused)
|
||||
{
|
||||
(void)window;
|
||||
|
||||
if (focused)
|
||||
ActiveWindow();
|
||||
else
|
||||
InactiveWindow();
|
||||
}
|
||||
|
||||
void WindowSizeCallback(GLFWwindow *window, int width, int height)
|
||||
{
|
||||
(void)window;
|
||||
(void)width;
|
||||
(void)height;
|
||||
|
||||
RenderBackend_HandleWindowResize();
|
||||
}
|
||||
|
||||
void PlatformBackend_Init(void)
|
||||
{
|
||||
glfwInit();
|
||||
}
|
||||
|
||||
void PlatformBackend_Deinit(void)
|
||||
{
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
BOOL PlatformBackend_GetBasePath(char *string_buffer)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL PlatformBackend_SystemTask(void)
|
||||
{
|
||||
if (glfwWindowShouldClose(window))
|
||||
{
|
||||
StopOrganyaMusic();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
while (!bActive)
|
||||
glfwWaitEvents();
|
||||
|
||||
glfwPollEvents();
|
||||
/*
|
||||
while (SDL_PollEvent(NULL) || !bActive)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event))
|
||||
return FALSE;
|
||||
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_DROPFILE:
|
||||
LoadProfile(event.drop.file);
|
||||
SDL_free(event.drop.file);
|
||||
break;
|
||||
|
||||
|
||||
case SDL_RENDER_TARGETS_RESET:
|
||||
Backend_HandleRenderTargetLoss();
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void PlatformBackend_ShowMessageBox(const char *title, const char *message)
|
||||
{
|
||||
//SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
|
||||
}
|
||||
|
||||
unsigned long PlatformBackend_GetTicks(void)
|
||||
{
|
||||
return (unsigned long)(glfwGetTime() * 1000.0);
|
||||
}
|
||||
|
||||
void PlatformBackend_Delay(unsigned int ticks)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(ticks));
|
||||
}
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "../Rendering.h"
|
||||
#include "../Window.h"
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
|
@ -25,13 +25,20 @@ void PlatformBackend_Init(void)
|
|||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
void PlatformBackend_GetBasePath(char *string_buffer)
|
||||
void PlatformBackend_Deinit(void)
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
BOOL PlatformBackend_GetBasePath(char *string_buffer)
|
||||
{
|
||||
char *base_path = SDL_GetBasePath();
|
||||
size_t base_path_length = strlen(base_path);
|
||||
base_path[base_path_length - 1] = '\0';
|
||||
strcpy(string_buffer, base_path);
|
||||
SDL_free(base_path);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL PlatformBackend_SystemTask(void)
|
||||
|
@ -262,3 +269,8 @@ unsigned long PlatformBackend_GetTicks(void)
|
|||
{
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
void PlatformBackend_Delay(unsigned int ticks)
|
||||
{
|
||||
SDL_Delay(ticks);
|
||||
}
|
||||
|
|
|
@ -1,27 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "../WindowsWrapper.h"
|
||||
|
||||
typedef struct Backend_Surface Backend_Surface;
|
||||
typedef struct Backend_Glyph Backend_Glyph;
|
||||
|
||||
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen);
|
||||
void Backend_Deinit(void);
|
||||
void Backend_DrawScreen(void);
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
|
||||
void Backend_FreeSurface(Backend_Surface *surface);
|
||||
BOOL Backend_IsSurfaceLost(Backend_Surface *surface);
|
||||
void Backend_RestoreSurface(Backend_Surface *surface);
|
||||
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
|
||||
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height);
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph);
|
||||
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels);
|
||||
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
|
||||
void Backend_FlushGlyphs(void);
|
||||
void Backend_HandleRenderTargetLoss(void);
|
||||
void Backend_HandleWindowResize(void);
|
||||
Backend_Surface* RenderBackend_Init(int screen_width, int screen_height);
|
||||
void RenderBackend_Deinit(void);
|
||||
void RenderBackend_DrawScreen(void);
|
||||
void RenderBackend_ClearScreen(void);
|
||||
Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height);
|
||||
void RenderBackend_FreeSurface(Backend_Surface *surface);
|
||||
BOOL RenderBackend_IsSurfaceLost(Backend_Surface *surface);
|
||||
void RenderBackend_RestoreSurface(Backend_Surface *surface);
|
||||
unsigned char* RenderBackend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
|
||||
void RenderBackend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height);
|
||||
void RenderBackend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
|
||||
void RenderBackend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
|
||||
Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
