It seems we don't need the colour-buffer (Wii U)
This commit is contained in:
parent
e470b91501
commit
65b470ba20
1 changed files with 1 additions and 17 deletions
|
@ -34,7 +34,6 @@ static GX2RBuffer texture_coordinate_buffer;
|
|||
static GX2Sampler sampler;
|
||||
|
||||
static GX2Texture screen_texture;
|
||||
static GX2ColorBuffer screen_color_buffer;
|
||||
|
||||
bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen)
|
||||
{
|
||||
|
@ -96,8 +95,6 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
|
|||
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
|
||||
|
||||
// Initialise screen texture
|
||||
|
||||
// Fill-in `screen_texture`
|
||||
screen_texture.surface.width = fake_framebuffer_width;
|
||||
screen_texture.surface.height = fake_framebuffer_height;
|
||||
screen_texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
|
||||
|
@ -111,23 +108,11 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
|
|||
GX2CalcSurfaceSizeAndAlignment(&screen_texture.surface);
|
||||
GX2InitTextureRegs(&screen_texture);
|
||||
|
||||
// Fill-in `screen_color_buffer`
|
||||
screen_color_buffer.surface = screen_texture.surface;
|
||||
screen_color_buffer.viewNumSlices = 1;
|
||||
GX2InitColorBufferRegs(&screen_color_buffer);
|
||||
|
||||
// Create surface (GPU-side?)
|
||||
if (GX2RCreateSurface(&screen_texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE | GX2R_RESOURCE_BIND_COLOR_BUFFER |
|
||||
GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_CPU_READ |
|
||||
GX2R_RESOURCE_USAGE_GPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ)))
|
||||
{
|
||||
// Create the colour buffer (CPU-side?)
|
||||
if (GX2RCreateSurfaceUserMemory(&screen_color_buffer.surface, (uint8_t*)screen_texture.surface.image, (uint8_t*)screen_texture.surface.mipmaps, screen_texture.surface.resourceFlags))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
GX2RDestroySurfaceEx(&screen_texture.surface, (GX2RResourceFlags)0);
|
||||
return true;
|
||||
}
|
||||
|
||||
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
|
||||
|
@ -144,7 +129,6 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
|
|||
|
||||
void WindowBackend_Software_DestroyWindow(void)
|
||||
{
|
||||
GX2RDestroySurfaceEx(&screen_color_buffer.surface, (GX2RResourceFlags)0);
|
||||
GX2RDestroySurfaceEx(&screen_texture.surface, (GX2RResourceFlags)0);
|
||||
|
||||
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
|
||||
|
|
Loading…
Add table
Reference in a new issue