Documented bit 2 of g_GameFlags
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2 changed files with 19 additions and 2 deletions
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@ -479,7 +479,7 @@ int CampLoop()
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if (gCampActive)
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if (gCampActive)
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{
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{
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if (g_GameFlags & 2 && gKeyTrg & (gKeyCancel | gKeyItem))
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if (g_GameFlags & GAME_FLAG_IS_CONTROL_ENABLED && gKeyTrg & (gKeyCancel | gKeyItem))
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{
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{
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StopTextScript();
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StopTextScript();
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break;
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break;
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19
src/Game.h
19
src/Game.h
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@ -5,7 +5,24 @@
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enum GameFlagsValues
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enum GameFlagsValues
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{
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{
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// To be continued
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// To be continued
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GAME_FLAG_IS_CONTROL_ENABLED = 2, // Idk tbh
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/**
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* While this bit is set, the game will :
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* - Disable manual movement of the character
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* - Disable shooting bullets
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* - Disable shooting Curly's nemesis
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* - Disable changing weapons
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* - Disable speeding up the display of text in TSC scripts
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* - Disable damage of the character
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* - Not display the HUD (Life, EXP, air, weapons)
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* - Disable animation of the character
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* - Disable movement of the inventory cursor
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* - Disable getting out of the inventory while on the item section
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* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
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* want to replace this line with a better explanation)
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*/
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GAME_FLAG_IS_CONTROL_ENABLED = 2,
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// To be continued
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// To be continued
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};
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};
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