|
||||
void RenderBackend_UnloadGlyph(Backend_Glyph *glyph);
|
||||
void RenderBackend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels);
|
||||
void RenderBackend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
|
||||
void RenderBackend_FlushGlyphs(void);
|
||||
void RenderBackend_HandleRenderTargetLoss(void);
|
||||
void RenderBackend_HandleWindowResize(void);
|
||||
|
|
|
@ -13,13 +13,13 @@
|
|||
#include "../../../external/glad/include/glad/glad.h"
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#define SPRITEBATCH_IMPLEMENTATION
|
||||
#include "../../../external/cute_spritebatch.h"
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
#include "../Platform.h"
|
||||
#include "../Window.h"
|
||||
#include "../../Resource.h"
|
||||
|
||||
#define TOTAL_VBOS 8
|
||||
|
@ -69,9 +69,6 @@ typedef struct VertexBufferSlot
|
|||
Vertex vertices[2][3];
|
||||
} VertexBufferSlot;
|
||||
|
||||
static SDL_Window *window;
|
||||
static SDL_GLContext context;
|
||||
|
||||
static GLuint program_texture;
|
||||
static GLuint program_texture_colour_key;
|
||||
static GLuint program_colour_fill;
|
||||
|
@ -275,7 +272,7 @@ static GLuint CompileShader(const char *vertex_shader_source, const char *fragme
|
|||
{
|
||||
char buffer[0x200];
|
||||
glGetShaderInfoLog(vertex_shader, sizeof(buffer), NULL, buffer);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Vertex shader error", buffer, window);
|
||||
PlatformBackend_ShowMessageBox("Vertex shader error", buffer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -291,7 +288,7 @@ static GLuint CompileShader(const char *vertex_shader_source, const char *fragme
|
|||
{
|
||||
char buffer[0x200];
|
||||
glGetShaderInfoLog(fragment_shader, sizeof(buffer), NULL, buffer);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fragment shader error", buffer, window);
|
||||
PlatformBackend_ShowMessageBox("Fragment shader error", buffer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -308,7 +305,7 @@ static GLuint CompileShader(const char *vertex_shader_source, const char *fragme
|
|||
{
|
||||
char buffer[0x200];
|
||||
glGetProgramInfoLog(program_id, sizeof(buffer), NULL, buffer);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Shader linker error", buffer, window);
|
||||
PlatformBackend_ShowMessageBox("Shader linker error", buffer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -516,56 +513,8 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
|
|||
// Render-backend initialisation
|
||||
// ====================
|
||||
|
||||
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
|
||||
Backend_Surface* RenderBackend_Init(int screen_width, int screen_height)
|
||||
{
|
||||
puts("Available SDL2 video drivers:");
|
||||
|
||||
for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
|
||||
puts(SDL_GetVideoDriver(i));
|
||||
|
||||
printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
|
||||
|
||||
#ifdef USE_OPENGLES2
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, SDL_WINDOW_OPENGL);
|
||||
|
||||
if (window != NULL)
|
||||
{
|
||||
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
|
||||
size_t resource_size;
|
||||
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
|
||||
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
|
||||
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
|
||||
SDL_SetWindowIcon(window, icon_surface);
|
||||
SDL_FreeSurface(icon_surface);
|
||||
#endif
|
||||
|
||||
if (fullscreen)
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (context != NULL)
|
||||
{
|
||||
if (SDL_GL_MakeCurrent(window, context) == 0)
|
||||
{
|
||||
#ifndef USE_OPENGLES2
|
||||
if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
|
||||
{
|
||||
// Check if the platform supports OpenGL 3.2
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
#endif
|
||||
printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR));
|
||||
printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", glGetString(GL_VERSION));
|
||||
|
@ -661,42 +610,11 @@ Backend_Surface* Backend_Init(const char *window_title, int screen_width, int sc
|
|||
#ifndef USE_OPENGLES2
|
||||
glDeleteVertexArrays(1, &vertex_array_id);
|
||||
#endif
|
||||
#ifndef USE_OPENGLES2
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2", window);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions", window);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed", window);
|
||||
}
|
||||
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create OpenGL context", window);
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create window", NULL);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Backend_Deinit(void)
|
||||
void RenderBackend_Deinit(void)
|
||||
{
|
||||
free(local_vertex_buffer);
|
||||
|
||||
|
@ -712,11 +630,9 @@ void Backend_Deinit(void)
|
|||
#ifndef USE_OPENGLES2
|
||||
glDeleteVertexArrays(1, &vertex_array_id);
|
||||
#endif
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void Backend_DrawScreen(void)
|
||||
void RenderBackend_DrawScreen(void)
|
||||
{
|
||||
spritebatch_tick(&glyph_batcher);
|
||||
|
||||
|
@ -772,21 +688,22 @@ void Backend_DrawScreen(void)
|
|||
|
||||
FlushVertexBuffer();
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
// Switch back to our framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
|
||||
}
|
||||
|
||||
void RenderBackend_ClearScreen(void)
|
||||
{
|
||||
// According to https://www.khronos.org/opengl/wiki/Common_Mistakes#Swap_Buffers
|
||||
// the buffer should always be cleared, even if it seems unnecessary
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Switch back to our framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
|
||||
}
|
||||
|
||||
// ====================
|
||||
// Surface management
|
||||
// ====================
|
||||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||
|
||||
|
@ -816,7 +733,7 @@ Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
|||
return surface;
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
void RenderBackend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
if (surface == NULL)
|
||||
return;
|
||||
|
@ -829,19 +746,19 @@ void Backend_FreeSurface(Backend_Surface *surface)
|
|||
free(surface);
|
||||
}
|
||||
|
||||
BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
|
||||
BOOL RenderBackend_IsSurfaceLost(Backend_Surface *surface)
|
||||
{
|
||||
(void)surface;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Backend_RestoreSurface(Backend_Surface *surface)
|
||||
void RenderBackend_RestoreSurface(Backend_Surface *surface)
|
||||
{
|
||||
(void)surface;
|
||||
}
|
||||
|
||||
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
|
||||
unsigned char* RenderBackend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
|
||||
{
|
||||
if (surface == NULL)
|
||||
return NULL;
|
||||
|
@ -851,7 +768,7 @@ unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch
|
|||
return surface->pixels;
|
||||
}
|
||||
|
||||
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
|
||||
void RenderBackend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
|
||||
{
|
||||
if (surface == NULL)
|
||||
return;
|
||||
|
@ -871,7 +788,7 @@ void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigne
|
|||
// Drawing
|
||||
// ====================
|
||||
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
void RenderBackend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
if (source_surface == NULL || destination_surface == NULL)
|
||||
return;
|
||||
|
@ -947,7 +864,7 @@ void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Sur
|
|||
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
|
||||
}
|
||||
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
void RenderBackend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
static unsigned char last_red;
|
||||
static unsigned char last_green;
|
||||
|
@ -1012,7 +929,7 @@ void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned cha
|
|||
// Glyph management
|
||||
// ====================
|
||||
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
|
||||
Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
|
||||
{
|
||||
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||
|
||||
|
@ -1043,7 +960,7 @@ Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||
void RenderBackend_UnloadGlyph(Backend_Glyph *glyph)
|
||||
{
|
||||
if (glyph == NULL)
|
||||
return;
|
||||
|
@ -1052,19 +969,19 @@ void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
|||
free(glyph);
|
||||
}
|
||||
|
||||
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
|
||||
void RenderBackend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
|
||||
{
|
||||
glyph_destination_surface = destination_surface;
|
||||
|
||||
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
|
||||
}
|
||||
|
||||
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
|
||||
void RenderBackend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
|
||||
{
|
||||
spritebatch_push(&glyph_batcher, (SPRITEBATCH_U64)glyph, glyph->pitch, glyph->height, x, y, 1.0f, 1.0f, 0.0f, 0.0f, 0);
|
||||
}
|
||||
|
||||
void Backend_FlushGlyphs(void)
|
||||
void RenderBackend_FlushGlyphs(void)
|
||||
{
|
||||
spritebatch_defrag(&glyph_batcher);
|
||||
spritebatch_flush(&glyph_batcher);
|
||||
|
@ -1074,12 +991,12 @@ void Backend_FlushGlyphs(void)
|
|||
// Misc.
|
||||
// ====================
|
||||
|
||||
void Backend_HandleRenderTargetLoss(void)
|
||||
void RenderBackend_HandleRenderTargetLoss(void)
|
||||
{
|
||||
// No problem for us
|
||||
}
|
||||
|
||||
void Backend_HandleWindowResize(void)
|
||||
void RenderBackend_HandleWindowResize(void)
|
||||
{
|
||||
// No problem for us
|
||||
}
|
||||
|
|
25
src/Backends/Window.h
Normal file
25
src/Backends/Window.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "../WindowsWrapper.h"
|
||||
|
||||
#include "Rendering.h"
|
||||
|
||||
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen);
|
||||
void Backend_Deinit(void);
|
||||
void Backend_DrawScreen(void);
|
||||
void Backend_ClearScreen(void);
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
|
||||
void Backend_FreeSurface(Backend_Surface *surface);
|
||||
BOOL Backend_IsSurfaceLost(Backend_Surface *surface);
|
||||
void Backend_RestoreSurface(Backend_Surface *surface);
|
||||
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
|
||||
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height);
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph);
|
||||
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels);
|
||||
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
|
||||
void Backend_FlushGlyphs(void);
|
||||
void Backend_HandleRenderTargetLoss(void);
|
||||
void Backend_HandleWindowResize(void);
|
181
src/Backends/Window/GLFW3-OpenGL3.cpp
Normal file
181
src/Backends/Window/GLFW3-OpenGL3.cpp
Normal file
|
@ -0,0 +1,181 @@
|
|||
#include "../Window.h"
|
||||
|
||||
#ifdef USE_OPENGLES2
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include "../../../external/glad/include/glad/glad.h"
|
||||
#endif
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
#include "../Platform.h"
|
||||
#include "../../Resource.h"
|
||||
|
||||
// Horrible hacks
|
||||
GLFWwindow *window;
|
||||
|
||||
void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
||||
void WindowFocusCallback(GLFWwindow *window, int focused);
|
||||
void WindowSizeCallback(GLFWwindow *window, int width, int height);
|
||||
|
||||
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
|
||||
{
|
||||
#ifdef USE_OPENGLES2
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_ES);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
#else
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
#endif
|
||||
|
||||
window = glfwCreateWindow(screen_width, screen_height, window_title, NULL, NULL);
|
||||
|
||||
if (window != NULL)
|
||||
{/*
|
||||
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
|
||||
size_t resource_size;
|
||||
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
|
||||
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
|
||||
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
|
||||
SDL_SetWindowIcon(window, icon_surface);
|
||||
SDL_FreeSurface(icon_surface);
|
||||
#endif
|
||||
*/
|
||||
if (fullscreen)
|
||||
glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screen_width, screen_height, GLFW_DONT_CARE);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
#ifndef USE_OPENGLES2
|
||||
if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
|
||||
{
|
||||
// Check if the platform supports OpenGL 3.2
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
#endif
|
||||
glfwSetKeyCallback(window, KeyCallback);
|
||||
glfwSetWindowFocusCallback(window, WindowFocusCallback);
|
||||
glfwSetWindowSizeCallback(window, WindowSizeCallback);
|
||||
|
||||
return RenderBackend_Init(screen_width, screen_height);
|
||||
#ifndef USE_OPENGLES2
|
||||
}
|
||||
else
|
||||
{
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
|
||||
}
|
||||
#endif
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Backend_Deinit(void)
|
||||
{
|
||||
RenderBackend_Deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
}
|
||||
|
||||
void Backend_DrawScreen(void)
|
||||
{
|
||||
RenderBackend_DrawScreen();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
RenderBackend_ClearScreen();
|
||||
}
|
||||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
return RenderBackend_CreateSurface(width, height);
|
||||
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
RenderBackend_FreeSurface(surface);
|
||||
}
|
||||
|
||||
BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
