Rearrange shader files
The old way just kind of mashed two approaches together.
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40 changed files with 2 additions and 5 deletions
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#pragma once
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#include "SDL.h"
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extern SDL_Window *window;
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#include "SDL.h"
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#include "SDL.h"
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extern SDL_Window *window;
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void ControllerBackend_JoystickConnect(Sint32 joystick_id);
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void ControllerBackend_JoystickConnect(Sint32 joystick_id);
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
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