From 65e7164c42bb0ace6572e5ba893a3d2c856d1ef9 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier Date: Sun, 12 Apr 2020 00:59:02 +0200 Subject: [PATCH] Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool` Signed-off-by: Gabriel Ravier --- src/Backends/Rendering/OpenGL3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 1befaf2d..9cd71f80 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -330,7 +330,7 @@ static VertexBufferSlot* GetVertexBufferSlot(unsigned int slots_needed) local_vertex_buffer_size <<= 1; VertexBufferSlot *reallocResult = (VertexBufferSlot *)realloc(local_vertex_buffer, local_vertex_buffer_size * sizeof(VertexBufferSlot)); - if (reallocResult) + if (reallocResult != NULL) { local_vertex_buffer = reallocResult; }