Move and rename attrHot
Like the MIN and MAX macros, I'd rather keep this in the source file than a common header.
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9bd21cca12
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2 changed files with 5 additions and 5 deletions
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@ -18,6 +18,10 @@
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define CLAMP(x, y, z) MIN(MAX((x), (y)), (z))
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#define CLAMP(x, y, z) MIN(MAX((x), (y)), (z))
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#ifdef __GNUC__
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#define ATTR_HOT __attribute__((hot))
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#endif
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struct AudioBackend_Sound
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struct AudioBackend_Sound
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{
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{
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unsigned char *samples;
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unsigned char *samples;
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@ -72,7 +76,7 @@ static void SetSoundPan(AudioBackend_Sound *sound, long pan)
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}
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}
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// Most CPU-intensive function in the game (2/3rd CPU time consumption in my experience), so marked with attrHot so the compiler considers it a hot spot (as it is) when optimizing
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// Most CPU-intensive function in the game (2/3rd CPU time consumption in my experience), so marked with attrHot so the compiler considers it a hot spot (as it is) when optimizing
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attrHot static void MixSounds(float *stream, unsigned int frames_total)
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ATTR_HOT static void MixSounds(float *stream, unsigned int frames_total)
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{
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{
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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{
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{
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@ -10,10 +10,6 @@
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#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
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#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
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#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
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#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
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#ifdef __GNUC__
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#define attrHot __attribute__((hot))
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#endif
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enum Collisions
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enum Collisions
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{
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{
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COLL_LEFT_WALL = 1, // Touching a left wall
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COLL_LEFT_WALL = 1, // Touching a left wall
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