Render backend API simplification part 2: SDLSurface

This commit is contained in:
Clownacy 2019-08-13 01:44:36 +00:00
parent 3f8ead09d6
commit 5f0249de98

View file

@ -11,16 +11,16 @@
typedef struct Backend_Surface typedef struct Backend_Surface
{ {
SDL_Surface *sdl_surface; SDL_Surface *sdlsurface;
} Backend_Surface; } Backend_Surface;
typedef struct Backend_Glyph typedef struct Backend_Glyph
{ {
SDL_Surface *sdl_surface; SDL_Surface *sdlsurface;
} Backend_Glyph; } Backend_Glyph;
static SDL_Window *window; static SDL_Window *window;
static SDL_Surface *window_surface; static SDL_Surface *window_sdlsurface;
static Backend_Surface framebuffer; static Backend_Surface framebuffer;
@ -43,30 +43,28 @@ SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
} }
BOOL Backend_Init(SDL_Window *p_window) Backend_Surface* Backend_Init(SDL_Window *p_window)
{ {
window = p_window; window = p_window;
window_surface = SDL_GetWindowSurface(window); window_sdlsurface = SDL_GetWindowSurface(window);
framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer.sdl_surface == NULL) if (framebuffer.sdlsurface == NULL)
return FALSE; return NULL;
return TRUE; return &framebuffer;
} }
void Backend_Deinit(Backend_Surface *framebuffer_surface) void Backend_Deinit(void)
{ {
(void)framebuffer_surface; SDL_FreeSurface(framebuffer.sdlsurface);
SDL_FreeSurface(framebuffer.sdl_surface);
} }
void Backend_DrawScreen(void) void Backend_DrawScreen(void)
{ {
SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL); SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window); SDL_UpdateWindowSurface(window);
} }
@ -77,9 +75,9 @@ Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
if (surface == NULL) if (surface == NULL)
return NULL; return NULL;
surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
if (surface->sdl_surface == NULL) if (surface->sdlsurface == NULL)
{ {
free(surface); free(surface);
return NULL; return NULL;
@ -93,7 +91,7 @@ void Backend_FreeSurface(Backend_Surface *surface)
if (surface == NULL) if (surface == NULL)
return; return;
SDL_FreeSurface(surface->sdl_surface); SDL_FreeSurface(surface->sdlsurface);
free(surface); free(surface);
} }
@ -102,8 +100,8 @@ unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch
if (surface == NULL) if (surface == NULL)
return NULL; return NULL;
*pitch = surface->sdl_surface->pitch; *pitch = surface->sdlsurface->pitch;
return (unsigned char*)surface->sdl_surface->pixels; return (unsigned char*)surface->sdlsurface->pixels;
} }
void Backend_UnlockSurface(Backend_Surface *surface) void Backend_UnlockSurface(Backend_Surface *surface)
@ -111,7 +109,7 @@ void Backend_UnlockSurface(Backend_Surface *surface)
(void)surface; (void)surface;
} }
static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{ {
if (source_surface == NULL || destination_surface == NULL) if (source_surface == NULL || destination_surface == NULL)
return; return;
@ -125,22 +123,12 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backen
destination_rect.w = source_rect.w; destination_rect.w = source_rect.w;
destination_rect.h = source_rect.h; destination_rect.h = source_rect.h;
SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black) SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect); SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
} }
void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y) void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
}
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
{
BlitCommon(source_surface, rect, &framebuffer, x, y, colour_key);
}
void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{ {
if (surface == NULL) if (surface == NULL)
return; return;
@ -148,17 +136,7 @@ void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, uns
SDL_Rect destination_rect; SDL_Rect destination_rect;
RectToSDLRect(rect, &destination_rect); RectToSDLRect(rect, &destination_rect);
SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue)); SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
}
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
Backend_ColourFillToSurface(&framebuffer, rect, red, green, blue);
}
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
{
BlitCommon(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
} }
BOOL Backend_SupportsSubpixelGlyph(void) BOOL Backend_SupportsSubpixelGlyph(void)
@ -173,9 +151,9 @@ Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width
if (glyph == NULL) if (glyph == NULL)
return NULL; return NULL;
glyph->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32); glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
if (glyph->sdl_surface == NULL) if (glyph->sdlsurface == NULL)
{ {
free(glyph); free(glyph);
return NULL; return NULL;
@ -189,7 +167,7 @@ Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width
for (unsigned int y = 0; y < height; ++y) for (unsigned int y = 0; y < height; ++y)
{ {
const unsigned char *source_pointer = pixels + y * pitch; const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
for (unsigned int x = 0; x < width; ++x) for (unsigned int x = 0; x < width; ++x)
{ {
@ -206,7 +184,7 @@ Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width
for (unsigned int y = 0; y < height; ++y) for (unsigned int y = 0; y < height; ++y)
{ {
const unsigned char *source_pointer = pixels + y * pitch; const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
for (unsigned int x = 0; x < width; ++x) for (unsigned int x = 0; x < width; ++x)
{ {
@ -228,11 +206,11 @@ void Backend_UnloadGlyph(Backend_Glyph *glyph)
if (glyph == NULL) if (glyph == NULL)
return; return;
SDL_FreeSurface(glyph->sdl_surface); SDL_FreeSurface(glyph->sdlsurface);
free(glyph); free(glyph);
} }
void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours) void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{ {
if (glyph == NULL || surface == NULL) if (glyph == NULL || surface == NULL)
return; return;
@ -240,17 +218,12 @@ void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph,
SDL_Rect rect; SDL_Rect rect;
rect.x = x; rect.x = x;
rect.y = y; rect.y = y;
rect.w = glyph->sdl_surface->w; rect.w = glyph->sdlsurface->w;
rect.h = glyph->sdl_surface->h; rect.h = glyph->sdlsurface->h;
SDL_SetSurfaceColorMod(glyph->sdl_surface, colours[0], colours[1], colours[2]); SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
SDL_BlitSurface(glyph->sdl_surface, NULL, surface->sdl_surface, &rect); SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
}
void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
Backend_DrawGlyphToSurface(&framebuffer, glyph, x, y, colours);
} }
void Backend_HandleDeviceLoss(void) void Backend_HandleDeviceLoss(void)
@ -262,5 +235,5 @@ void Backend_HandleWindowResize(void)
{ {
// https://wiki.libsdl.org/SDL_GetWindowSurface // https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer // We need to fetch a new surface pointer
window_surface = SDL_GetWindowSurface(window); window_sdlsurface = SDL_GetWindowSurface(window);
} }