Move and rename attrHot

Like the MIN and MAX macros, I'd rather keep this in the source file
than a common header.
This commit is contained in:
Clownacy 2020-01-29 22:14:35 +00:00
parent 9bd21cca12
commit 638e96be11
2 changed files with 5 additions and 5 deletions

View file

@ -18,6 +18,10 @@
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define CLAMP(x, y, z) MIN(MAX((x), (y)), (z))
#ifdef __GNUC__
#define ATTR_HOT __attribute__((hot))
#endif
struct AudioBackend_Sound
{
unsigned char *samples;
@ -72,7 +76,7 @@ static void SetSoundPan(AudioBackend_Sound *sound, long pan)
}
// Most CPU-intensive function in the game (2/3rd CPU time consumption in my experience), so marked with attrHot so the compiler considers it a hot spot (as it is) when optimizing
attrHot static void MixSounds(float *stream, unsigned int frames_total)
ATTR_HOT static void MixSounds(float *stream, unsigned int frames_total)
{
for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
{

View file

@ -10,10 +10,6 @@
#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
#ifdef __GNUC__
#define attrHot __attribute__((hot))
#endif
enum Collisions
{
COLL_LEFT_WALL = 1, // Touching a left wall