Add CMake info to the readme

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Clownacy 2019-09-06 21:19:30 +01:00
parent 950bf28273
commit 668516f4e6

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@ -24,6 +24,8 @@ Many months of copypasting and experimenting later, this is the result.
## Dependencies
*Note: with CMake, if these are not found, they will be built locally*
* SDL2
* Freetype
* FLTK
@ -31,6 +33,38 @@ Many months of copypasting and experimenting later, this is the result.
## Building
### CMake
This project primarily uses CMake, allowing it to be built with a range of compilers.
In this folder, create another folder called 'build', then switch to the command-line (Visual Studio users should open the [Developer Command Prompt](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs)) and `cd` into it. After that, generate the files for your build system with:
```
cmake .. -DCMAKE_BUILD_TYPE=Release
```
You can also add the following flags:
Name | Function
--------|--------
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`-DRENDERER=Texture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`-DRENDERER=Surface` | Use the software-rendered SDL2 Surface API renderer
`-DRENDERER=Software` | Use the handwritten software renderer
Then compile CSE2 with this command:
```
cmake --build . --config Release
```
If you're a Visual Studio user, you can open the generated `CSE2.sln` file instead.
Once built, the executables and assets can be found in the newly-generated `game` folder.
### Makefile
*Note: this requires pkg-config*
@ -48,7 +82,9 @@ Name | Function
`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`RENDERER=Texture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`RENDERER=Surface` | Use the software-rendered SDL2 Surface API renderer
`RENDERER=Software` | Use a hand-written software renderer
`RENDERER=Software` | Use the hand-written software renderer
Once built, the executables and assets can be found in the newly-generated `game` folder.
## Licensing