Split SDL2 code from Game.cpp
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parent
584ea57c5d
commit
63e75089d6
3 changed files with 16 additions and 10 deletions
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@ -11,3 +11,5 @@ void PlatformBackend_GetBasePath(char *string_buffer);
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BOOL PlatformBackend_SystemTask(void);
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void PlatformBackend_ShowMessageBox(const char *title, const char *message);
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unsigned long PlatformBackend_GetTicks(void);
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@ -257,3 +257,8 @@ void PlatformBackend_ShowMessageBox(const char *title, const char *message)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
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}
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unsigned long PlatformBackend_GetTicks(void)
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{
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return SDL_GetTicks();
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}
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19
src/Game.cpp
19
src/Game.cpp
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@ -4,10 +4,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "WindowsWrapper.h"
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#include "Backends/Platform.h"
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#include "ArmsItem.h"
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#include "Back.h"
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#include "Boss.h"
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@ -215,8 +214,8 @@ int ModeOpening(void)
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++gCounter;
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}
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wait = SDL_GetTicks();
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while (SDL_GetTicks() < wait + 500)
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wait = PlatformBackend_GetTicks();
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while (PlatformBackend_GetTicks() < wait + 500)
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{
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CortBox(&grcGame, 0x000000);
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PutFramePerSecound();
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@ -461,8 +460,8 @@ int ModeTitle(void)
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ChangeMusic(MUS_SILENCE);
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// Black screen when option is selected
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wait = SDL_GetTicks();
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while (SDL_GetTicks() < wait + 1000)
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wait = PlatformBackend_GetTicks();
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while (PlatformBackend_GetTicks() < wait + 1000)
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{
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CortBox(&grcGame, 0);
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PutFramePerSecound();
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@ -692,9 +691,9 @@ BOOL Game(void)
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if (!LoadGenericData())
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{
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "汎用ファイルが読めない", NULL);
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PlatformBackend_ShowMessageBox("エラー", "汎用ファイルが読めない");
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read general purpose files", NULL);
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PlatformBackend_ShowMessageBox("Error", "Couldn't read general purpose files");
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#endif
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return FALSE;
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@ -708,9 +707,9 @@ BOOL Game(void)
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if (!LoadNpcTable(path))
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{
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "NPCテーブルが読めない", NULL);
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PlatformBackend_ShowMessageBox("エラー", "NPCテーブルが読めない");
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read the NPC table", NULL);
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PlatformBackend_ShowMessageBox("Error", "Couldn't read the NPC table");
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#endif
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return FALSE;
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