Remove those annoying renderer sanity checks
Duplicate junk. If they're that important, they can go in the game, not the backends.
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parent
27b3980a56
commit
611afe7417
5 changed files with 16 additions and 79 deletions
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@ -671,9 +671,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface == NULL)
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return;
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// Flush the vertex buffer if we're about to destroy its texture
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if (surface->texture_id == last_source_texture)
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{
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@ -720,9 +717,6 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
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// Flush vertex data if a context-change is needed
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@ -800,9 +794,6 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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static unsigned char last_green;
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static unsigned char last_blue;
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if (surface == NULL)
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return;
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// Flush vertex data if a context-change is needed
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if (last_render_mode != MODE_COLOUR_FILL || last_destination_texture != surface->texture_id || last_red != red || last_green != green || last_blue != blue)
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{
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@ -918,9 +909,6 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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static unsigned char last_green;
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static unsigned char last_blue;
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if (destination_surface == NULL)
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return;
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glyph_destination_surface = destination_surface;
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// Flush vertex data if a context-change is needed
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@ -953,9 +941,6 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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void RenderBackend_DrawGlyph(RenderBackend_GlyphAtlas *atlas, long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
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{
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if (glyph_destination_surface == NULL)
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return;
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// Add data to the vertex queue
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VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot(1);
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@ -122,9 +122,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface == NULL)
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return;
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SDL_FreeSurface(surface->sdlsurface);
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free(surface);
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}
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@ -154,9 +151,6 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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SDL_Rect source_rect;
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RectToSDLRect(rect, &source_rect);
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@ -176,9 +170,6 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (surface == NULL)
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return;
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SDL_Rect destination_rect;
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RectToSDLRect(rect, &destination_rect);
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@ -239,9 +230,6 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (destination_surface == NULL)
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return;
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glyph_destination_sdlsurface = destination_surface->sdlsurface;
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if (SDL_SetSurfaceColorMod(atlas->sdlsurface, red, green, blue) < 0)
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@ -201,9 +201,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface == NULL)
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return;
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// Remove from linked list
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if (surface->next != NULL)
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surface->next->prev = surface->prev;
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@ -269,9 +266,6 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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SDL_Rect source_rect;
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RectToSDLRect(rect, &source_rect);
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@ -290,9 +284,6 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (surface == NULL)
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return;
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SDL_Rect sdl_rect;
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RectToSDLRect(rect, &sdl_rect);
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@ -382,9 +373,6 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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{
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(void)atlas;
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if (destination_surface == NULL)
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return;
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if (SDL_SetRenderTarget(renderer, destination_surface->texture) < 0)
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Backend_PrintError("Couldn't set texture as current rendering target: %s", SDL_GetError());
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@ -88,9 +88,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface == NULL)
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return;
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free(surface->pixels);
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free(surface);
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}
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@ -115,9 +112,6 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
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{
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if (source_surface == NULL || source_surface->pixels == NULL || destination_surface == NULL || destination_surface->pixels == NULL)
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return;
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RenderBackend_Rect rect_clamped;
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rect_clamped.left = rect->left;
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@ -197,9 +191,6 @@ ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, con
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ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (surface == NULL || surface->pixels == NULL)
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return;
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RenderBackend_Rect rect_clamped;
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rect_clamped.left = rect->left;
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@ -283,9 +274,6 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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{
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(void)atlas;
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if (destination_surface == NULL)
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return;
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glyph_destination_surface = destination_surface;
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glyph_colour_channels[0] = red;
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@ -514,8 +514,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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}
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface != NULL)
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{
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// Flush the vertex buffer if we're about to destroy its texture
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if (&surface->texture == last_source_texture)
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@ -536,7 +534,6 @@ void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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GX2RDestroySurfaceEx(&surface->texture.surface, (GX2RResourceFlags)0);
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free(surface);
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}
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}
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bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
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{
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@ -582,9 +579,6 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
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// Flush vertex data if a context-change is needed
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@ -661,9 +655,6 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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static unsigned char last_green;
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static unsigned char last_blue;
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if (surface == NULL)
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return;
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// Flush vertex data if a context-change is needed
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if (last_render_mode != MODE_COLOUR_FILL || last_destination_texture != &surface->texture || last_red != red || last_green != green || last_blue != blue)
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{
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@ -789,9 +780,6 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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static unsigned char last_green;
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static unsigned char last_blue;
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if (destination_surface == NULL)
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return;
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glyph_destination_surface = destination_surface;
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// Flush vertex data if a context-change is needed
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