Backends/Rendering/SDLTexture: Used Uint8
instead of uint8_t
to match SDL_SetRenderDrawColor
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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@ -379,7 +379,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect,
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SDL_Rect sdl_rect;
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RectToSDLRect(rect, &sdl_rect);
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uint8_t alpha = SDL_ALPHA_OPAQUE;
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Uint8 alpha = SDL_ALPHA_OPAQUE;
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// Check colour-key
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if (red == 0 && green == 0 && blue == 0)
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