|
||||
{
|
||||
return RenderBackend_IsSurfaceLost(surface);
|
||||
}
|
||||
|
||||
void Backend_RestoreSurface(Backend_Surface *surface)
|
||||
{
|
||||
RenderBackend_RestoreSurface(surface);
|
||||
}
|
||||
|
||||
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
|
||||
{
|
||||
return RenderBackend_LockSurface(surface, pitch, width, height);
|
||||
}
|
||||
|
||||
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
|
||||
{
|
||||
RenderBackend_UnlockSurface(surface, width, height);
|
||||
}
|
||||
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
RenderBackend_Blit(source_surface, rect, destination_surface, x, y, colour_key);
|
||||
}
|
||||
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
RenderBackend_ColourFill(surface, rect, red, green, blue);
|
||||
}
|
||||
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
|
||||
{
|
||||
return RenderBackend_LoadGlyph(pixels, width, height, pitch);
|
||||
}
|
||||
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||
{
|
||||
RenderBackend_UnloadGlyph(glyph);
|
||||
}
|
||||
|
||||
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
|
||||
{
|
||||
RenderBackend_PrepareToDrawGlyphs(destination_surface, colour_channels);
|
||||
}
|
||||
|
||||
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
|
||||
{
|
||||
RenderBackend_DrawGlyph(glyph, x, y);
|
||||
}
|
||||
|
||||
void Backend_FlushGlyphs(void)
|
||||
{
|
||||
RenderBackend_FlushGlyphs();
|
||||
}
|
||||
|
||||
void Backend_HandleRenderTargetLoss(void)
|
||||
{
|
||||
RenderBackend_HandleRenderTargetLoss();
|
||||
}
|
||||
|
||||
void Backend_HandleWindowResize(void)
|
||||
{
|
||||
RenderBackend_HandleWindowResize();
|
||||
}
|
197
src/Backends/Window/SDL2-OpenGL3.cpp
Normal file
197
src/Backends/Window/SDL2-OpenGL3.cpp
Normal file
|
@ -0,0 +1,197 @@
|
|||
#include "../Window.h"
|
||||
|
||||
#ifdef USE_OPENGLES2
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include "../../../external/glad/include/glad/glad.h"
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
#include "../../Resource.h"
|
||||
|
||||
static SDL_Window *window;
|
||||
static SDL_GLContext context;
|
||||
|
||||
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
|
||||
{
|
||||
puts("Available SDL2 video drivers:");
|
||||
|
||||
for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
|
||||
puts(SDL_GetVideoDriver(i));
|
||||
|
||||
printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
|
||||
|
||||
#ifdef USE_OPENGLES2
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, SDL_WINDOW_OPENGL);
|
||||
|
||||
if (window != NULL)
|
||||
{
|
||||
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
|
||||
size_t resource_size;
|
||||
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
|
||||
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
|
||||
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
|
||||
SDL_SetWindowIcon(window, icon_surface);
|
||||
SDL_FreeSurface(icon_surface);
|
||||
#endif
|
||||
|
||||
if (fullscreen)
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (context != NULL)
|
||||
{
|
||||
if (SDL_GL_MakeCurrent(window, context) == 0)
|
||||
{
|
||||
#ifndef USE_OPENGLES2
|
||||
if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
|
||||
{
|
||||
// Check if the platform supports OpenGL 3.2
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
#endif
|
||||
return RenderBackend_Init(screen_width, screen_height);
|
||||
#ifndef USE_OPENGLES2
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2", window);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions", window);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed", window);
|
||||
}
|
||||
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create OpenGL context", window);
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create window", NULL);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Backend_Deinit(void)
|
||||
{
|
||||
RenderBackend_Deinit();
|
||||
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void Backend_DrawScreen(void)
|
||||
{
|
||||
RenderBackend_DrawScreen();
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
RenderBackend_ClearScreen();
|
||||
}
|
||||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
return RenderBackend_CreateSurface(width, height);
|
