Remember to free the upscaled framebuffer
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1 changed files with 3 additions and 0 deletions
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@ -133,6 +133,9 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree
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void RenderBackend_Deinit(void)
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void RenderBackend_Deinit(void)
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{
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{
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if (upscaled_framebuffer.texture != NULL)
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SDL_DestroyTexture(upscaled_framebuffer.texture);
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SDL_DestroyTexture(framebuffer.texture);
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SDL_DestroyTexture(framebuffer.texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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