Wii U: Offload tex-coord transformation to GPU
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6b8ffe2886
commit
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9 changed files with 100 additions and 75 deletions
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@ -33,8 +33,6 @@ typedef struct RenderBackend_Surface
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{
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GX2Texture texture;
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GX2ColorBuffer colour_buffer;
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size_t width;
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size_t height;
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bool render_target;
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} RenderBackend_Surface;
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@ -339,6 +337,8 @@ void RenderBackend_DrawScreen(void)
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// Disable blending
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0, FALSE, TRUE);
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const float texture_coordinate_transform[2] = {1.0f, 1.0f};
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// Start drawing
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WHBGfxBeginRender();
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@ -357,6 +357,9 @@ void RenderBackend_DrawScreen(void)
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GX2SetVertexShader(shader_group_texture.vertexShader);
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GX2SetPixelShader(shader_group_texture.pixelShader);
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// Set shader uniforms
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 2, (uint32_t*)&texture_coordinate_transform);
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// Bind a few things
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GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&framebuffer_surface->texture, shader_group_texture.pixelShader->samplerVars[0].location);
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@ -383,6 +386,9 @@ void RenderBackend_DrawScreen(void)
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GX2SetVertexShader(shader_group_texture.vertexShader);
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GX2SetPixelShader(shader_group_texture.pixelShader);
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// Set shader uniforms
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 2, (uint32_t*)&texture_coordinate_transform);
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// Bind a few things
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GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&framebuffer_surface->texture, shader_group_texture.pixelShader->samplerVars[0].location);
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@ -406,8 +412,6 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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if (surface != NULL)
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{
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surface->width = width;
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surface->height = height;
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surface->render_target = render_target;
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// Initialise texture
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@ -555,6 +559,10 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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GX2SetVertexShader(shader->vertexShader);
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GX2SetPixelShader(shader->pixelShader);
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// Set shader uniforms (for some reason this vec2 needs padding to a vec4)
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const float texture_coordinate_transform[4] = {1.0f / source_surface->texture.surface.width, 1.0f / source_surface->texture.surface.height, 1.0f, 1.0f};
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)texture_coordinate_transform);
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// Bind misc. data
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GX2SetPixelSampler(&sampler, shader->pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&source_surface->texture, shader->pixelShader->samplerVars[0].location);
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@ -570,10 +578,10 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = x * 2.0f / destination_surface->width - 1.0f;
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const float vertex_top = y * -2.0f / destination_surface->height + 1.0f;
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const float vertex_right = (x + (rect->right - rect->left)) * 2.0f / destination_surface->width - 1.0f;
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const float vertex_bottom = (y + (rect->bottom - rect->top)) * -2.0f / destination_surface->height + 1.0f;
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const float vertex_left = x * 2.0f / destination_surface->texture.surface.width - 1.0f;
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const float vertex_top = y * -2.0f / destination_surface->texture.surface.height + 1.0f;
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const float vertex_right = (x + (rect->right - rect->left)) * 2.0f / destination_surface->texture.surface.width - 1.0f;
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const float vertex_bottom = (y + (rect->bottom - rect->top)) * -2.0f / destination_surface->texture.surface.height + 1.0f;
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -584,10 +592,10 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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vertex_buffer_slot->vertices[3].position.x = vertex_left;
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vertex_buffer_slot->vertices[3].position.y = vertex_bottom;
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const float texture_left = rect->left / (float)source_surface->width;
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const float texture_top = rect->top / (float)source_surface->height;
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const float texture_right = rect->right / (float)source_surface->width;
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const float texture_bottom = rect->bottom / (float)source_surface->height;
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const float texture_left = rect->left;
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const float texture_top = rect->top;
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const float texture_right = rect->right;
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const float texture_bottom = rect->bottom;
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// Set texture coordinate buffer
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vertex_buffer_slot->vertices[0].texture.x = texture_left;
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@ -645,10 +653,10 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = rect->left * 2.0f / surface->width - 1.0f;
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const float vertex_top = rect->top * -2.0f / surface->height + 1.0f;
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const float vertex_right = rect->right * 2.0f / surface->width - 1.0f;
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const float vertex_bottom = rect->bottom * -2.0f / surface->height + 1.0f;
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const float vertex_left = rect->left * 2.0f / surface->texture.surface.width - 1.0f;
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const float vertex_top = rect->top * -2.0f / surface->texture.surface.height + 1.0f;
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const float vertex_right = rect->right * 2.0f / surface->texture.surface.width - 1.0f;
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const float vertex_bottom = rect->bottom * -2.0f / surface->texture.surface.height + 1.0f;
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -758,6 +766,10 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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GX2SetVertexShader(shader_group_glyph.vertexShader);
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GX2SetPixelShader(shader_group_glyph.pixelShader);
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// Set shader uniforms (for some reason this vec2 needs padding to a vec4)
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const float texture_coordinate_transform[4] = {1.0f / atlas->texture.surface.width, 1.0f / atlas->texture.surface.height, 1.0f, 1.0f};
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)texture_coordinate_transform);
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// Bind misc. data
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GX2SetPixelSampler(&sampler, shader_group_glyph.pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&atlas->texture, shader_group_glyph.pixelShader->samplerVars[0].location);
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@ -776,10 +788,10 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = x * 2.0f / glyph_destination_surface->width - 1.0f;
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const float vertex_top = y * -2.0f / glyph_destination_surface->height + 1.0f;
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const float vertex_right = (x + glyph_width) * 2.0f / glyph_destination_surface->width - 1.0f;
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const float vertex_bottom = (y + glyph_height) * -2.0f / glyph_destination_surface->height + 1.0f;
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const float vertex_left = x * 2.0f / glyph_destination_surface->texture.surface.width - 1.0f;
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const float vertex_top = y * -2.0f / glyph_destination_surface->texture.surface.height + 1.0f;
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const float vertex_right = (x + glyph_width) * 2.0f / glyph_destination_surface->texture.surface.width - 1.0f;
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const float vertex_bottom = (y + glyph_height) * -2.0f / glyph_destination_surface->texture.surface.height + 1.0f;
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -790,10 +802,10 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz
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vertex_buffer_slot->vertices[3].position.x = vertex_left;
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vertex_buffer_slot->vertices[3].position.y = vertex_bottom;
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const float texture_left = glyph_x / (float)glyph_atlas->texture.surface.width;
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const float texture_top = glyph_y / (float)glyph_atlas->texture.surface.height;
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const float texture_right = (glyph_x + glyph_width) / (float)glyph_atlas->texture.surface.width;
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const float texture_bottom = (glyph_y + glyph_height) / (float)glyph_atlas->texture.surface.height;
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const float texture_left = glyph_x;
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const float texture_top = glyph_y;
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const float texture_right = glyph_x + glyph_width;
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const float texture_bottom = glyph_y + glyph_height;
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// Set texture coordinate buffer
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vertex_buffer_slot->vertices[0].texture.x = texture_left;
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@ -1,26 +1,27 @@
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|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,8,
|
||||
0,0,0,11,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,16,0,0,0,1,0,0,0,0,99,111,108,111,117,114,0,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,202,112,0,252,125,66,76,75,0,0,0,40,
|
||||
0,0,0,0,0,0,1,20,208,96,0,0,0,0,0,12,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,20,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,0,0,1,144,0,0,0,3,0,0,0,0,
|
||||
48,0,0,0,0,0,192,128,32,0,0,0,0,0,12,160,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,1,0,0,144,12,0,0,0,5,0,0,144,12,0,32,0,9,0,0,144,12,0,64,0,12,160,129,144,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,1,0,0,144,12,0,0,0,5,0,0,144,12,0,32,0,9,0,0,144,12,0,64,0,12,160,129,144,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,16,0,0,0,0,254,3,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
16,0,0,0,0,254,3,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,9 +1,10 @@
|
|||
#version 150 core
|
||||
layout(location = 0) uniform vec2 texture_coordinate_transform;
|
||||
layout(location = 0) in vec4 input_vertex_coordinates;
|
||||
layout(location = 1) in vec2 input_texture_coordinates;
|
||||
out vec2 texture_coordinates;
|
||||
void main()
|
||||
{
|
||||
gl_Position = input_vertex_coordinates;
|
||||
texture_coordinates = input_texture_coordinates;
|
||||
texture_coordinates = input_texture_coordinates * texture_coordinate_transform;
|
||||
}
|
||||
|
|
|
@ -1,17 +1,25 @@
|
|||
; $MODE = "UniformRegister"
|
||||
|
||||
; $UNIFORM_VARS[0].name = "texture_coordinate_transform"
|
||||
; $UNIFORM_VARS[0].type = "vec2"
|
||||
; $UNIFORM_VARS[0].count = 1
|
||||
; $UNIFORM_VARS[0].offset = 0
|
||||
; $UNIFORM_VARS[0].block = -1
|
||||
|
||||
; $ATTRIB_VARS[0].name = "input_texture_coordinates"
|
||||
; $ATTRIB_VARS[0].type = "vec2"
|
||||
; $ATTRIB_VARS[0].location = 1
|
||||
; $ATTRIB_VARS[1].name = "input_vertex_coordinates"
|
||||
; $ATTRIB_VARS[1].type = "vec2"
|
||||
; $ATTRIB_VARS[1].type = "vec4"
|
||||
; $ATTRIB_VARS[1].location = 0
|
||||
|
||||
; $NUM_SPI_VS_OUT_ID = 1
|
||||
; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
|
||||
|
||||
00 CALL_FS NO_BARRIER
|
||||
01 ALU: ADDR(32) CNT(2)
|
||||
0 x: MOV R1.x, R1.x
|
||||
y: MOV R1.y, R1.y
|
||||
0 x: MUL R1.x, R1.x, C0.x
|
||||
y: MUL R1.y, R1.y, C0.y
|
||||
02 EXP_DONE: POS0, R2
|
||||
03 EXP_DONE: PARAM0, R1.xyzz NO_BARRIER
|
||||
04 ALU: ADDR(34) CNT(1)
|
||||
|
@ -25,3 +33,4 @@ END_OF_PROGRAM
|
|||
|
||||
|
||||
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,24 +1,25 @@
|
|||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,192,0,0,0,0,0,0,0,0,
|
||||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,252,0,0,0,0,0,0,0,0,
|
||||
0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,1,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,255,255,255,252,
|
||||
0,0,0,2,0,0,0,1,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
|
||||
0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
|
||||
0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,84,0,0,0,9,0,0,0,0,
|
||||
0,0,0,1,202,112,1,112,0,0,0,9,0,0,0,0,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,
|
||||
114,100,105,110,97,116,101,115,0,0,0,0,208,96,1,8,202,112,1,52,202,112,1,68,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,140,208,96,0,0,0,0,0,56,208,96,1,84,0,0,0,0,0,0,0,3,208,96,1,140,
|
||||
66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20,
|
||||
34,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,208,96,1,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,104,0,0,0,9,0,0,0,1,
|
||||
0,0,0,0,255,255,255,255,202,112,1,136,0,0,0,9,0,0,0,0,0,0,0,1,202,112,1,164,0,0,0,11,0,0,0,0,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,95,116,114,97,110,115,
|
||||
102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,
|
||||
208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,88,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,192,208,96,0,0,0,0,0,88,208,96,1,104,0,0,0,0,0,0,0,5,208,96,1,192,66,76,75,123,
|
||||
0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20,34,0,0,0,
|
||||
0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,144,12,32,0,1,4,0,128,144,12,32,32,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,
|
||||
0,0,0,1,0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,32,0,144,0,32,0,1,4,160,128,144,0,32,32,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,0,0,0,1,
|
||||
0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,16,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
202,112,1,8,0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,
|
||||
202,112,0,232,202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,
|
||||
0,0,0,7,0,0,1,16,0,0,0,3,0,0,0,0,32,0,0,0,0,0,192,128,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,16,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,8,
|
||||
0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,
|
||||
202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,
|
||||
0,0,1,16,0,0,0,3,0,0,0,0,32,0,0,0,0,0,192,128,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
|
|
|
@ -1,26 +1,27 @@
|
|||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,192,0,0,0,0,0,0,0,0,
|
||||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,252,0,0,0,0,0,0,0,0,
|
||||
0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,1,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,255,255,255,252,
|
||||
0,0,0,2,0,0,0,1,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
|
||||
0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
|
||||
0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,84,0,0,0,9,0,0,0,0,
|
||||
0,0,0,1,202,112,1,112,0,0,0,9,0,0,0,0,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,
|
||||
114,100,105,110,97,116,101,115,0,0,0,0,208,96,1,8,202,112,1,52,202,112,1,68,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,140,208,96,0,0,0,0,0,56,208,96,1,84,0,0,0,0,0,0,0,3,208,96,1,140,
|
||||
66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20,
|
||||
34,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,208,96,1,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,104,0,0,0,9,0,0,0,1,
|
||||
0,0,0,0,255,255,255,255,202,112,1,136,0,0,0,9,0,0,0,0,0,0,0,1,202,112,1,164,0,0,0,11,0,0,0,0,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,95,116,114,97,110,115,
|
||||
102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,
|
||||
208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,88,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,192,208,96,0,0,0,0,0,88,208,96,1,104,0,0,0,0,0,0,0,5,208,96,1,192,66,76,75,123,
|
||||
0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20,34,0,0,0,
|
||||
0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,144,12,32,0,1,4,0,128,144,12,32,32,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,
|
||||
0,0,0,1,0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,32,0,144,0,32,0,1,4,160,128,144,0,32,32,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,0,0,0,1,
|
||||
0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,144,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
202,112,1,8,0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,
|
||||
202,112,0,232,202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,
|
||||
0,0,0,7,0,0,1,144,0,0,0,3,0,0,0,0,48,0,0,0,0,0,192,128,32,0,0,0,0,0,8,160,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,144,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,8,
|
||||
0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,
|
||||
202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,
|
||||
0,0,1,144,0,0,0,3,0,0,0,0,48,0,0,0,0,0,192,128,32,0,0,0,0,0,8,160,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,32,0,200,159,128,0,0,0,0,254,0,31,128,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,32,0,200,159,128,0,0,0,0,254,0,31,128,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
|
|
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Reference in a new issue