||||
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
RenderBackend_FreeSurface(surface);
|
||||
}
|
||||
|
||||
BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
|
||||
{
|
||||
return RenderBackend_IsSurfaceLost(surface);
|
||||
}
|
||||
|
||||
void Backend_RestoreSurface(Backend_Surface *surface)
|
||||
{
|
||||
RenderBackend_RestoreSurface(surface);
|
||||
}
|
||||
|
||||
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
|
||||
{
|
||||
return RenderBackend_LockSurface(surface, pitch, width, height);
|
||||
}
|
||||
|
||||
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
|
||||
{
|
||||
RenderBackend_UnlockSurface(surface, width, height);
|
||||
}
|
||||
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
RenderBackend_Blit(source_surface, rect, destination_surface, x, y, colour_key);
|
||||
}
|
||||
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
RenderBackend_ColourFill(surface, rect, red, green, blue);
|
||||
}
|
||||
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
|
||||
{
|
||||
return RenderBackend_LoadGlyph(pixels, width, height, pitch);
|
||||
}
|
||||
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||
{
|
||||
RenderBackend_UnloadGlyph(glyph);
|
||||
}
|
||||
|
||||
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
|
||||
{
|
||||
RenderBackend_PrepareToDrawGlyphs(destination_surface, colour_channels);
|
||||
}
|
||||
|
||||
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
|
||||
{
|
||||
RenderBackend_DrawGlyph(glyph, x, y);
|
||||
}
|
||||
|
||||
void Backend_FlushGlyphs(void)
|
||||
{
|
||||
RenderBackend_FlushGlyphs();
|
||||
}
|
||||
|
||||
void Backend_HandleRenderTargetLoss(void)
|
||||
{
|
||||
RenderBackend_HandleRenderTargetLoss();
|
||||
}
|
||||
|
||||
void Backend_HandleWindowResize(void)
|
||||
{
|
||||
RenderBackend_HandleWindowResize();
|
||||
}
|
11
src/Draw.cpp
11
src/Draw.cpp
|
@ -7,7 +7,8 @@
|
|||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Backends/Rendering.h"
|
||||
#include "Backends/Platform.h"
|
||||
#include "Backends/Window.h"
|
||||
#include "Bitmap.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Ending.h"
|
||||
|
@ -58,15 +59,15 @@ BOOL Flip_SystemTask(void)
|
|||
return FALSE;
|
||||
|
||||
// Framerate limiter
|
||||
timeNow = SDL_GetTicks();
|
||||
timeNow = PlatformBackend_GetTicks();
|
||||
|
||||
if (SDL_TICKS_PASSED(timeNow, timePrev + 20))
|
||||
if (timeNow >= timePrev + 20)
|
||||
break;
|
||||
|
||||
SDL_Delay(1);
|
||||
PlatformBackend_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
|
||||
if (timeNow >= timePrev + 100)
|
||||
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
|
||||
else
|
||||
timePrev += 20;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
#include "Draw.h"
|
||||
#include "File.h"
|
||||
#include "Backends/Rendering.h"
|
||||
#include "Backends/Window.h"
|
||||
|
||||
// Cave Story wasn't intended to use font anti-aliasing. It's only because Microsoft enabled it
|
||||
// by default from Windows Vista onwards that the game started using it.
|
||||
|
|
21
src/Main.cpp
21
src/Main.cpp
|
@ -63,11 +63,11 @@ unsigned long GetFramePerSecound(void)
|
|||
|
||||
if (need_new_base_tick)
|
||||
{
|
||||
base_tick = SDL_GetTicks();
|
||||
base_tick = PlatformBackend_GetTicks();
|
||||
need_new_base_tick = FALSE;
|
||||
}
|
||||
|
||||
current_tick = SDL_GetTicks();
|
||||
current_tick = PlatformBackend_GetTicks();
|
||||
++current_frame;
|
||||
|
||||
if (base_tick + 1000 <= current_tick)
|
||||
|
@ -91,7 +91,19 @@ int main(int argc, char *argv[])
|
|||
PlatformBackend_Init();
|
||||
|
||||
// Get executable's path
|
||||
PlatformBackend_GetBasePath(gModulePath);
|
||||
if (!PlatformBackend_GetBasePath(gModulePath))
|
||||
{
|
||||
strcpy(gModulePath, argv[0]);
|
||||
|
||||
for (size_t i = strlen(gModulePath);; --i)
|
||||
{
|
||||
if (i == 0 || gModulePath[i] == '\\' || gModulePath[i] == '/')
|
||||
{
|
||||
gModulePath[i] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get path of the data folder
|
||||
strcpy(gDataPath, gModulePath);
|
||||
|
@ -308,6 +320,9 @@ int main(int argc, char *argv[])
|
|||
SDL_FreeCursor(cursor);
|
||||
SDL_FreeSurface(cursor_surface);
|
||||
*/
|
||||
|
||||
PlatformBackend_Deinit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue