Rearrange shader files
The old way just kind of mashed two approaches together.
This commit is contained in:
parent
53e4742e38
commit
616b9cda9e
40 changed files with 2 additions and 5 deletions
|
@ -1,5 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
extern SDL_Window *window;
|
|
@ -2,5 +2,7 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
extern SDL_Window *window;
|
||||
|
||||
void ControllerBackend_JoystickConnect(Sint32 joystick_id);
|
||||
void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
|
Loading…
Add table
Reference in a new issue