Apply missing OpenGL constants
This commit is contained in:
parent
424edc5256
commit
61e708751d
1 changed files with 5 additions and 5 deletions
|
@ -409,7 +409,7 @@ static void GlyphBatch_Draw(spritebatch_sprite_t *sprites, int count, int textur
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
// Enable texture coordinates, since this uses textures
|
// Enable texture coordinates, since this uses textures
|
||||||
glEnableVertexAttribArray(2);
|
glEnableVertexAttribArray(ATTRIBUTE_INPUT_TEXTURE_COORDINATES);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||||
}
|
}
|
||||||
|
@ -582,7 +582,7 @@ Backend_Surface* Backend_Init(const char *window_title, int screen_width, int sc
|
||||||
glGenBuffers(TOTAL_VBOS, vertex_buffer_ids);
|
glGenBuffers(TOTAL_VBOS, vertex_buffer_ids);
|
||||||
|
|
||||||
// Set up the vertex attributes
|
// Set up the vertex attributes
|
||||||
glEnableVertexAttribArray(1);
|
glEnableVertexAttribArray(ATTRIBUTE_INPUT_VERTEX_COORDINATES);
|
||||||
|
|
||||||
// Set up our shaders
|
// Set up our shaders
|
||||||
program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
|
program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
|
||||||
|
@ -723,7 +723,7 @@ void Backend_DrawScreen(void)
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
// Enable texture coordinates, since this uses textures
|
// Enable texture coordinates, since this uses textures
|
||||||
glEnableVertexAttribArray(2);
|
glEnableVertexAttribArray(ATTRIBUTE_INPUT_TEXTURE_COORDINATES);
|
||||||
|
|
||||||
// Target actual screen, and not our framebuffer
|
// Target actual screen, and not our framebuffer
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
@ -893,7 +893,7 @@ void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Sur
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
// Enable texture coordinates, since this uses textures
|
// Enable texture coordinates, since this uses textures
|
||||||
glEnableVertexAttribArray(2);
|
glEnableVertexAttribArray(ATTRIBUTE_INPUT_TEXTURE_COORDINATES);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
|
glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
|
||||||
}
|
}
|
||||||
|
@ -973,7 +973,7 @@ void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned cha
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
// Disable texture coordinate array, since this doesn't use textures
|
// Disable texture coordinate array, since this doesn't use textures
|
||||||
glDisableVertexAttribArray(2);
|
glDisableVertexAttribArray(ATTRIBUTE_INPUT_TEXTURE_COORDINATES);
|
||||||
|
|
||||||
glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
|
glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue